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KSP2 Release Notes
Everything posted by Mecripp
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Could someone update/maintain this mod?
Mecripp replied to Astrofox's topic in KSP1 Mods Discussions
You might check out http://forum.kerbalspaceprogram.com/threads/46365-0-23-Hullcam-VDS-Added-new-cameras-by-Rubber-Ducky-Updated-30-Dec , And didn't that mod just take a picture for Science points pretty sure VDS does all that ? -
You can rescale this to fit Cargo Transportation http://forum.kerbalspaceprogram.com/threads/77505-Cargo-Transportation-Solutions-%28WIP%29
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What ? EDIT- That, I thought it was funny ? EDIT- Wasn't trying to be after, I started laughing about all them kerbals getting out of the pod and in your mind your thinking how many more can there be lol
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You do need ModuleManager.*.*.* installed which if you have any mods install you already have it and just put this file anywhere in KSP/GameData https://dl.dropboxusercontent.com/u/72893034/UFO/MechJebCore.cfg EDIT- Install path for mechjeb should be KSP/Gamedata/MechJeb2
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With a part on ? you should have a tab on the right hand side of the screen or you can run a MM like so you don't have to put one of the mechjeb parts on @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]] { MODULE { name = MechJebCore } } EDIT- Here is a new career, I just started
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you have toolbar ? or mechjeb part on craft ? and career mod you have to unlock stuff for mechjeb.
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Look at the size of a kerbal next to any pod and tell me what looks silly lol and you want more then 8 lol to funny makes me think of all the clowns getting out of the car at the circus lol. EDIT- I have to say thank you lol you made my night, I'll be laughing at that in my sleep EDIT- But you do think this looks silly
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Well like, I said you can just edit the file and cram all you want lol. EDIT- But they are the biggest, I have seen.
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Are you in career mod and planetshine should work just fine.
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Why not just add more hitchhiker pods on to Taurus ? IMO they hold to many all ready but if you wanted just edit the file and put what you want just might bug if you go IVA with a kerbal that don't have a seat. EDIT- And Taurus HCV if read it right thats 7 in the command pod and if you added there hitchhiker pod which holds 8 thats 15.
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Here is a patch for anyone using AntennaRange @PART[foldingDish01] { %MODULE[ModuleDataTransmitter] { %name = ModuleLimitedDataTransmitter nominalRange = 45000000 maxPowerFactor = 8 maxDataFactor = 4 packetResourceCost = 15.0 requiredResource = ElectricCharge } } @PART[foldedDipole] { %MODULE[ModuleDataTransmitter] { %name = ModuleLimitedDataTransmitter nominalRange = 1500000 maxPowerFactor = 8 maxDataFactor = 4 packetResourceCost = 10.0 requiredResource = ElectricCharge DeployFxModules = 0 } } @PART[FixedDish01] { %MODULE[ModuleDataTransmitter] { %name = ModuleLimitedDataTransmitter nominalRange = 300000000000 maxPowerFactor = 8 maxDataFactor = 4 packetResourceCost = 20.0 requiredResource = ElectricCharge } }
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I find it very rude of the CKAN people posting all over the threads about CKAN not work right or because the modder don't use CKAN there not using the mod because there little time is worth more then the modders after they have spent there little time modelling and writing cfg for all us to play with how rude of you people. I thought when CKAN started it wasnt going to be any added work on the modders end, That some one was going to keep it all up to date and now just about any thread you goto there is some one posting a problem or there dislike that the mod don't use CKAN. Remember they spend what little time they have to model and write plugins for us to use, Please remind them every one's time is worth the same. Sorry for the outburst.
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Whats really funny is they will spend the time to more less threaten to not use the mod because of that lol to funny but they can't spend the time to update and really the number of mods people use don't say much as my guess there looking at how many folders or what CKAN is telling them which is my guess folders but how many are just plugins ? really people the number don't mean much. EDIT- lol I have 28 installs and 88 folders in one lol EDIT- @plague006 I find it very rude of you CKAN people posting all over the threads about CKAN not work right or because the modder don't use CKAN your not using the mod because your little time is worth more then there's after they have spent there little time modelling and writing cfg for all us to play with how rude of you people.
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Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
Had some fixes updated to 1.02 https://dl.dropboxusercontent.com/u/72893034/DDS/HorizonAeronautics_V1.31_DDS.zip -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
I just stick them parts on the box ? and in the thread, I have made parts with ScanSat and the boxsat parts. -
[0.23] [Horizon Aeronautics] Zenit-3SLB [v1.2] updated 3/9/14
Mecripp replied to stubbles's topic in KSP1 Mod Releases
Fixed the FX not stopping and fixed the sound on HA3SLRD120 and will look in to maybe adding ProceduralFairings https://dl.dropboxusercontent.com/u/72893034/DDS/HorizonAeronautics_V1.31_DDS.zip EDIT- Added ProceduralFairing also works in 1.02 -
[WIP][1.0.2] Black Sky suborbital rocketplane V0.30
Mecripp replied to AndyMt's topic in KSP1 Mod Development
Very nice to hear and did you think any more or did, I miss it on adding a cargobay ? -
Here is just the asset folder https://dl.dropboxusercontent.com/u/72893034/DDS/Assets.zip
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Have you changed them to DDS have them if you need them ?