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KSP2 Release Notes
Everything posted by Bej Kerman
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I would as well, if KSP 1's performance issues didn't lead to me scrapping basically everything I build Yes, KSP 2 is demanding. It at least has the benefit that the developers aren't going to put proper optimisations off for 10 years and rely on Unity updates to do all the heavy lifting.
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Dont be so naive. Is it naive to speak from common sense? I've seen development happen myself, I know how it goes. Optimisation happens after features are implemented for good reason. This sentence means nothing without further elaboration.
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The standard process of adding features before optimising them is "elitist" now I guess.
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The system requirements are reasonable for pre-optimisation code. Vl3d's dreams are still unreasonable.
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Yes.
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Yes? What did you expect from pre-optimisation code?
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As far as I can see, they're mastering it fine. Deadlines are the problem. This plays out over and over again and is probably another case of a dev team being careful with their words so as not to anger the publisher.
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It's worth noting that laptop grade graphics cards are less powerful than their desktop counterparts. My 3070Ti Laptop should be about matched with a desktop 2080.
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Still looks better than KSP 1, even with the intervention of modders.
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Your point is?
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Sandbox Fast Travel
Bej Kerman replied to Average KSP enjoyer's topic in Prelaunch KSP2 Suggestions & Development Discussion
Would it not be more fun to learn how? -
These launch clamps look amazing
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File transfer between ksp and ksp2
Bej Kerman replied to The_Wandering_Jeb's topic in Prelaunch KSP2 Discussion
Things are looking bad for modular wings -
File transfer between ksp and ksp2
Bej Kerman replied to The_Wandering_Jeb's topic in Prelaunch KSP2 Discussion
Not to mention balancing changes will mean that either way you're doing a lot of redesigning, and redesigning most of your vessel will probably be made a lot easier by starting from scratch than trying to work around what you already built. -
Outer Planets in KSP2
Bej Kerman replied to Lowi_Sace's topic in Prelaunch KSP2 Suggestions & Development Discussion
What's wrong with OPM not doing either? -
If you nitpick examples from developers with poor reputations? Sure. If you consider how development tends to go? KSP 2 is probably going to have much lower requirements as EA progresses to a more consumer-ready state.
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Exactly my thoughts. Yeah, sure, it sometimes makes things look slightly better. But is it anything that can't be approximated by the shaders the devs already created? A ray traced reflection of a fuel tank on a visor isn't worth the demand. We've seen full ray-tracing demonstrated with Portal RTX, but that's a much lower step than having entire planets, dealing with terrain and vessels made of maybe thousands of parts.
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I'm not a software guy. I'm familiar with software. I've closely followed SpaceEngine's development, I do occasional research.
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I'm not a software guy. I'm not completely blind either, I have seen stuff being worked on before, and I do have an idea of what's going on BTS that isn't blind speculation
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I've spent long enough trying to tolerate KSP 1 that I'll be completely and utterly numb to whatever performance issues KSP 2 might have. It runs like a broken Sloth and said mods only compound the performance issue until you end up with a game that runs at jaw-droppingly low framerates trying to fly the sort of vessels Squad was showing in the game's advertisements. You want a self-sufficient nuclear-powered vessel? Too bad, you're going to have to build the massive structure almost entirely out of MkI fuel tanks because Squad couldn't be bothered implementing the fuel switching necessary for NERVs to run on large tanks effectively. The result? A framerate that's insulting to ENIAC. Such a basic feature missing and you've already neutered what should have been the best engine in the game. Same goes for thrust in timewarp, which, even by KSP 1's tech, should have been a basic feature. It's hard to overstate Squad's negligence, and frankly, there's no way in this world that KSP 2 is going to be any worse than KSP 1. Frankly, Sonic '06 was probably giving it a bit much credit. So maybe you're technically correct, ignoring how you intended me to interpret this sentence.
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What IS comical about expecting that Unfinished graphics require GPUs built for Unoptimised graphics? Oh? Can we see the crystal ball you got this info from? [snip] However bad KSP 2 is, KSP 1 is even worse. Bold for extra emphasis
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Once again I ask you - are you a developer and do you know what's going on in the studio? I've seen development work first-hand and know that it isn't a straight-like process. In fact, not knowing what's going on in the studio should be the exact reasoning for giving them the benefit of the doubt! You have no idea what the devs are having to deal with or what kinds of challenges come with making a working product from the building blocks within the time Intercept was given. No, I think it's "work". Promised something to the consumer - carry out. Don't expect him to make up excuses for you. Oh, yes. Just "work" and watch the game completion percentage go up in a linear manner Nobody is entitled to super-devs that can "carry out" anything when given unreasonable deadlines. Don't think that developers are 2000000-word-per-minute superheroes who can just pull a working product out of their backside within 2 hours if you say "give me x within 2 hours".
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I feel like this should be fairly obvious to everyone at this point. This level of paranoia is just comical.
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Definitely.