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alphaprior

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Everything posted by alphaprior

  1. For someone living on Europa moon more likely would be a Europan...
  2. After 2 Space Stations I got some experience and want to build a better one around Kerbin. It's big one with 3 multi-point connectors. I have USI life support so I use a habitat ring & supplies along with command module, advanced lab, hydroponics, observation module and of course essentials like batteries, solar panels, antennas, fuel tanks, rcs. What else should I include in my station to be ready for future needs? LH2 tanks? Or whatever anyone can suggest.
  3. RoverDude you are a modder, and probably programmer and you know how to find problems. My programming skills are very limited and I've found myself spending hours to find problematic mods in various games instead of actually enjoying the game. The easy solution someone will say don't use mods or use a few like 10 or so. BUT.... how can I? I mean I use all your mods and among in my mod list are TweakScale, BetterBurnTime, Community parts,tech, categories etc InterstellarFuelSwitch and more... How can I play the game without them? Meh.... Mods bring stuff in games that become essential and they are not just nice add-ons. So essentially frustrating... I wish developers to adopt most mods so games run smoothly but...
  4. When I pick Science Laboratory from KSPIE I get an error about part does not use IScalarModule. I've seen the same error on USI life support parts. I don't know what causes this. Probably a conflict with another mod? Anyone knows about this?
  5. Oh well I have done it already 3 times even started a new game. I have 104 mods and try to keep them updated and only the ones I need. I love mods but always cause problems...
  6. How I can find the responsible mod?
  7. Both Nom-O-Matic parts the big one 25000-I and small ones 5000 and 25000. I checked the Observation cupola since they look the same with 5000 no error here. and here the screenshot a simple test just a pod and Nom-O-Matic 25000-I
  8. I don't know why it's says science experiment maybe the part uses some stock model or something? But whenever I use nom-o-matic in editor this message appears.
  9. Nom-o-Matic modules cause errors in the game. When I attach them in editor I get the error: module science experiment does not use IScalarModule. Several days ago I had a serious disaster when I attached some lights on my Satellite Station it exploded. I thought it was because of the last minor update of KSP. But now I'm 99% this was the cause. The issue appeared after I installed the nom-o-matic on my station. Unfortunatelly I have started a new game and I cannot provide logs etc but the error still appears in editor.
  10. Seems the latest version doesn't work very well. Manoeuvers to Kerbin moons often fail, they don't reach the target they are a little short in DeltaV. I guess the same for other planets and worse. Launch to rendevous fails to launch on the right time, it should launch when the ship in orbit is above but instead it's on the other side of Kerbin. The upgrade text for Ascension Guidance and Landing in Tech Tree is wrong.
  11. Docking! Especially with heavy spaceships... even when I switch docking mode craft keeps behaving wrong and I'm always trying to find where is up/down/left/right... so I've left it to MechJeb2. Same for rendezvous. I'm in career mode I want to achieve things not just grab all tech and stuff at start so I enjoy that, but the game becomes harder and harder after the easy explorations of Mun and Minmus. I've been to Moho and Eve which of course was the hardest and most expensive mission. And Duna easy. But now the game becomes harder because I need to build bases on moons and other planets this is gonna be most difficult. Especially because it's so complicate design, land, connect.
  12. What happens with water? I have 2 tanks with 600lt of water each and in just few days they get empty! How much water Kerbals need? It's a space station with several modules with habitat mode on. I had greenhouse to produce supplies and turned it off. I have K&K water purifier and oxygen regenerator turned on. Also RT-500 recycling module turned off. There were 10 Kerbals on station now 7 and 0 water!
