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JebIsDeadBaby

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Everything posted by JebIsDeadBaby

  1. If yesterday - it was me. Stock. BUT... When I installed Bureaucracy a few weeks ago (amazing mod BTW, thank you very much for it. Are you an old Buzz Aldrin's Race Into Space player by any chance?) I did install Contract Configurator and Exploration Plus, as suggested. I switched off stock storyline contracts but this Gather Science from Kerbin kept appearing anyway. I was a little surprised but considered it a bug and just ignored it. I noticed the problem I have now after uninstalling both Contract Configurator and Exploration Plus. Yesterday I did a new clean install of KSP and new clean install of all mods - and the problem is still there. The only strange thing with this clean install of KSP was that it installed with my saved games (and I deleted KSP folder before installing). So maybe it wasn't that clean after all and Steam used some files backed up in the cloud and they cause the problem. This would mean however that Contract Configurator messed something up pretty badly, which I doubt is possible. In a few hours. Yes. Mostly. I think I finished yesterday with Kerbal Construction Time and Scrap Yard also installed. I'll let you know in a few hours. EDIT: @severedsolo logs here. I can confirm that Bureaucracy, Flight Tracker and Kerbalism + dependencies ONLY (and Breaking Ground) result in a bug. If I remove Flight Tracker from this combo the bug is gone. Logs come from a buggy session with Flight Tracker. I just picked the contract, built Mk1 pod, recovered Crew Report and got back to KSC. Then quit the game.
  2. Hi, I think a bug appears when Bureaucracy, Flight Tracker and Kerbalism are installed together. When they meet, the very first contract, Gather Science from Kerbin, does not register recovered or transmitted science. It can't be completed by cheats - it immediately reappears. And without it completed it seems no story line contracts beyond Orbit Kerbin get generated. Bureaucracy & Flight Tracker without Kerbalism don't cause trouble, Kerbalism without Bureaucracy & Flight Tracker does not cause trouble AND... Kerbalism & Bureaucracy without Flight Tracker also work fine. I noticed that Bureaucracy seems to work without Flight Tracker. What does it need Flight Tracker for? Because adding Flight Tracker to these two causes this one tiny but very, very annoying problem.
  3. It seems Swivel and Reliant models lack fuel lines. Swivel actually has some tank-side pieces hanging in the air but then they disappear. Reliant has nothing, except for ready to use attach points in turbo pumps. I guess the fuel lines are modeled but maybe some missing texture?
  4. Huh... So it's Bureaucracy. Interestingly, 60k hiring cost per Kerbal I experienced comes from this mod as well...
  5. Another thing - initial Kerbals still start in training, which mean they are unavailable for 30 days.
  6. When I close that initial config window at the very beginning of a new game, I get deducted 250k from my funds. A bug I guess?
  7. Yeah, but with CLS's working airlocks and compartmentalization and Kerbalism's pressure control and failure mechanics there's a new and exciting gameplay opportunity, especially on long duration interplanetary flights. Kerbalism should grab such opportunities IMO. I mean, if someone already did half the work, right? I know it's easier said than done, especially by someone who can't contribute due to lack of skill but you know...
  8. I think it may be written wrong. I have the same problem with the basic Orbit Kerbin contract. But here's the catch - I completed the first part of the contract with a probe that never returned back. The second part I planned to complete with a proper manned pod, but it did not register as complete. Now, mattssheep4 says the screenshot comes from his second vessel used to complete his contract too. If you take a look you'll notice that the Vessel: Orbit (TBD) is not checked. I guess this means that the contract does not recognize this ship as having the Orbit key assigned. I tried to figure out Contract Configurator syntax for just a few hours so far, so I may be wrong, but I think the problem is within the first part. Once it is completed by some other vessel, it will not execute on consecutive attempts (?), so no other vessel will get the Orbit key. The whole contract works correctly only if the same vessel completes both parts. BTW, how do you insert these blue profile names into text?
