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Katten

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Posts posted by Katten

  1. 6 minutes ago, JH4C said:

    I've been playing with the SOAP-1 and it confuses me. Although it counts as science, I can't store its results in a science container. I've managed to use it to take multiple pictures, but I don't know where they went or what I should do with them, and even though it shows sometimes as being ready and available to use there's no response when I click the button to take a picture - no error, no nothing. It also doesn't appear to play well with science checking/gathering mods, this may be related to the fact that it's not recognised as science data by the (built-in and mod-added) containers?

    Also, just tried taking a picture of the horizon while in LKO and I ended up getting a picture of the skybox behind the planet instead of the planet itself.

    Aha! These two parts are pretty much in beta stage still and probably requires more work. I'm hesitant if maybe I should put them in a separate mod in order to not create too much confusion for the rest of RE.

    I thought it was working decently in the latest release, 1.8.2... but I see I am also experiencing problems right now in my install.

    Anyway, basic idea is:
    * Click Display: Active (to see where you are aiming)
    * Click Take photo
    * Click View photo/panorama - this should show the photo. For me it is just black at the moment :mellow:
      In the SOAP-2 you need to rotate around to create a panorama composite
    * Click Prepare transmission - this will create the science popup window and actually give you the option to send it. At this point, collecting science should work (and does for me)!

  2. 14 hours ago, fatcargo said:

    Got this from post on IR Next thread. You did not just save my life .. you saved everyone !

    Lately i don't have much time for playing KSP (though i am trying to make finish a mod, old and long story...) but can anyone test for compatibility with procedural mods like b9 proc wings and/or procedural parts (tanks ands SRBs) ?

    Thanks!

    I dont think that would be an issue, but i dont use them my self. Is there any moving parts in these mods? 

  3. Today I'm fiddling around with a plugin that lets you control collisions between parts on your vessel, plus unlocking joints! I think it could be useful in some normal game situations (like stopping parts from going through a cargo bay), and building odd contraptions. 

     

  4. 6 hours ago, Lisias said:

    I have a personal policy to avoid committing binaries (unless as foreign assets that doesn't change). This prevented me a lot of headaches...

    Packing the release and uploading on Github Release's page also make things easier for users (and automation tools).

    Could be. Yes, there are releases available, of the stuff that goes into the GameData folder (the mod is also available under CKAN). I'll update the release after I've had time to test that the recompiled version still works. 

  5. 7 hours ago, sumghai said:

    @Katten, I have restored your download link.

    Just wondering, why does the compiled version of DLL contain references to the ChronoReader class, even though the source code on your GitHub repo doesn't have a definition for it?

    Thanks! Hmm, i didnt commit the dll after removing the (unused) reference from the project file, so that's probably why. Will do when i get to my laptop!

  6. Does anyone know why the green tick for the contract parameter Kerbin orbit is removed when going to the Mun?
     

    Quote
    
    
    CONTRACT_TYPE
    {
        name = Apollo-8
    	group = ApolloProgram
    	
    	title = Apollo 8
    	agent = NASA
    	
    	sortKey = 216
    	
    	description = Apollo 8, the second human spaceflight mission in the United States Apollo space program, was launched on December 21, 1968, and became the first manned spacecraft to leave Earth orbit, reach the Earth's Moon, orbit it and return safely to Earth. The three-astronaut crew — Commander Frank Borman, Command Module Pilot James Lovell, and Lunar Module Pilot William Anders — became the first humans to travel beyond low Earth orbit, the first to see Earth as a whole planet, the first to directly see the far side of the Moon, and then the first to witness Earthrise. The 1968 mission, the third flight of the Saturn V rocket and that rocket's first manned launch, was also the first human spaceflight launch from the Kennedy Space Center, Florida, located adjacent to Cape Canaveral Air Force Station.\n\n<b><color=white>Significance:</color></b> Apollo 8 was the first manned spacecraft to leave Earth orbit, reach the Moon, orbit it and return safely to Earth.\n\n<b><color=white>Historical Launch Date:</color></b> December 21, 1968
    		
    	synopsis = Test your version of the manned Saturn V rocket with a trip to @targetBody
    	notes = Test your version of the manned Saturn V rocket with a trip to @targetBody
    	
    	completedMessage = Successful Mission! Apollo 8 came at the end of 1968, a year that had seen much upheaval in the United States and most of the world. Even though the year saw political assassinations, political unrest in the streets of Europe and America, and the Prague Spring, Time magazine chose the crew of Apollo 8 as their Men of the Year for 1968, recognizing them as the people who most influenced events in the preceding year. They had been the first people ever to leave the gravitational influence of the Earth and orbit another celestial body. They had survived a mission that even the crew themselves had rated as only having a fifty-fifty chance of fully succeeding./n/nOne of the most famous aspects of the flight was the Earthrise picture that was taken as they came around for their fourth orbit of the Moon. This was the first time that humans had taken such a picture whilst actually behind the camera, and it has been credited with a role in inspiring the first Earth Day in 1970.
    	
    	minExpiry = 0
    	maxExpiry = 0
    	maxCompletions = 1
    	weight = 999
    	
    	cancellable = false
    	declinable = false
    	
    	targetBody = HomeWorld().Children().First()
    	
    	
    	// REWARDS
        rewardScience = 	6
        rewardReputation = 	12
        rewardFunds = 		@HistoricalProgression:Kerbucks5
    	
        advanceFunds = 		@HistoricalProgression:Kerbucks5
    	
    	prestige = Exceptional
    	
    	REQUIREMENT
    	{
    		name = CompleteContract
    		type = CompleteContract
    		contractType = Apollo-4
    		title = Complete @contractType Contract
    	}
    	
