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KSP2 Release Notes
Everything posted by Mecripp
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Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
Have you try'ed the mini shuttle on it ? http://forum.kerbalspaceprogram.com/threads/68429-0-23-Kerbin-Shuttle-Orbiter-System-v1-13-aka-Kerbin-Mini-Shuttle Edit anther great shuttle but this 1 is full size http://kerbalspaceprogram.com/ashuttlesystemthatwaitforitdoesnotrequiremechjeb/ -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
There was talk to make it a setting that the user can set which, I think is nice that the user can pick and .24 is more then likely going to break save's. -
HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
Like this Mushroomman http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement-Tutorial?p=945706&viewfull=1#post945706 -
http://kerbalspaceprogram.com/fatman-series-atomic-rockets/ EDIT It was the bold text at the top first post like in a red color FTmN series Nuclear Rockets and at the bottom of the first post there are 2 FTmN Atomic Rockets // Octagonal Truss & Structural Parts and the 1 you found.
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Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
You not see post http://forum.kerbalspaceprogram.com/threads/16866-Horizon-Aeronautics-Development-Thread?p=1002961&viewfull=1#post1002961 Edit and 7zip is free. -
Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
Great job stubbles this really looks nice and flights good too. -
I have had that problem 2 but didn't think of this mod as the problem, I use RT2 so having a probe core on everything is a must and have found when putting the probe core on top of the ASET ALCOR pod and eva out and back in the ship blows apart so to try and work around it, I edited the parts to give the probe core to all command pods and that fix the problem so far as a delay there are alot of mods that are adding thing when we eva in and out like KerbalJointReinforcement when you eva in top right you see some text pop up saying it stabilize, not to defend this mod but just think there are to many things that do this like KAS also is know for it and taking out any 1 fixes it.
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HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
What engine are you trying to put them on ? EDIT LOL Tell me about it hard to keep them strait have like close to 20 installs of KSP -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
The Comm 88-88 works good 2 if you want something smaller. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
RT2 you always have to have a sat in connected to KSC and best to watch your orbit time and remember kerbin is 6 hr orbit, and there are some youtube video at there. Edit http://cilph.github.io/RemoteTech2/ Edit https://github.com/Cilph/RemoteTech2/wiki -
You can add the module to the part then you can grab it but sounds like you will have to send other ship so a kerbal can move it if you can't get out. MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.00, -0.09) evaPartDir = (0,0,-1) storable = true storedSize = 1 attachOnPart = True attachOnEva = False attachOnStatic = False attachSendMsgOnly = False } } }
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Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
How are you guys getting the craft copy bug lol never had it you using the patch ? EDIT most, I got was could'nt launch 2 probe core but was fixed with patch and the blue and white screen blur. @Cilph is there anyway that the way RT2 to making or putting in the RT2_Setting.cfg file that's making this bug's some are having as, I still use the older 1 and don't get them have seen there alittle defrant? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Check your cone on it that should be alittle close for the cone the DTS-M1 is better at that range. EDIT just put 1 up they should connect if you have line of sight you have a screen shot ? -
DROMOMAN - modular arm parts for Infernal Robotics
Mecripp replied to nothke's topic in KSP1 Mod Releases
If you would look at the part cfg you will see it as TechRequired if you don't you may need to update. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
@Cliph how is RT2 blocking the thruster controls with a delay you can hold your finger on the button for 5 min's and they still don't work ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Well looks like you can change course but you can't use them to de orbit so your best bet would to turn your delay off or kiss rover good by or edit the part but that would make them not good in atmospher they would be like a engine then. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
EDIT MY bad looks like you just have to have your thrust on and u can use the buttons but the delay is going to kill you. Just try'ed to move a sat around EVE with RCSThursters after the ruff 3m20.0 delay counts down it then starts a 59.0s delay and has to count it down before it starts. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
There are some Dev version's of MJ that don't stick http://jenkins.mumech.com/job/MechJeb2/ -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
That's a deal that FAR's don't see the Fairing's as a shield but you can edit the antennas and take out the MAXQ= and they won't broke or you can use this.https://www.dropbox.com/s/v85x3heriea639x/RemoteTech_REMOVEMAXQ.cfg Just put it anywhere in KSP/GameData -
HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
If it was heat the the same would happen with or with out hotrockets and with hotrockets the heat was set lower when, I look to see if, I had the thrust set right change the heat to match but still the same, I will do a reinstall of this mod, I been using the first release 1 and just overriding the old and will see but it was a test any 1 can do and see if your losing alittle thrust and like, I said it's not much but, I was. -
For me just like to say your doing a hell of a job love all your work thanks for all of it and your time that you put in to it so we can spend are time on playing and as some we get grumpy and like to vent, but thanks to all the modders out there for spending your time doing code and texture's and all the work and time that go's in to making this mod's THANKS. P.s. Hope you modder get to play alittle bit and enjoy what you have given us to enjoy.