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R-TEAM

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  1. hope for an version with manual install - have not on KSP (1) messed with CKAN .. and will not start on KSP2 with it .....
  2. Have this writen in the CommNext mod thread - but maybe it get addressed here better .... i playing with this mod and CommNext ... and this combo give me a hard time ... as crewed spaceships not available ... and remote control very range and LOS restricted .... It would be easyer if relais communication parts and longer range parts would be available more early .....
  3. This is not a solution ... it is a simply hint to disable mostly CommNext and make the install of the mod questionable .... Can i get an serious answer if a addaption to WMCC planed ? Regards
  4. mmhh .... i playing with this mod and WheresMyCrewCapsule ... and this combo give me a hard time ... as crewed spaceships not available ... and remote control very range and LOS restricted .... It would be easyer if relais communication parts and longer range parts would be available more early ..... Regards
  5. Have it just Refunded ...... It is not general his "suboptimal - even for EA games" state ..... but i see an to big risk it will not finished for 50€ ...... So it was an mix of to high price for an not proven thrust in the future of the game from an unknow studio ..... (if it gets better - i buy it again for 50€ .... and i hope so ..... but as other have wrote ... to many EA trash and failures dont help here ...) Regards
  6. looks you are way under the minnimum specs ...... (only 2 core mobile CPU .... mobile GPU from 2011)
  7. Same (IMHO) problem - it looks the "PD Launcher" dont work flawless on all systems.... Starting the KSP exe direkt solve this problem for me actually ....
  8. Hi, would be nice to have an compatibilty to Principia ;) [as for OPM it is an patch available - but not for Extrasolor - so it is not flawless possible to run both Planet mods with Principia ...] Regards
  9. Would be nice to have an "Principia Mod" config file .... without this, it is incompatible with principia running .... (planet orbits unstable ..) Thanks anyway
  10. It is still an advantage to install your Visual Overhaul ? (as in the changelog it menton various gfx incrase ..) Regards
  11. Hi, even with the actual version, still this error : [ModuleManager] Error - more than one pass specifier on a node: WarpPlugin/Patches/RealFuelsFix/@TANK_DEFINITION[ServiceModule,Fuselage,Jet,Xenon]:FOR[WarpPlugin]:Final [ModuleManager] ModuleManager: 32940 patches applied, found 1 error 1 error related to GameData/WarpPlugin/Patches/RealFuelsFix.cfg regards
  12. Hi, still an error from ModuleManager : [ModuleManager] Error - more than one pass specifier on a node: WarpPlugin/Patches/RealFuelsFix/@TANK_DEFINITION[ServiceModule,Fuselage,Jet,Xenon]:FOR[WarpPlugin]:Final 1 error related to GameData/WarpPlugin/Patches/RealFuelsFix.cfg Regards
  13. Mmmhh - no ... Play with stock system (as IMHO every change on kerbal confuse the game in one or other way ..) and OPM(Galilieo version) and Principia stabilize the stock system self (inbuild config IMHO) and an additional config file for the added planets from OPM ... So Extrasolor would fitt nice in "leave the stock system untouched (except GFX improvements)" and only ADD planets on the borders .. Regards
  14. Nice - would be nice to have an Principia config file to have it running with this mod ..... (and change to Kopernicus Asteroid usage would make the mod more simply and more robust, as one needed mod less ..) Regards
  15. Hi, nice mod - works without DMP nice, but with one drawback ... The screenshot fuction is here (to take screenshot) but no possibility to share this over the network (like in DMP ..) Would like to have the same screenshot/ingame-view function as in DMP here ... as it is with shots from our friends much more fun to play multiplayer ... Additionaly a ranking system would be nice to show the ranking/values of the other groups ... Regards
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