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KSP2 Release Notes
Everything posted by Bej Kerman
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Your wishes for KSP 2? (Thread Revival)
Bej Kerman replied to Immashift's topic in Prelaunch KSP2 Discussion
The only people against an automation tool would probably be those still playing Elite: Mailman. -
I'm not even sure when I started posting here. It's between last year and 3 years ago probably. Edit: I made this account to address some issues with the To Boldly Go mod. Things get a bit more interesting by page 8 of my activity list.
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SM-25 service module can't be used for fuel (won't feed)
Bej Kerman replied to Dunbaratu's topic in Making History Support
Yep. Commenting to bring more attention to this as no-one who doesn't asparagus uses the fuel lines. -
A few essential things
Bej Kerman replied to General Apocalypse's topic in Prelaunch KSP2 Discussion
Okay then. Can you find footage of a rocket turning into spaghetti? -
A few essential things
Bej Kerman replied to General Apocalypse's topic in Prelaunch KSP2 Discussion
the B1046 F9 booster didn't turn into spaghetti, so I think the same should apply to KSP. -
A few essential things
Bej Kerman replied to General Apocalypse's topic in Prelaunch KSP2 Discussion
I think the lego format is quite capable of harming creativity. Using procedural parts with RSS/RO has let me create rockets with a lot more unified art style and I hate that Squad is making all these part variants when we could easily have a procedural texture/part system that applies textures to all parts. For now, if you want to use KSP than SimpleRockets 2, you're stuck with rockets that could lag a lot less if you didn't have to stack tanks so much. -
It's called To Boldly Go.
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The problem with teleportation, interstellar travel, lots of inter-alien communication, etc. is that the storyline feels like it belongs with No Man's Sky, Spore, Elite (the 1984 one with the aliens), but the foundation Kerbal Space Program is based on is about realism and orbital mechanics. By adding teleportation to your story, let alone interstellar travel and contact with other beings, you've already made it stray away from KSP. It feels like an attempt to fit a plug socket and a different type of plug together. Not only that, but it makes your version of the Kerbals vastly overpowered. The Kerbals are known for being daft, silly, prone to tripping over, but here your Kerbals are taken way too seriously. I'd take a KSP animated series anytime, but this is more of a general sci-fi than a KSP series. And I have no problem with that, but it still doesn't feel like a KSP series like it says it is. You're welcome!
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We never asked for a realistic city that has a ridiculous size.
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NMS and Spore vastly overuse procedural generation and get away with it without being a slideshow where Longplayer is half the soundtrack.
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Procedural generation? Just generate it where the player goes. You seem a bit too used to the game loading everything on startup and having no proc gen, and KSP 2 probably won't make the same mistake that Squad did.
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Which feature of KSP 2 attracts you the most?
Bej Kerman replied to Xd the great's topic in Prelaunch KSP2 Discussion
mod3 /mɒd/ noun INFORMAL noun: mod; plural noun: mods a modification. -
The progress bar at the bottom says you're thousands of parsecs from the galactic core when between the center and the edge, but hovering over a save game in a different part of the galaxy shows that the galaxy is only a few hundred parsecs across. So we can't tell how big a parsec actually is now. Reminds me of Esker's outpost. Really looks like something out of Outer Wilds.
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A few essential things
Bej Kerman replied to General Apocalypse's topic in Prelaunch KSP2 Discussion
It doesn't matter if you don't have 6 hands, 3 keyboards, 6 eyes and having very good multitasking skills I think atmo landings are boring currently. Pop the chutes and you're good to go. I think SCANsat seems more balanced than the stock orbital scanning mechanics, less RNG too. Unfortunately, Duna has a very thin atmosphere. Except for slightly degrading the solar panels, the wind would do nothing and would be about as effective as a rat's fart at tipping your ship over. Oh for Kraken's sake... -
No. Just no.
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So you can't interact with it, therefore it's lacking. You know, I'm just going to leave this here before I start losing brain cells.
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How in Kraken's name has the shown footage been 'lacking'? They're adding Orion drives, Epstein drives, interstellar travel, stock planetshine, multiplayer, volumetric plumes, improved physics, a total rework of gravity and timewarp... but you say that KSP2 is lacking so far. You're thinking of the wrong KSP2, bud.
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We're talking about KSP2.
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KSP 2 is aiming to be a completely different game that totally revamps all the previous mechanics such as time warp and how parts interact. So, I don't see what your problem is here, other than being naive to the fact that a set of devs that we can actually trust are developing this game, and that you seem to be under the misconception that Squad is abandoning KSP 1.
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Title says it all
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Rendering glitches don't affect collision. At least I don't think they do.
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Minmus hasn't got an atmosphere to capture heat, and it isn't orbited by a relatively large body to provide it with tidal effects to heat it up.