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Everything posted by Mecripp
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If you don't want them take them out, I dropped the music hell, I can't hear lol which save me some ram so, I could run Hotrockets and coolRockets and drop chatter like, I said can't hear but all in all he did a Great Job with it all thanks. Edit- most all of it is Recommended but for the most part to me the top 4 would be Dependencies
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- renaissance compilation
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Fixed, Edit - @toadicus I'm having a brain fart, I made 2 cfg file's 1 with @ and 1 with % your file the Antenna's are locked to me or don't deploy when transmitting if you add To the bottom of your file they should, Don't know if it's a bug with MM or OS guessing your Mac or Linux but if you would try both and see the different menu you get in game. % https://www.dropbox.com/s/xv2153q8ybfl1s6/AntennaRange2.cfg <---- updated 5/12/14 added packetResourceCost = ** and TechRequired = ******* to RT2 parts.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Mecripp replied to Paul Kingtiger's topic in KSP1 Mod Releases
Sad part is a cfg can be made to make the change but yet we wait. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
This will work you just need to put your part name in and have KAS install too. -
HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
@hujgup Did you check to see how many ModuleManager.*.*.* dll you have you just need 1. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Mecripp replied to TaranisElsu's topic in KSP1 Mod Releases
To add light as a RESOURCE you can try some thing like And add light as 1 of INPUT_RESOURCE for your food. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
Some builds of MJ will do that and there was a old problem with SCANsat that if you put the Sat part at a joint that would happen KSP bug, I guess, I haven't had that happen in a long time. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Mecripp replied to Paul Kingtiger's topic in KSP1 Mod Releases
If you use ECLSS it's already out. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
Here are 2 post by Mihara about the MJ DEV. and SCANsat. http://forum.kerbalspaceprogram.com/threads/57603-0-23-5-RasterPropMonitor-make-your-IVA-a-glass-cockpit-%28v0-16%29-20-Apr?p=1105267&viewfull=1#post1105267 http://forum.kerbalspaceprogram.com/threads/57603-0-23-5-RasterPropMonitor-make-your-IVA-a-glass-cockpit-%28v0-16%29-20-Apr?p=1105568&viewfull=1#post1105568 -
[0.90] Kerbin Shuttle Orbiter System v4.13
Mecripp replied to helldiver's topic in KSP1 Mod Releases
Should lol http://wiki.kerbalspaceprogram.com/wiki/Key_bindings Would think you could change what the keys do in the settings. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
That was bad, Don't think OrbitalDebris recompile worked too good took all my RPM's out of my pods by could still use the toolbar to bring up the SCANsat map which was good. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
Did you replace both folder ? SCANsat and SCANsatRPM. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
Sorry MM is ModuleManager cfg file to add it to what ever there are some so, I just click on command pods or probe core and there will be open map there. If thats what your asking there was 1 that looked like alittle TV somewhere in the post. EDIT but if you was looking for new parts here was some. And the download for them http://www./download/7c6nrgngsjmypss/SCANsatALTv0.11.zip Edit here was the post about them http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping?p=766120&viewfull=1#post766120 EDIT - And DMagic made a Altimetry sensor for putting on rovers. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
I only have 2 parts for scansat thats the SCAN RADAR Altimetry Sensor and calypso and maptraq MM on my command parts. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
You have it installed like KSP/GameData/JSI and KSP/GameData/MechJeb2RPM and KSP/GameData/SCANsatRPM EDIT and you never said if you was using Hyomoto MDF or not if so zip it up or delete it and try. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
You using RPM .16 ? and what MM ? my screens still work. Edit are you using Hyomoto MDF think there was something about his when .16 came out with his, he might have fix it but, I stop using his. That or some of your files are in the wrong place. -
HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
I forgot a space @PART[Courier?Solid Rocket] should have been @PART[Courier?Solid?Rocket] and lol did you read your screen patches 918 and found 173 error but it say's 346 erros in gamedata/Mp_Nazari/MP_Nazari.cfg did you add a bunch too it ? Point says found errors 173 and then says 346 error in. Edit and there was a bug, I think with that MM there is a new out now 2.1.0 Edit - Great glad your all good now -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
There is a better looking Beta out of that mod that fix a bug with it you can find it here http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-alpha2-IVA-All-the-things%21-Toolbar-Screens?p=1037800&viewfull=1#post1037800 Edit - @dubhorizon & @Tassyr -
You don't have to use ActiveTextureManager it just save's on ram thats all it does doesn't add anything to the mod.
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Be nice to see it with the ReflectionPlugin on it but that does hit the memory alittle. Edit there you go lol