0something0
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Everything posted by 0something0
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I was wondering about the lack of progress when I realized why: I think we should be using Procedural Parts(fuel tanks, wings) to decrease part count as much as possible.
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@dundun92what version of KSP will this be in
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Is it bad that I killed Jeb for the 159th time?
0something0 replied to LeKiwi's topic in KSP1 Discussion
There should be a mod for this -
Like the Dres mod. They say that Dres is being covered up by a certain green-skinned race and somebody made a mod for it. Take a joke dammit.
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- flat kerbin
- kopernicus
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When the almighty StrazenBlitz posts...
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KSS ENTERPRISE IS RUNNING OUT OF FUEL!!!
0something0 replied to A FAT KERBAL's topic in KSP1 Discussion
*Looks at JJ Abrahms* -
KSS ENTERPRISE IS RUNNING OUT OF FUEL!!!
0something0 replied to A FAT KERBAL's topic in KSP1 Discussion
As for screenshotting, you can use print screen and put it on MSPaint then export it if your on Windows, or just use Steam Overlay if you have it on Steam. The thing about having both a decent twr and burn time is that you can't have both with modern technology which is reflected in KSP. You need nervs or ions for high efficiency but they have crap twr and engines like vector or mainsail have good twr but not very good Isp and therefore efficiency and burn time. Some advice would be: try using jet engines and put wings on it to save fuel during ascet. And probably put ISRU on it if you are going to land it. -
I was thinking that the diffrent quests in the storyline would be in the form of contracts. So, there would be special contracts which would lead to various follow-up contracts and the storyline would advance by completeting them. There could also be reputations for diffrent groups so you could have a very good reputation with Kerbodyne but a horrible rep with the general public, which influences what kind of character your space program is and what story-driven contracs you get.
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Get a free Homman TransferTM piece of paper with your copy of KSP!
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I was talking about the core RO mod: the RSS, life support, and the other spacy things are recommanded, but not strict dependencies. See mod thread here:
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Wait, instead of making this like Realism Overhaul, how about we literally use realism overhaul?
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Thanks! The thing is I want the models to work out of the box so it will just be there when I put the mod folder in the GameData folder with KK. I suspect the easiest way to do this is by reverse engineering mods that already do this but licensing *may* be an issue. I don't think the size will be an issue as the shape will be geometrically simple.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
0something0 replied to Ger_space's topic in KSP1 Mod Releases
Is there any useful guide to creating my own models as a seperate KK mod? -
Yes, that sas what I asking.
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I thought it was Euclid.
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So, I imagine this will be like Realism Overhaul but less space and more combat?
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How about using LunaMultiPlayer instead of DMP? Its basically an improved version of DMP- it atarted out as a form of one.
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I was having an idea for a mod in mind which involves creating a new building, and a massive one at that(couple hundred kilometers radius). But I have no idea how to add new buildings into the game, and I couldn't find any resources related to the subject on-line. Help?
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In normal KSP, whenever somebody makes a save file with vessels that require a mod in it, they go *poof*. What if a small placeholder part, the size of the not-rocketmax cubic node thingy acted as a placeholder part instead being unable to load the vessels in the editor of in the world. This would greatly save annoyance in cases where you load up someone else's ship on your stock save but you don't have KOS/Mechjeb/Burn Together so you can't load in ships thanks to that one tiny modded part.
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The KSP Interstellar Proxima Centauri Challenge
0something0 replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
Can we use Far Future Technology engines? -
Meh. I just launch my planes from/the launchpad. That way I don't have to upgrade my SPH or the runway.
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What is the most HORRIBLE way one of your kerbals died
0something0 replied to 322997am's topic in KSP1 Discussion
I was playing career mode a while back and I was doing one of those observation contracts early-game. So, I built a rather big airplane that some stupid designer decided to put only 2 junos on. I also wanted to carry an engineer so I could repack the parachutes along with my pilot, and put Bob in a mk1 cabin at the tail. I desperatly tried to pull up(remember: only 2 junos) and the tail cockpit hit thee runway, taking out Bob with it. I reverted. Bob remained dead.