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Bej Kerman

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Everything posted by Bej Kerman

  1. Despite Hello Games' efforts, the all-time reviews for NMS still sit at 77%. Which is good but far from the recent 96%. It'll probably be a while before the all-time reviews are back in the blue.
  2. The UI isn't doing its job if you need it explaining in plain English that it doesn't follow usual conventions.
  3. ...can mean the exact same. Just a polite heads up, I'm going to completely ignore "you can just ignore it" points from now on since it completely sidelines the very real impact this has on how the UI is interpreted (for example, what Aziz said: new players think they need to place a highlighted part down. They won't just ignore this). I've got a gut feeling "people can just ignore it" is not a point that's raised in the industry.
  4. That's not the point. When things are highlighted, it means the UI is trying to say something. You can ignore it but it's still there regardless. Highlighting things in the manner you describe tends to mean "you can only pick these for that" in UI design, and that's the wrong message to send to players.
  5. What "KSP 1 Defaults"? KSP 1 couldn't keep its control schemes straight between the SPH and the VAB lol, doing this would require the developers to not only create KSP 1 mappings but also have two of them, each of which conflicts with the horizontal or vertical modes. The entire point of the KSP 2 control scheme was to forego this mess. The solution is to just not think of the KSP 1 controls cause they were a problem the developers fixed. To address this point, I don't see why trackpad support has to involve what KSP 1 did. Why not just let the developers come up with their own solution that works with vertical and horizontal builds?
  6. Fuel cells necessitate bringing lf/Ox, which will significantly reduce dV. It also produces electricity from a limited pool of resources you may run out of before using all your xenon. Either that, or you may end up bringing too much fuel and waste dV. Solar panels and RTGs are a way better choice for ion engines, they're much lighter and they don't run out. It also helps to bring a lot of batteries for longer, darker burns
  7. It sounds like they're talking about subassemblies (accessible from the advanced parts menu). You can drag and drop a group of parts into the subassembly list and retrieve it later. Make sure the part of the booster you're attaching payloads to is the root.
  8. It sounds like either your rear wheels, your center of lift, or both are not close enough to the center of mass. If your rear wheels are too far back, they'll push into the surface instead of allowing the aircraft to raise its nose. If the center of lift is too far back, aerodynamic forces will prevent your aircraft from acquiring an adequate AoA for takeoff. Ensuring your front wheel extends further down than the rear ones also ensures that your aircraft passively gathers lift as it accelerates. You can also decrease the friction control and brake force on the front wheel as well if you still have problems with the aircraft spinning out, and if that's not enough you can do the opposite to the rear wheels. There can never be too much thrust
  9. What if the resource density just approaches a certain fraction of the original at a logarithmic rate? You can stay in one place or forget about a colony, but there's still benefits to surface exploration and active management.
  10. KSP's progression has also been widely criticised and most mods that alter the progression make an effort towards realism. The Universe won't start inventing elements just because it's the future, and the point of colonies is to harvest presumably-generic resources so you can launch from other planets.
  11. Literally couldn't tell you how long I've played either game; I run Steam in offline mode all the time.
  12. No, but it's on my bucket list for the next semester if not this one
  13. Do you even have a point you're trying to make in the first place?
  14. I think your statements may be downplaying the complexity of the problem.
  15. I didn't realise 3D shaders qualified as a "static texture". Can you define "static texture"? Cause it has nothing to do with textures as far as I can see.
  16. I'd be willing to mess about with 1/4 scale stuff given the apparent reputation for matching the part balance better. If the developers added the ability to hotswitch system packs - which they should - I'd love a 1/4 scale option.
  17. I wouldn't be opposed to the developers adding the ability to input specific R/P/Y values a la MJ.
  18. I don't recall NASA having a limit on hair length so as long as they bring clips they're probably fine.
  19. There's a lot of factors at play here, the biggest of which is probably your gravity turn profile. The time you spend in the lowest parts of the atmosphere should be short either way, and the amount of time you wait till beginning the turn can make a big impact on dV margins. I think either Matt Lowne or Stratzenblitz came up with this technique for getting consistent turns, but a good way to repeat the same gravity turn profile consistently is to turn to five degrees on your navball right after launch then set SAS to prograde at a certain altitude (or speed, I cant remember but the latter may be better for low TWR launchers). Experiment with when you begin the turn and see what works most efficiently. Addendum: It was Stratzenblitz (3 parts to Duna, Ike and Minmus) and they began the gravity turn at 80m/s. That was for their particular vessel though and it resulted in the vessel intentionally overheating so you may benefit from experimenting with the technique.
  20. I don't think you understood Lisias' explanation. The larger flea slows down because more air hits it. Its dry mass is not as big a factor here as its drag. Also, a feather will fall at the same rate as steel in a vacuum.
  21. It seems it can in the Kerbal universe with their laws of physics. But then how would their laws of physics support that and a 1:1 Earth at the same time? The developers didn't just choose to bend the rules, it became a part of the game's style and breaking it would be equivalent to breaking an art style.
  22. I wish I'd brought this up now People forget that the Kerbal system being 1/10th size is offset by rockets being ridiculously inefficient compared to real rockets. It's debatable whether KSP was balanced for 1/10th size planets or 1/4th size planets, but either way RSS in stock is conceptually boring anyway.
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