  13. I understand mods are outside devs control but like all modded games they cause issues quite often but they are so important that are part of the game. This issue don't know if it's because of a mod or not but before the minor update there were no explosions. Here is the KSP.log if it can be more helpful. At line 46520 Bilkin goes EVA At line 46539 First error, I guess when I attach the spotlight. I have 104 mods... here is the list from CKAN. AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.1.2) Animated Decouplers (AnimatedDecouplers v1.4.2.2) Antenna Helper (AntennaHelper 2:1.0.7.2) Astronomer's Visual Pack (AstronomersVisualPack 2:v4.05) Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1.11) AT Utils (AT-Utils v1.9.6) B9 Part Switch (B9PartSwitch v2.17.0) BetterBurnTime (BetterBurnTime 1.10) BreakingGround-DLC (BreakingGround-DLC (unmanaged)) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Parts Titles (CommunityPartsTitles 0.6.8) Community Parts Titles Extras: Categories (CommunityPartsTitlesExtrasCategory 0.6.8) Community Parts Titles Extras: CCK - No Duplicates (CommunityPartsTitlesExtrasNoCCKDup 0.6.8) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.3) Configurable Containers (ConfigurableContainers 2.6.1) Connected Living Space (ConnectedLivingSpace 2.0.0.6) Contract Configurator (ContractConfigurator 1.30.5) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.3) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Cryo Tanks (CryoTanks 1.5.6) Cryo Tanks Core (CryoTanks-Core 1.5.6) Cryogenic Engines (CryoEngines 1:1.2.1) Deployable Engines Plugin (DeployableEngines 1.2.3) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2) Draggable Navball (DraggableNavball v1.0.12) Duna Direct (DunaDirect 1.10.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.2) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.2.1) Firespitter Core (FirespitterCore v7.17) Global Construction Core (GroundConstruction-Core 2.6.4.1) Hangar Extender (HangerExtenderExtended 3.6.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0) IndicatorLights (IndicatorLights 1.7) IndicatorLights Community Extensions (IndicatorLightsCommunityExtensions 1.6.2) Interstellar Fuel Switch (InterstellarFuelSwitch 3.23) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.23) Karbonite (Karbonite 1:1.4.0) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Atomics (KerbalAtomics 1:1.2.1) Kerbal Atomics - NFE Integration (KerbalAtomics-NFECompatibility 1.2.1) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.2.1) Kerbal Attachment System (KAS 1.7) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3) Kerbal Inventory System (KIS 1.28) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.12) Kerbal Research & Development (KRnD 1.16.0.8) Kerbal Reusability Expansion (SpaceXLegs 2.9.1) Konstruction (Konstruction 1.4.0) KSP Interstellar Extended (KSPInterstellarExtended 1.26.17) Making History (MakingHistory-DLC 1.11.0) Malemute Rover (MalemuteRover 1.4.0) MechJeb 2 (MechJeb2 2.12.0.0) Module Manager (ModuleManager 4.1.4) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.1) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.1) Near Future Electrical Core (NearFutureElectrical-Core 1.2.1) Near Future IVA Props (NearFutureProps 1:0.6.4) Near Future Propulsion (NearFuturePropulsion 1.3.1) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.3.1) Near Future Solar (NearFutureSolar 1.3.1) Near Future Solar Core (NearFutureSolar-Core 1.3.1) Near Future Spacecraft (NearFutureSpacecraft 1.4.1) Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.4.1) Patch Manager (PatchManager 0.0.17.2) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Procedural Fairings (ProceduralFairings 1:v1.8.3) Procedural Parts (ProceduralParts v2.1.2) RasterPropMonitor (RasterPropMonitor 1:v0.31.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.5) ReStock (ReStock 1.3.1) ReStock Extra - Rigid Legs (RestockRigidLegs 1.3.1) ReStock+ (ReStockPlus 1.3.1) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0723) Scatterer Default Config (Scatterer-config 3:v0.0723) Scatterer Sunflare (Scatterer-sunflare 3:v0.0723) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) SpaceTux Library (SpaceTuxLibrary 0.0.5) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0) Stockalike Station Parts Expansion Redux - Metal Surfaces (StationPartsExpansionRedux-Metal 1.4.0) TextureReplacer (TextureReplacer v4.3.1) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.4) TriggerAu Flags (TriggerAu-Flags v2.10.0.0) Tundra Exploration - Stockalike Dragon V2 and Falcon 9 (TundraExploration 3.3.0) Tundra Technologies (TundraTechnologies 3.3.0) TweakScale - Rescale Everything! (TweakScale v2.4.4.5) USI Core (USI-Core 1.4.0) USI Exploration Pack (USI-EXP 1.4.0) USI Freight Transport Technologies (USI-FTT 1.4.0) USI Kolonization Systems (MKS/OKS) (UKS 1:1.4.1) USI Life Support (USI-LS 1.4.0) USI Tools (USITools 1.4.0) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
  14. Well my space station is still in orbit thanks to frequent saves. The update was released just a few days ago. I guess under special conditions, mods, ship, etc. the issue appears. As a mentioned in my other post there is a line in KSP log the moment where explosion starts. Event Weld Started not assigned to state Ladder (Idle) My savegame is modded. FILE There is no craft file it's a space station which was built in many different stages over time, but you can check savegame.
