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KSP2 Release Notes
Everything posted by Mecripp
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Here is KAS thread http://forum.kerbalspaceprogram.com/threads/92514-0-90-Kerbal-Attachment-System-%28KAS%29-0-4-10 but yes some is changing over to KIS not sure what all will stay with KAS And here is KIS thread http://forum.kerbalspaceprogram.com/threads/113111-0-90-Kerbal-Inventory-System-%28KIS%29-1-0-0 As the grab is getting changed over to it.
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There is one in LH_Rovers_v1 http://forum.kerbalspaceprogram.com/threads/12106-0-24-Lionhead-Aerospace-Inc-Easter-Egg-hunt EDIT- And there is http://forum.kerbalspaceprogram.com/threads/91920-1-0-Oblivion-Aerospace-Pack-Now-supports-stock-heating!-%28v0-1-4-2015-04-28%29
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You don't like tweakscale ( Taurus Parts are on TaurusExtras Folder, just remove it if you don't have Taurus mod installed. The rest are just tweakscaled. ) EDIT- You can open the cfg with a text editor and change rescaleFactor = 1.0 to rescaleFactor = 1.5 or play around with the numbers. EDIT- Or if you use MM And play around with the #
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No sound but look great.
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[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Mecripp replied to blacsky33's topic in KSP1 Mod Releases
For that part you are right and yes it can eat up alot of time editing files. -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Mecripp replied to blacsky33's topic in KSP1 Mod Releases
lol already did. EDIT- IMO modders mod 1 because they like doing it and 2 to sharpen there skills and alot share there work and hope others in joy it now when someone comes along and branches there mod then modder 1 isn't seeing the download numbers they like and think people don't like there work and they stop modding and so called modder 2 might not even know how to model and maybe just alittle cfg editing so now he or she thinks there a modder you tell me who's the loser ? Hint ( all of use ) -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Mecripp replied to blacsky33's topic in KSP1 Mod Releases
Well that was hard to fix attachmend nodes ( what a joke ) and have my own TAC Life support cfg's and might use some of the parts you didn't and let me guess you can't model and all you can do is maybe edit some cfg's ? -
[20/05/2015] LV-2N & LV-4N Nuclear Engine Clusters
Mecripp replied to Kommitz's topic in KSP1 Mod Releases
@ ManuxKerb You just bootlegged a mod and you don't know how to update 2 engines ? -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Mecripp replied to blacsky33's topic in KSP1 Mod Releases
So what did you add he doesn't have ? -
Man that looks pretty sharp
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There is Tundra Exploration http://forum.kerbalspaceprogram.com/threads/83039-WIP-0-90-Tundra-Exploration-v0-2-2-IVA-added!-Stockalike-Dragon-V2
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[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
high dependencies ? what ? and thought all this CKAN stuff was to be in the CKAN thread. -
Quiznos323 the QT-S25 top node is being a pain in my backside help tried to make a new top node but it keeps moving the node ?
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There some here http://forum.kerbalspaceprogram.com/threads/68892-0-23-StretchySRB-Texture-Pack-KW-Procedural-Fairings-March18
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Mod to dampen control surfaces while in atmo?
Mecripp replied to godefroi's topic in KSP1 Mods Discussions
Was it TweakableEverything http://forum.kerbalspaceprogram.com/threads/64711-0-23-TweakableEverything-For-all-your-part-tweaking-needs -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
This is greaat new ! -
Working good so far thanks for the update EDIT- Already did that too ( Thank Hooligan )
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I would open the extras folder and move the B9 aerospace folder to your KSP/GameData folder and if your using windows you can use notepad or wordpad any text editor and Linux, I use gedit. EDIT- And Mac your on your own hehe EDIT- Or you could write a MM and use one of this like @PART[quizTechMk1K10Cockpit] { INTERNAL { name = EagleInternal } } -------------OR---------------- @PART[quizTechMk1K10Cockpit] { INTERNAL { name = ThunderboltIVA } }
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HEHE to funny Starwaster kerbal got to have there iron hehe.
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O Man them landing legs look great as all your work does and by any chance are you release the Mk1-2Pod IVA that you posted some time back ? EDIT - I 2nd Virtualgenius them landing legs would be great