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Everything posted by DAL59
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
All the information screens. You can use KOS if you want though. Remember, if you do any other 2X bonus, that will cancel out the Mechjeb. I think doing a minishuttle would be interesting.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
You cannot have a mechjeb part on your craft during flight. However, you can put it on during construction to check the stats, and then remove it before launch. Are you doing KOR or MOR? You docked your shuttle to the lander in LKO, so its KOR. Although you later docked in Munar orbit, that is not what the challenge is about.- 38 replies
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This is similar to the Jool 5 Challenge, but for OPM. You may not use mining. You can assemble/refuel in LKO. You can refuel your craft in LKO from an asteroid, Mun, or Minimus, if you want, however. The whole craft must travel to the destination together. Type 1: Sarnus 5 Challenge Start with 200 points. Land on Tekto, Slate, Ovok, Hale, and Eeloo. Type 2: Urlum 4 Challenge Start with 150 points. Land on Priax, Wal, Tal, and Polta Type 3: Neidon/Plock Challenge Start With 300 points. Land on Nissee, Thatmo, Plock, and Karen. If you are doing this type in RSS, you'll need RSS extended. Rules: No tweakscale. No non-stock engines. Minus one point for every three parts(reusable launchers will help you). Do it in science mode, and cheat yourself enough science to unlock all the nodes. This way, you can know how much science you earned. +1 point for every 20 science. No labs. Bonuses: Use any life support mod: X2 Use any autopilot: /2 Do an unmanned mission: /4 Bring a rover: 10 points per rover. You can reuse rovers, but you can't count multiple rovers per planet. Use a plane on Tekto: +50. Use a plane on Thatmo: +100 Fly a plane/blimp in the lower atmosphere of a gas giant: +100. Kill a kerbal:-100 per kerbal Couldn't climb down to surface: -10 per failure to plant a flag Assembled using space planes: X2 Refueled via Mun/Minimus/Asteroid: X2 Used RO: X2 Used RSS or rescaled kerbin: X2 Kept the kerbals without adequate habitation volume on the mothership: /4 Impress me: X4 Good luck! Example: I didn't really launched a Neidon- Plock mission. I used RSS, so I had to land on Triton, Neried, Pluto, and Charon. I kept the kerbals in the 3 person pod the entire trip. I launched a blimp to Neptune. The ladder wouldn't deploy on triton. I used Mecjeb. Score: 390*2/4 is 195 points. Leader board 1. @JacobJHC -1037.5 2. 3. 4. 5.
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Yes. A shuttle cannot have a parachute. There cannot be any decoupler drop tanks, but docking a booster stage is allowed. There was also another EOR plan that involved docking a Gemini capsule to a small lander. http://www.astronautix.com/g/geminilunargemini.html No, but to count as a shuttle, it has to look capable of land landing.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
You can redock in mun orbit if you want.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
I'm back.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
I'll be gone for the rest of today.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
If you start in the negative, the bonus multipliers won't help you- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Actually, you can use it, but remember, you lose 5 points for every tech node it requires.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Sure- but nothing nuclear.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Kerbin orbit rendezvous or Munar orbit rendezvous?- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
I meant which architecture.- 38 replies
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Apollo Alternate Architectures Challenge
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
I don't see why not! What type are you doing?- 38 replies
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In addition to the normal Munar/lunar orbit rendezvous(MOR/LOR) architecture, NASA studied several other approaches, that involved 2 rockets. Type 1: Earth/Kerbin Orbital Rendezvous(EOR/KOR) Launch an unmanned lander into LKO, then dock a MK1 pod to it and perform an Apollo-style mission from there. Or: Launch an unmanned booster into LKO, and dock a direct-ascent lander to it(that can land on the Mun and get back to kerbin.) My mission was that kind. Type 2: Joint Lunar Obit Rendezvous Launch an unmanned lander into lunar/munar orbit, then send a MK1 pod to it and perform an Apollo-style mission from there. Scoring: Start with 200 points for completion. Subtract 1 point for each part used. Subtract 5 points for each tech node you use. That is too hard, but if you go low-tech, you'll get the "impress me" 3x bonus. Bonuses: Use RSS or resized kerbin: X2 Bring a rover: X2 Lander is two stage: +10 You couldn't redock in lunar orbit and had to EVA: Divide by 2 Used Mechjeb during flight(OK in VAB): Divide by 2 Use RO: X2 Use KOS: X2 Use any Life Support Mod: X2 Use Asparagus Staging: Divide by 2 Land on minimus: Divide by 2 Instead of using a MK1 pod, used a small shuttle: X2 No fuel transfer at all: X2 Impress me: X3 For example, if you launched a 50 part lander(parts include launcher!) and a 60 part command module, with life support, mechjeb, and asparagus staging, your score will be 45. Leader boards Type 1(EOR/KOR): 1. sevenperforce- 1044 points 2. DAL59- 140 points 3. 4. 5. Type 2(LOR/MOR) 1. mk1980- 1304 points 2. sevenperforce- 316 points 3. 53miner53- 268 points 4. 5. 6. Remember, you must launch two rockets. Good Luck!
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I downloaded a mod called Snacks life support. When I load ksp, when the loading bar says "ModuleManager: FINAL", a window pops up and says the game has crashed. I tried uninstalling that mod, and several other mods as well, but the game still froze while loading. I then found out I had multiple versions of module manager, and I deleted them and downloaded the latest 1.2.2 one. It still freezes. Has anyone had this problem? Thank you. Here is a copy of my crash file.
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[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support
DAL59 replied to Angelo Kerman's topic in KSP1 Mod Releases
Hello, after installing this mod, the game crashes partway through loading. The loading screen comes up, the progress bar goes about 90% across, and then the game crashes. This has never happened before. I thought it might be a memory issue, so I deleted some other mods, but it still crashed 90% through. Has anyone else had this problem? Thank you. Here is my error log.- 933 replies