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Everything posted by Luc1fer
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I want to know which are the best mods for IVA only travels, I wanna feel like a real kerbonaut only 1st person THX XBEFOREHAND
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That has a robotic voice that tells you your altitude specially on take off (rockets)?
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Not working with the files you posted on 1.4.5
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Luc1fer replied to OhioBob's topic in KSP1 Mod Releases
Fixed guys thx -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Luc1fer replied to OhioBob's topic in KSP1 Mod Releases
Ok, I'm using kerbalism,this is my mod files. The thing is that the original granus mod with a single new solar system with a red sun as it's center won't load my panels: The panels don't recognise the red sun as the sun so they aim for kerbin's sun that is extremely far away, this breaks my ships cuz i don't get enough energy to run my things.Why my panels don't aim for the red sun? -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Luc1fer replied to OhioBob's topic in KSP1 Mod Releases
Guys The red sun doesn't recharge my batteries, panels seem to only get energy from the sun :( -
Tell a minor accomplishment you're disproportionately proud of.
Luc1fer replied to FinalFan's topic in KSP1 Discussion
Landing on the moon, now i laugh at myself being so proud of it while I keep making my 150 piece station -
All depends on size (that’s what she said jaja), The biggest the station, the more planified it must be, for example in a 5 piece station all you need is a electric module, scientific module, crew module and finally a trust module+scape module. For example this little stations are very good for beginners as if you love up with the orbit you will be able to push the station back in orbit easily with the thrusters and if you need to turn the station the parts will hold up pretty well. In a 50 part station for example, you will face new problems: -Moving the station forward too fast or with a miscalculation will probably end up on the station out of control -turning too fast will make your space station a finger spinner -turning with the wrong SAS settings will release the kraken! -Even the minimum bad movement when undocking or docking can destroy the whole station
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Luc1fer replied to Nertea's topic in KSP1 Mod Releases
Excuse me sir, do centrifuge modules have any utily after looking bloody cool? -
What is your most facepalm-worthy moment regarding KSP?
Luc1fer replied to MaverickSawyer's topic in KSP1 Discussion
Lmao i did the same xD Lmao i did the same xD -
(Admin pls, move to challenges xD) So first, this is just a for fun thing, I’m a noob that cannot even reach eloo, so here comes the biggest challenge in KSP history. Mods allowed: Mods needed: Well the challenge is to reach proxima centauri, the nearest planet that can be habitable by humans, it is 4 light years further earth! This was done before in this threat: But the real challenge comes now: -You must reach proxima centauri, orbit it and after that land on it ( proof with pics). -You must land on every single planet of the kerbol system before doing this but on jool. -The travel cannot take more than 1000 years. So here is the challenge, can you acomplish this?
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The vessel contains 4 small radiators, one large heat shield and one smaller becuz idk why the big one who is supposed to support heat is destroyed always by heat :-/ Finally i landed, but i wanted to land a whole rover, not a simple probe core :-/
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So I’m sending a satelite, i barely can reach the planet (Ima always short of fuel) and when I entry no matter how many heat shields I stack the probe gets obliterated by the heat. Can someone give me some advices and show me your designs? thx beforehand
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For a ISS (International Space Station) style i would recomend something like this (it's my design) It has comm's,labs,a lot of solar panels and heat dispersers!
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After your help I’m building the station bigger! Now i added some more living space to the station! before i tested if such big module would destroy de station with a shuttle, that docked perfectly! then i added the module! i broke 4 solar panels, so i will send some ingeneer to fix it, but the module worked perfectly! EDIT!: can solar panel be repaired ??? EDIT2: Here is the final station, full functional , now with 4 manned scape vessels, with space for 12 kerbals to evacuate! (right side)
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Well i doubt in real life that happens literally in 1 sec, and also spaguetti station doesn't happen
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Fixed!!!!!! Autostrunts on heaviest part were ruining the whole ship, changed to grandparent part and fixed! Using 1.4.3 (last version) with this mods! Stock revamp:https://github.com/VenVen/Stock-Revamp/releases Tantares (russian rockets):https://github.com/Tantares/TantaresLV/releases and https://github.com/Tantares/Tantares/releases Station parts files (you need to asemble it by yourself sorry): https://www.dropbox.com/home/KSP parts
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Luc1fer replied to Souper's topic in Kerbal Network
Change mine to Luc1fer -
Bulding my first full space station!
Luc1fer replied to Luc1fer's topic in KSP1 The Spacecraft Exchange
Gracias shur! Aunque está jodía la cosa, el kraken me ha matado la estacion!