    	DATA
    	{
    		type = double
    		parkingOrbit = HomeWorld().AtmosphereAltitude() * 1.5
    		parkingOrbitkm = @parkingOrbit / 1000
    		title = Get Parking Orbit
    	}
    	
    	DATA
    	{
    		type = double
    		dayLength = @targetBody.RotationalPeriod()
    		oneDay = Round(@dayLength / 60 / 60, 1)
    		title = 1 Day
    	}
    	
    	PARAMETER
    	{
    		name = Apollo-8
    		type = VesselParameterGroup
    		title = Apollo 8
    		define = Apollo-8
    	
    		PARAMETER
    		{
    			name = NewVessel
    			type = NewVessel
    			hidden = true
    		}
    		PARAMETER
    		{
    			name = HasCrew
    			type = HasCrew
    			minCrew = 3
    			maxCrew = 3
    			title = Have 3 crewmembers on board
    			hideChildren = true
    		}
    		PARAMETER
    		{
    			name = DockingPort
    			type = PartValidation
    			partModule = ModuleDockingNode
    			minCount = 1
    			title = Have at least 1 Docking Port
    			hideChildren = true
    		}
    		PARAMETER
    		{
    			name = ParkingOrbit
    			type = Orbit
    			targetBody = HomeWorld()
    			minAltitude = @/parkingOrbit
    			title = Reach Low @targetBody Orbit of at least @/parkingOrbitkm km
    			disableOnStateChange = true
    			hideChildren = true
    		}
    		PARAMETER
    		{
    			name = MoonOrbit
    			type = Orbit
    			maxPeA = 150000
    			minInclination = 91
    			targetBody = HomeWorld().Children().First()
    			disableOnStateChange = true
    			title = Reach a Retrograde Orbit of @targetBody with a maximum Periapsis of 150 km, a minimum inclination of 91 degrees and maintain for 1 day
    		}
    		PARAMETER
    		{
    			name = Apollo8Duration
    			type = Duration
    			duration = HomeWorld().RotationalPeriod()
    			preWaitText = Waiting to reach orbit
    			waitingText = Orbiting @targetBody for @duration
    			completionText = We hope you enjoyed your stay around @targetBody! Time to come home.
    			disableOnStateChange = true
    		}
    		PARAMETER
    		{
    			name = ReturnHome
    			type = ReturnHome
    			targetBody = HomeWorld()
    			title = Return Home Safely
    			hideChildren = true
    			completeInSequence = true
    		}
    	}
    }

     

     

  7. 9 hours ago, sslaptnhablhat said:

    @Katten Hm, the airbag's textures are certainly improved, but it's still difficult to place 6 on each side of the lander.

    Aha, I've always used 3 on each side actually. That's what I prepared the model for since it is easier to do.
    But the real ones do have 6, yes. In this case, they would have to be smaller. I tried scaling them to 75% and that seems pretty okey for the size,
    but the issue is mostly that it is difficult to get the position correct. They kind of need to go further out than what the current balloon model allows.
    Like, they would have to be mountable on the sides. I am not sure how this would look. The best would be to have some references on how it looks
    in real life, but I can't find any photos of them undeployed...

    I've tried to make a small rectangular model of the balloon casing, it helps a bit, but is still far away from allowing a 6 balloon configuration to cover the "corners".
    It seems they need to be placed even further out. Maybe the 6 balloons are really one single entity placed in the middle of the sides? That probably makes more sense
    and aligns with the fact they seem to have seams between the balloons.

     

    landingbag.jpg

  8. v1.8.2
    * Improved surface attach colliders for the rover lander shell
    * Added a cosmetic casing to the landing ballon

    It should now be easier to put ballons on the rover, and it'll look a bit better!

    Feel free to post some pics if you make something of it - and go for a record in bounced distance! NASA claims multiple kilometers is possible... =)

  9. 12 minutes ago, sslaptnhablhat said:

    Could someone perhaps make a craft file for the Pathfinder lander with airbags placed in the correct positions? It's quite difficult, and they end up slightly offset which really bugs me. Or perhaps @Katten you could make the airbags node-attachable and add 6 nodes on each face of the lander?

    Aha, yes. I think the best solution would be to improve the node colliders. I'll see what I can do...

     

    v1.8.1
    * Fixed the deployment limits of all the moving parts (again... I didn't test enough last time)

     

  10. - Important notice for CKAN users -

    Due to a mistake in the version strings, you might have gotten stuck with an outdated version of AnimatedAttachment!

    Please check if your current version of AA in CKAN is "v.1.2.2". If it is, click Refresh followed by Reinstall to get the latest version!

  11. 8 hours ago, HebaruSan said:

    I've updated the metadata, so it should be fixed in CKAN after you click Refresh.

    Nice, thanks! I noticed that even after a refresh, CKAN would correctly tell me that the latest version is "v2.1.0", the installed is "v.1.2.2", but the update button wouldn't be visible. I didn't try to restart CKAN unfortunately, but it was resolved after clicking Reinstall. I think the solution is to ask users to click the Reinstall button manually?

  12. Hi! I seem to have mistakenly put an extra dot in the tag for an older version of my mod, causing other newer versions to not be downloaded.

    What would be the correct way to fix this? Can I just delete this release? 

    I have tried changing the tag in github but I was not able to - I'm not very experienced it git...

    https://github.com/KSPKatten/AnimatedAttachment/releases/tag/v.1.2.2

    Edit: I've tried to change the tag, I'll see what happens next time netkan updates

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