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HooHungLow

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Posts posted by HooHungLow

  1. 2 hours ago, Fredde104 said:

    I need some help... no matter what i do, my soyuz always turns around mid-air and is impossible to launch without failure... what am i doing  wrong?? it has nothing to do with my other mods, as i have this issue even when only tantares is installed.. i have tried both mechjeb, gravity turn, and doing a manual gravity turn but it still keeps turning around when i reach about 200-300 m/s

    craft file: https://drive.google.com/open?id=1Puq3j6QbhCT6mo6usSz0vI-TMu7HuDB1

    Do you have the fins attached to the side boosters? Also, I usually attach RCS to the core stage for additional control. It seems like you are having a drag issue at a high center of gravity on the launch vehicle. 

  2. 45 minutes ago, Kilo60 said:

    Question?

     

    Where or how do I add the Escape Launch System to the Soyuz capsule inside the fairing?

     

    Does anyone have a picture on how to build or is there a craft file somewhere for it I'm missing?

     

    Thanks and Great MOD!

    I usually attach it to the docking node and offset to match the shape of the fairing. Also, I typically program a LES Jettison/Decouple Node action group.

  3. 1 hour ago, Tyko said:

    Agreed...I think the default atmosphere using ReScale 2.5x is only 10-15km higher thank Stock. 

     

    11 hours ago, sslaptnhablhat said:

    Thanks very much for the info, I tried it set to 25% and just barely got a TKS into orbit, I'll keep tinkering with it.

    I just double checked, my Smurff is at 0.25, I am getting roughly 4620 m/s (Atmo) 5788 m/s (Vac) of DV with my TKS build. Not counting the extra DV you can get from the Tug engines on the TKS itself. 

    In 2.5x you need just under 5k Dv to reach 70km orbit. Gravity turn is useful, but I always leave the turn at 10 degrees or less, otherwise it tends to be overzealous with the pitch maneuver. 

  4. 6 hours ago, sslaptnhablhat said:

    First time playing in 2.5x system with 1.5x atmosphere height, I'm finding it extremely difficult to reach orbit with the Proton rocket. It mainly seems to be lacking in ISP, but maybe I'm just bad at flying it...

    EDIT: Zenit, oddly, can put a DOS station in LKO with ease.

    I play 2.5x and Tantares LV are OP if anything. 1.5x atmosphere is overkill IMO. Roll that back and everything should be fine. Also, you might want to use SMURFF for the other rockets, I have it set to 20%

  5. 1 hour ago, Tyko said:

    ReStock isn't released yet and is still buggy. Give @Nertea and team time to finish their work.

    Also @Drakenex, Nertea is spending a huge number of hours creating all those parts for free. Let's give him the chance to finish development and show things off before others start releasing images. I'm really excited too, but better to be patient  :)

     

     

    @Tyko is laying down shade lol.

  6. 11 minutes ago, Beale said:


    I have decided to remove the visible "rust" from the deprecated parts and just keep them low res. Hopefully the best compromise to everybody.

    Hij4IPk.png
    VeDizwC.png

    Thanks, it's been hard constantly updating the install while saving the depreciated parts from past builds, I can't stand the rust look, especially because I like mixing and matching the old tanks with OP capacity. 

  7. 12 hours ago, RaiderMan said:

    bdb is THE gold standard for parts packs, and beats out older contemporaries like FASA in every way.

    1-if something is not to your liking? you dont have to use it.

    also..using CAPS? just has people a, looking at you funny, or b, flat out ignoring you.

    ...not even the caps, its more the giant sized letters.
     

    2- cobalt wolf does NOT get paid to make these fine fine parts, which are crafted with much time, love, blood, sweat, and tears, and much feedback from us normie bois via his twitch stream.

    3- pow! to the mun alice!

    Amen!

     

    @Gapone, you need a lesson in manners.

    @CobaltWolf has spent countless hours making an amazing mod and is always receptive to feedback, your posts come off as obnoxious and rude. If you want to tweak things, you can always do it yourself. I am constantly editing BDB parts, textures...etc. I do the same with Tantares. 

  8. 42 minutes ago, DGatsby said:

    Out of curiosity, has anyone seen "Salyut 7: The True Story of the Soviet 'Apollo 13'"?  It's a Russian film about the rescue of the Salyut-7 space station. It is highly dramatized, and definitely cares a political message. "True story" is a laughable claim; this is basically Soviet propaganda. That being said, it is dramatic and entertaining. Plus there are a lot of beautiful shots of Soviet space hardware, which is always a treat. If you've got some time over the holidays it's probably worth a watch, although be discerning and read about the actual mission as well: Salyut-7 on Amazon Prime.

    I think one of my favorite moments is when a cosmonauts smokes on the station. There's something about this image that just feels powerfully Russia:

    ZJCO1x5.png

    Yes. Very underrated movie. 

    On 12/22/2018 at 12:31 PM, DGatsby said:

    I recently started playing Kerbal again after about a 2 year hiatus. Glad to see Tantares is still going strong! First thing I did was make a little space outpost:

     

    xeCGCz6.jpg

    Nice blend of stock and tantares parts. 

  9. On 12/5/2018 at 7:09 PM, Pappystein said:

    @AlphaMensae

    I will go on the record stating that I am apposed to splitting BDB up in any way at all.    While I do feel the parts could use a good re-organization and isolation... @CobaltWolf is already doing that.   One part at a time.

    ...Cont.

    I am also opposed to this idea. But if it were to be done, Contares which was a beast of a mod in size, was handled in a very good way. They made a core mod and separated the rest by country. 

    For BDB I believe there could be a similar system. Core mod with the bare minimum and a sub-folder system much like the one that exists, separated by craft (e.g. Titan, Delta, Saturn, Gemini...etc.). Otherwise the only other way I see is by programs (e.g. Mercury Program, Gemini Program, Apollo Program...etc.) with their respective launch vehicles and whatnot. 

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