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Everything posted by Cavscout74
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I finally unlocked all science nodes up to 90 points with no upgrades in my hard career save. I have missed patched conics SOOOOO much. Had enough cash to upgrade the launch pad, mission control & tracking station once my science was unlocked. Thanks to Barquetta Comm/science sat with a telescope in Mun polar orbit, sent back loads of sweet, sweet science: Then I checked out some anomaly contracts that I just added. I never knew the island control tower was climbable. Then Jeb got sent out into the desert to check out another one. He's only a 1-star pilot, and apparently landing in the mountains was beyond his ability. Just had to make a "quick" 3km trek through the desert to get to the temple. After all that science & exploring, it was time to launch one of a pair of new Titan-1 MPVs (Multi-Purpose Vehicle) for a rendezvous & dock around Kerbin contract. Didn't have time to finish that today, though. But it was great getting back into 1.8m parts now that the 18 ton limit was gone. This was a redesign of an old standby, with some new parts added in. Both flew straight & true, so the first 4 Kerbonauts are all in orbit, waiting on the rendezvous maneuver.
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In my un-upgraded hard career, I managed to get a comm relay/science probe in polar orbit of Minmus with just eyeballing burns on the first attempt somehow. That and landing a pair of Surveyor (thank you Probes Plus mod) landers on Mun earned me a load of science, down to two 90-point research nodes left & I have 50 points of science saved up. I think one more good Mun landing might snag me that last 130 science points. One of the Surveyors catching some rays:
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Name of the mod that allow finer positioning?
Cavscout74 replied to Jestersage's topic in KSP1 Mods Discussions
Part Angle Display might be what you're looking for, at least for setting angles/rotation: https://spacedock.info/mod/1679/Part Angle Display Continued -
Started a new 1.4.3 hard career and except for being modded, I've been playing it caveman-style so far. It's quite amazing what you can accomplish with just 18 tons & 30 parts. I've already gotten fly-by, orbit & landing on Mun contracts, plus put a comm relay in Mun orbit. Next up - Minmus. I have no clue how I'm going to eye-ball that rendezvous. Also up to almost half the 90-point science nodes unlocked. Haven't gotten much in the way of good screenshots though.
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Thinking of picking the game up, how is it?
Cavscout74 replied to Soapstone's topic in KSP1 Discussion
My criteria for buying the game after trying the demo was "If I can get a rocket into orbit in the demo, I'll buy the full game next pay day." That was over a year ago, and I haven't gotten bored yet. -
Kerbal Space Program 1.4.3 and Making History 1.2 is live!
Cavscout74 replied to UomoCapra's topic in 2018
I was getting that in 1.4.1 occasionally - mostly if I tabbed out while in a load screen. In my case, it was just the graphics resetting to maximum resolution & I had to go back to the main menu & reset to what I was using. I haven't had it happen yet in 1.4.3, but I only played for maybe 2 hours so far. -
First I updated my main game to 1.4.3 & it looks promising but I don't want to give up my 1.3.1 game yet since I have Outer Planets installed & haven't even gotten to Sarnus yet, let alone anything further out. And apparently Kopernicus doesn't play nice with solar panels in 1.4.3 until it's updated, so I can't add that to 1.4.3 yet. In my 1.3.1 save, I finally got my Probes Plus Cassini into Laythe orbit & dropped the Huygens lander. Only downside is it fell in the ocean - but it does float. I also replaced my mostly stock 500km relays around Kerbin with Probes Plus Barquetta comsats. The entire launcher was only 29k with all 3 satellites, so now I'm going to have to investigate how low on the tech tree the parts become available. Cassini in Laythe orbit after lander separation: Lander around Laythe. Unfortunately the reentry & splashed down images didn't come out well. Barquetta comsat in orbit:
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What was your first KSP easter egg that you found?
Cavscout74 replied to Johnster_Space_Program's topic in KSP1 Discussion
Almost ditto - mine was a tourist land on Mun contract. I didn't even see the arch till I was past it though, and didn't have an extra few hundred m/s to re-land to visit it properly.- 28 replies
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From a thread on here by Poodmund. A few seconds off on lat/lon & showing a bit higher peak, but I suspect the same point as the wiki is referring to. LAT = 61° 35' 46" N LON = 46° 21' 36" E LAT = 61.596 LON = 46.36 ALT = 6768m
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Dropped a modified Probes Plus Formalhauf lander onto Moho. The image makes it look big, but its really about the size of a kerbal.
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I'm looking forward to it too but after two patches that have progressively made things worse, I'm happy to wait for something to actually get fixed & play 1.3.1 until then.
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IIRC they are from SXT - https://spacedock.info/mod/1030/SXTContinued
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What is your most facepalm-worthy moment regarding KSP?
