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KSP2 Release Notes
Everything posted by Bej Kerman
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And you do not think that's because it was a technological milestone, I'm guessing. Is your point that MFS2020 is a failure because search results about it don't yield mascots? For the record, X-Plane doesn't have avatar customisation. Furthermore, I'm curious why simmers would care about having avatars in the first place. And?
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I know that Steamboat Willy was one of the first cartoons to do sound well, which may have had a little to do with it. Besides, realistic spaceflight is a niche market, as flight simulators are. Are we to think that Microsoft Flight Simulator and X-plane need cartoon mascots to do well?
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I only think it's daft to ignore the avalanche of gameplay differences between KSP and its competitors and pretend that all they need in order to do better than KSP is a cute mascot.
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Dewit I bet my dignity on Haveli just pasting a ChatGPT output in response. AI seems to be how they generated much of their "team", so why not?
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In-ship movement?
Bej Kerman replied to Duck McFuddle's topic in KSP1 Suggestions & Development Discussion
FreeIVA -
Lol. If we start discussing piracy and reverse-engineering, will Haveli send its AI-generated team to come after us?
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Faulty sensors
Bej Kerman replied to leroidangleterre's topic in KSP1 Suggestions & Development Discussion
There's a difference between challenge, and artificial difficulty. Getting to orbit is a challenge, the game gives you all the tools you need to reach orbit but it's challenging to piece together the knowledge you need to do so for the first time. Taking instrumentation away falls under artificial difficulty, I'd say. It's just a random handicap that makes things unfair. -
Kerbal Space Program 2 (maybe being restarted) Hype Train.
Bej Kerman replied to AtomicTech's topic in KSP2 Discussion
But are paintable parts really a bare necessity? Or textures for that matter? I must say, Elite did perfectly fine with black-and-white wireframes- 938 replies
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Kerbal Space Program 2 (maybe being restarted) Hype Train.
Bej Kerman replied to AtomicTech's topic in KSP2 Discussion
Oh how I have the perfect game for you. Incidentally, its 1993 sequel also had clouds.- 938 replies
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really stupid eva construction question
Bej Kerman replied to AlamoVampire's topic in KSP1 Discussion
That's a glitch, I might have had it happen to me at some point. Only thing I can suggest is changing scenes, or worst case scenario, restarting the game -
I think i am slightly insane in the way i play KSP.
Bej Kerman replied to mrneon's topic in KSP1 Discussion
Yep! This particular MCP is from the 747-200. Some of the autothrottle controls are down on the throttle pedestal. I'm particularly curious about how often Meecrob has actually seen MCPs in their supposed 10,000 hours of flying, if those supposed 10,000 hours are what they use to argue against MJ. -
I think i am slightly insane in the way i play KSP.
Bej Kerman replied to mrneon's topic in KSP1 Discussion
Fascinating. Can you tell me what this panel does? -
I think i am slightly insane in the way i play KSP.
Bej Kerman replied to mrneon's topic in KSP1 Discussion
To be fair, I'm sure people are hesitant to lower their shields after all the drama here -
They're using a translator.
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Kerbal Space Program 2 (maybe being restarted) Hype Train.
Bej Kerman replied to AtomicTech's topic in KSP2 Discussion
The KSP 1, KSP 2 and French categories are all part of the same forum. Losing the license for the forum doesn't mean just deleting the KSP 2 category, it will all go offline. Every single last post. I'm personally curious who will get the last word in this forum's history, after all these years.- 938 replies
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Kerbal Space Program 2 (maybe being restarted) Hype Train.
Bej Kerman replied to AtomicTech's topic in KSP2 Discussion
Okay, let me rephrase it like this: "Had you considered that the whole KSP2 problem was exactly all the time they were given?" is a reductive thing to say. I don't believe an explanation is quite so necessary; with the incredibly complicated dynamics between Nate, Intercept/StarTheory, Take Two, Private Division, Squad, etc. from Star Theory being banned from discussions with the legacy developers and secrecy preventing recruits from knowing exactly what it is they needed to be doing at ST/Int, to Star Theory being poached and Intercept carrying a grand triple-A vision for KSP with a budget fit for a simple remaster/DLC and being expected to work on top of legacy assets for a sizeable chunk of time, I think it's quite self-explanatory for me to claim it's reductive to say the only issue was "they had too much time" and that such a hypothesis is silly. At least, I believe most of us now are aware of how spectacularly troubled KSP 2 development was, so it should go without saying that time was not the reason it all crumbled.- 938 replies
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Kerbal Space Program 2 (maybe being restarted) Hype Train.
Bej Kerman replied to AtomicTech's topic in KSP2 Discussion
What a silly and reductive hypothesis.- 938 replies
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All I can say is that the technical-oriented developments of BRUTAL and KSA right now are still more exciting than yet another broken asset flip made with Unreal.
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Kerbal Space Program 2 (maybe being restarted) Hype Train.
Bej Kerman replied to AtomicTech's topic in KSP2 Discussion
The best thing to come from all this is probably SZ's critique of journalism. So many quotes from articles that are quoting articles that are quoting Bloomberg, with SEO and opinionated padding added along every step of the chain, leading to disgusting, gross slop like what Lisias uses as a "source" here. With that said, the firm that bought KSP 2 will probably not require KSP 2 still be in development to continue selling it to unsuspecting people, those who don't check reviews, and people who go out of their way to play mediocre, bad, and infamous games. They've also got other projects as well that warrant more attention, so it's not like KSP 2 would be much more than passive income to them.- 938 replies
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