0something0
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KSP2 Release Notes
Everything posted by 0something0
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Now someone needs to make a mod that puts you in the shoes of an engineer working at the VAB/SPH!
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USI Life Support adds a bunch of different roles with different functions.
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Time for KSP 2.0
0something0 replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
What if science in KSP2 wasn't a per biome thing but rather a depletable resource? Basically, when you take science from a certain area, it creates a circular gradiant of less science around it. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
0something0 replied to Nertea's topic in KSP1 Mod Releases
So should I go talk to the Kerbalism folks? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
0something0 replied to Nertea's topic in KSP1 Mod Releases
Can we get support for Kerbalism? -
I finally got around to playing in Career mode, with USI life support (not colonization) and having to purchase parts to unlock them. The thing is, I have enough money that I can ignore it when building crafts, but not enough so the building upgrades are a concern. I could decrease the cash multiplier but that would make the building upgrades too much of a grind. Overall, I feel money needs rebalancing. So here is my suggestion: Make the cost of building ships (and unlocking parts in my case) be more similar to building upgrades, so either raise the part costs or lower the building costs Or, add in more cash drains, like say, a monthly upkeep, or having to hire more mission teams to fly more missions at the same time.
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No Sound?
0something0 replied to 0something0's topic in KSP1 Technical Support (PC, modded installs)
SOLVED!!!! I changed the hardware id of the speakers in Device Manager. For anyone reading this in the future, (or future me), go to Device Managers, Sound, Audio, and Game controllers, click on the speakers that you are using, go to properties, then details. Than click on the "properties" drop down and go to "Hardware IDs". I clicked on the id that was not selected and the problem was solved! It tends to be a good idea to try different things to narrow down the source of the issue (i.e. is it a KSP problem? a Unity problem? a driver/OS issue?) -
No Sound?
0something0 replied to 0something0's topic in KSP1 Technical Support (PC, modded installs)
Just went back and reinstalled the OS. STILL no sound. ARGHHHHHH UPDATE: I forgot to mention, I tried installing from the Realtek website with no luck. I did try running it from a Ubuntu VM, this time with more luck (but its literally unplayable due to long load times and high seconds per frame.) -
No Sound?
0something0 replied to 0something0's topic in KSP1 Technical Support (PC, modded installs)
The VS Studio installation was borked, not the drivers. I got the driver from the ASUS website (which gave me the normal realtek driver. I will try the safe mode later. -
No Sound?
0something0 replied to 0something0's topic in KSP1 Technical Support (PC, modded installs)
UPDATE: I did the thing that the Unity error message told me. It did not work. Well, the installation process got borked in the middle of it. The soundcard do have 16 bit audio support - 24 bit audio in fact. Tried that, sound didn't come on. I suspect I might have to reinstall the OS... -
No Sound?
0something0 replied to 0something0's topic in KSP1 Technical Support (PC, modded installs)
The problem appeared yesterday. UPDATE: I have attempted restarting the Audiosrv servicec via task manager and reinstalling the audio drivers. I also have found a Unity install on my computer which was installed while trying to install Visual Studio game dev package. It may have something to do with it. UPDATE 2#: Ran Unity editor and got this error: FMOD failed to initialize. This may be because your sound card is configured to give applications exclusive access, thus preventing Unity from using this device. You can change this in Control Panel > Audio Devices and Sound Themes > Playback Device > Properties > Options ... : "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). " (59) -
No Sound?
0something0 replied to 0something0's topic in KSP1 Technical Support (PC, modded installs)
The problem appeared yesterday. -
No Sound?
0something0 replied to 0something0's topic in KSP1 Technical Support (PC, modded installs)
I looked it up and it appears that Unity itself uses FMOD. 1)Sound card: I don't know but I am using the laptop mentioned in the OP. 2)No. The laptop is only a month old so it should have the latest drivers. -
Kerbal Space Program has no sound. I mean just that. I have tried: Launching from the exe directly instead of from Steam Restarting the computer Deleting all mods Playing on a different folder/EXE (different version, 32 bit instead of 64 bit) Reinstalling the game (to clear the files in %appdata%) Running "Troubleshoot Sound Problems" Other applications produce sound fine, so I suspect it is a system issue, not a KSP issue. Output.log: https://www.dropbox.com/s/xb37bkzjuvt7aym/output_log.txt?dl=0 System Specs: Model: ASUS ROG Strix GL703GE OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12) RAM: 16271 GPU: NVIDIA GeForce GTX 1050 Ti (4031MB)
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Scenario Builder (Making History)
0something0 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
From what I gathered from the expansion vids (don't have it myself), the mission builder made scenarios but with a different name? -
Countries maybe?
0something0 replied to KerbalChamp2006's topic in KSP1 Suggestions & Development Discussion
I mean, there was a mod that let you choose what nation or organization your space program were under when you make a new save, with each nation having its own benefits and drawbacks. Not sure if it is up to date or supported anymore. -
"Rokkit Syense" in CW's "The 100"
0something0 replied to sevenperforce's topic in Science & Spaceflight
See edit -
"Rokkit Syense" in CW's "The 100"
0something0 replied to sevenperforce's topic in Science & Spaceflight
To be fair you can just raise/lower your orbit by 10 km and wait long enough. EDIT: ohhh inclination.... I mean its apparent that they were going by *in Soviet Russia, physics follow OUR laws* -
try using Daedalus Consortium Parts. The parts are literally 100 meters long. but where am i going to find people to fill the ship? Try sending civilians into space! (Civilian Population)
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Atmospheric Autopilot -> Airplanes, Gliders, et al.
0something0 replied to P.Funk's topic in KSP1 Mods Discussions
Welcome to the fourms! Considering this thread is quite old and younseeks tonbe having a different issue, its probably a goodnl idea to post to the relevant mod release threads or start a new one. -
Competitive Career mode!
0something0 replied to Astrodym's topic in KSP1 Suggestions & Development Discussion
I mean sharing in the same save, so players can see a mission that another person is doing in real time, or transfer ownership of satellites between players- 7 replies
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- career mode
- multiplayer
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If you are concerned about your data being collected by KSP, well, Google, Microsoft, Facebook, etc already got your data. And if you are concerned about *that*, this is not the place to talk about that. Soyuz nerushimy respublic....
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High Altitude lakes
0something0 replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
Well, I forgot to mention something. You know that swimming pool in the administration center? I wonder what would happen if we made it bigger like a lake.