Cavscout74 replied to MaverickSawyer's topic in KSP1 Discussion
I have a laptop cooler, but my daughter taught him to play games on her phone as a kitten, and he apparently has grown up to play KSP now. He will sit on my lap as long as I let him watching & occasionally trying to play too. He's pulled keys out of my keyboard before also. I think he enjoys the explosions. -
Other than learning to hate cats more this morning (see my latest post here: I also managed to put Kerbals on Moho. Made a nice sunset landing & quick flag planting. This is actually my first planetary landing in this career - these brave kerbals made it home from Moho over 250 days before the next Duna window.
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What is your most facepalm-worthy moment regarding KSP?
Cavscout74 replied to MaverickSawyer's topic in KSP1 Discussion
Well I now have a new face-palm worthy moment courtesy of my daughter's cat. The first part of could almost go to the "done something cool by accident" post, but the last part definitely belongs here. I had a Voyager-analog heading out to Eeloo and while it was in transit, I decided to add Outer Planets mod, which moves Eeloo to be a moon of Sarnus. Happily, I tend to over-engineer everything, so I had plenty of dV to redirect the Voyager-E to Jool - and rename it to Voyager-J. In fact, my burn went so well, it went straight to an encounter with Laythe with about a 500km Pe. So I thought to myself "perfect, I'll have the Voyager do a fly-by of all the moons & get a nice big boost to science." That was the cool part. Now the rest: Laythe went well, and Vall was in perfect position so I barely had to burn at all to get an encounter, followed by Tylo, which also just needed a small burn to get an encounter. Then my daughter's cat - who likes to sit on my lap & watch KSP - decided he wanted to play too. And his playing involved smacking the spacebar, thereby dumping my NERV transfer stage. The only plus was the SRB on the Voyager had just enough dV - with some help from RCS - to get an orbit around Tylo. So 3 out of 5 isn't bad I guess. And my daughter wonders why I don't like cats. Voyager-J after the incident, looking back at Laythe & Jool: SRB burn over Tylo: -
I was out of touch for a few days, that's still going?!?! You have SOOOOO much more patience than I do
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Thanks for the compliment. I was enjoying writing it, but I'm on pause right now due to me getting fed up with bugs in the latest version of KSP. I'm currently back enjoying my 1.3.1 hard career right now till we get a working version of KSP again. Besides loading slower, running slower, fairings that don't actually do their job (the floating base was a HUGE pain to launch), & docking ports that won't connect, the last time I played the career for this story, my RCS decided to quit working while trying to dock with Laythe station. Twice.
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Spent some time & funds getting ready to send ships off to the Outer Planets - lofted this monster comm sat into KEO. I should lift two more to space around Kerbin, but that's not in the budget yet. Plus it'll be 40-some years before the first probe reaches Plock. Until then, it has drastically improved comms throught the solar system. I'm using just the JX2 antenna mod without the OPM antenna improvement or improved tracking station. Also launched a huge & kinda ridiculous Duna lander - And finally got the Kerssini-Keyguns probe on its way to Laythe. Probes Plus mod is amazing.
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Making History and Career Mode Integration
Cavscout74 replied to Redleg1's topic in KSP1 Suggestions & Development Discussion
There is no integration other than the new parts are available. I have used the mission builder to test fly new craft on other planets since you can spawn them wherever you want, but that is done entirely outside of the career -
Technically yesterday, but I my landers to Eve arrived & well..... Multi-career tested design, apparently came in a little too hot this time & burned off the heat shield, fuel tank, gear & landing engines. But still, managed to put in on the ground with the science gear & 1 solar panel intact. Until the next time I came to do a science contract & the last solar panel broke. New design - basically a 2.5m bay + heat shields. Except as I'm starting the deorbit burn, I realize I forgot something kinda important - parachutes. Oh well, I've had these bays survive intact when they were just debris, hopefully this one will do ok. Probe core survives, everything else goes boom.
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Just installed OPM, so I'm looking forward to exploring new planets & moons. The only down side is my current career had a Voyager-ish probe heading to Eeloo which I had to redirect to Jool for an extra ~400 m/s. At least in this career, I didn't have probes going to all the Joolian moons yet, so the probe isn't wasted. All my over-engineering has paid off, too.
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Just had a rescue mission this morning with similar altitudes. I hadn't done much that high in a long time, and I ended up cancelling the first attempt with my LKO recovery vehicle & launched a 2nd attempt with the Mun-range version to enough dV. After all that trouble & expense, Gerfield Kerman better find a way to convert graviolli particles into snacks or something.
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I actually did on one or two of the tries for my station, and made no difference. Got to almost touching, then got shoved back at >1 m/s with or without MJ
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On the plus side, I at least noticed that before launch & was able to recover & try a third time, which went off flawlessly except for the scientist disappeared briefly during EVA. Not sure what happened - he was on a ladder while I was recovering the stranded kerbal for the rescue contract, then wasn't there, then when I cycled through everything around, he reappeared on the ladder & was alive & well.