  15. Since it requires another registration I will not post there. If they read it here fine.
  16. Unfortunatelly it requires different registration from forum. So I'll post just into the update announcement.
  17. Game is modded yes. I keep all mods updated. And most of them if not all are well known no strange or old mods. I tried to find the flight results log but there is none. So I just type it myself. Note that this might not be limited to spotlight but anything. I have Bilkin engineer on EVA, I switch to build mode or press i. Once I attach the spotlight station explodes Bilkin dies along with everyone else in the station. Flight Recorder: Catastrophic Failure! - Bilkin Kerman from Kerbin Space Station went on EVA. - C2 High gain antenna HG-5 collided into PPD-8 'Wharf' station core. and the list goes long with collisions, structural failures and crashes. those 2 parts the antenna and ppd-8 are far away from where I'm attaching the light but disaster seems to start at the attach point. Connected parts break apart and quickly the whole station explodes before I can see anything else. I've looked further into KSP.log and find some more info: [LOG 16:17:59.359] [FLIGHT GLOBALS]: Switching To Vessel Bilkin Kerman ---------------------- [LOG 16:17:59.368] Detected switch from sspx-core-375-1 (Kerbin Space Station) (Vessel) to kerbalEVA (Bilkin Kerman) (Vessel). Request camera stabilization. [LOG 16:17:59.369] [PlanetariumCamera]: Focus: Bilkin Kerman [LOG 16:17:59.391] [ApplicationLauncher] SetVisible: [LOG 16:17:59.392] ScaleModList: listSize 861 maxListSize 630 [LOG 16:17:59.392] [ApplicationLauncher] SetHidden: [LOG 16:17:59.392] ScaleModList: listSize 861 maxListSize 671 [LOG 16:17:59.413] Fix camera focus while keeping its position [LOG 16:17:59.415] [BetterBurnTime] Vessel changed to Bilkin Kerman [LOG 16:17:59.538] ScaleModList: listSize 861 maxListSize 671 [LOG 16:17:59.578] 2/1/2021 4:17:59 PM,KerbalAlarmClock,Vessel Change from 'Kerbin Space Station' to 'Bilkin Kerman' [LOG 16:17:59.582] 2/1/2021 4:17:59 PM,KerbalAlarmClock,Active Vessel changed - resetting inqueue flag [LOG 16:17:59.610] 2/1/2021 4:17:59 PM,KerbalAlarmClock,Removing DrawGUI from PostRender Queue [LOG 16:17:59.654] 2/1/2021 4:17:59 PM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue [LOG 16:17:59.654] 2/1/2021 4:17:59 PM,KerbalAlarmClock,Skipping version check [LOG 16:18:00.445] [USI-LS] Vessel situation changed, refreshing life support [LOG 16:18:04.025] Stop KIS behavior due to construct mode [LOG 16:18:04.029] KIS UI lock released [LOG 16:18:14.058] [SCANsat] Height Map Of [Mun] Completed... [LOG 16:18:22.601] Event Weld Started not assigned to state Ladder (Idle) [LOG 16:18:22.761] [KSPI]: GameEventSubscriber - detected OnPartDestroyed [ERR 16:18:22.762] Can't remove Rigidbody because ConfigurableJoint, ConfigurableJoint depends on it last line repeats many times until: [LOG 16:18:22.906] Event Construction Mode Exited not assigned to state Ragdoll [EXC 16:18:22.910] NullReferenceException: Object reference not set to an instance of an object KerbalEVA.ragdoll_OnEnter (KFSMState st) (at <2afc64dea36946459d4707808bdac511>:0) KerbalFSM.RunEvent (KFSMEvent evt) (at <2afc64dea36946459d4707808bdac511>:0) KerbalEVA.OnCollisionEnter (UnityEngine.Collision c) (at <2afc64dea36946459d4707808bdac511>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 16:18:22.910] Event Stumble not assigned to state Ragdoll the rest seem to be destruction and more destruction Not sure but the red line seems like an error to me after that the disaster happens.
  18. There is a new serious bug! Attaching the new mk1 spotlight on my space station and it explodes! Everytime! No matter where I attach it. Exit KSP and reload it no difference.
  19. It seems there was a minor update and the mk-1 illuminator got some new look. But when I attach one of them on my satellite it EXPLODES! Everytime! I restarted the game just in case but my station keeps exploding!
  20. Where I can find info about resources included in this mod? Like mona.zite fluorite etc?
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