  9. Hi, talking of Gemini - TRAILS mod was released recently with some nice Gemini style parts. However, two pods that come with it are not pressurized in Kerbalism and scrubber is not required for some reason. I'd like to try to write Kerbalism configs for them and add those. Is there some tutorial or template that shows how to configure a pod for Kerbalism?
  10. My take on TRAIL engines, SRBs and RCS'. @PART[trails_LR87_mod2]:FOR[RealFuels_StockEngines] //Blank Engine { @mass = 0.67 @cost = 1464 %entryCost = 7320 @maxTemp = 2244 @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 545 @heatProduction = 174 @atmosphereCurve { @key,0 = 0 320 @key,1 = 1 288 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = Kerosene ratio = 42.146868 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 57.853132 %resourceFlowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 4 origTechLevel = 4 engineType = L origMass = 0.67 configuration = Kerosene+LqdOxygen modded = false CONFIG { name = Kerosene+LqdOxygen maxThrust = 545 heatProduction = 174 PROPELLANT { name = Kerosene ratio = 42.14686761229314 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 57.85313238770686 %resourceFlowMode = STACK_PRIORITY_SEARCH } IspSL = 1.0000 IspV = 1.0000 throttle = 0 ignitions = 1 ullage = true pressureFed = false IGNITOR_RESOURCE { name = ElectricCharge amount = 5.45 } } CONFIG { name = Aerozine50+NTO maxThrust = 545 heatProduction = 174 PROPELLANT { name = Aerozine50 ratio = 45.497332914967046 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = NTO ratio = 54.502667085032954 %resourceFlowMode = STACK_PRIORITY_SEARCH } IspSL = 0.9600 IspV = 0.9500 throttle = 0 ignitions = 2 ullage = true pressureFed = false IGNITOR_RESOURCE { name = ElectricCharge amount = 5.45 } } CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 409 heatProduction = 174 PROPELLANT { name = LqdHydrogen ratio = 76.30830964721619 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 23.69169035278381 %resourceFlowMode = STACK_PRIORITY_SEARCH } IspSL = 1.3000 IspV = 1.2700 throttle = 0 ignitions = 1 ullage = true pressureFed = false IGNITOR_RESOURCE { name = ElectricCharge amount = 5.45 } } } ignitions = 1 ullage = true pressureFed = false IGNITOR_RESOURCE { name = ElectricCharge amount = 5.45 } } @PART[trails_LR91_mod2]:FOR[RealFuels_StockEngines] //Blank Engine { @mass = 0.285 @cost = 534 %entryCost = 2670 @maxTemp = 1940 @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 180 @heatProduction = 137 @atmosphereCurve { @key,0 = 0 340 @key,1 = 1 204 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = Kerosene ratio = 42.146868 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 57.853132 %resourceFlowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 4 origTechLevel = 4 engineType = U origMass = 0.285 configuration = Kerosene+LqdOxygen modded = false CONFIG { name = Kerosene+LqdOxygen maxThrust = 180 heatProduction = 137 PROPELLANT { name = Kerosene ratio = 42.14686761229314 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 57.85313238770686 %resourceFlowMode = STACK_PRIORITY_SEARCH } IspSL = 1.0000 IspV = 1.0000 throttle = 0 ignitions = 1 ullage = true pressureFed = false IGNITOR_RESOURCE { name = ElectricCharge amount = 1.8 } } CONFIG { name = Aerozine50+NTO maxThrust = 180 heatProduction = 137 PROPELLANT { name = Aerozine50 ratio = 49.555707450444295 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = NTO ratio = 50.444292549555705 %resourceFlowMode = STACK_PRIORITY_SEARCH } IspSL = 0.9600 IspV = 0.9500 throttle = 0 ignitions = 4 ullage = true pressureFed = false IGNITOR_RESOURCE { name = ElectricCharge amount = 1.8 } } } ignitions = 1 ullage = true pressureFed = false IGNITOR_RESOURCE { name = ElectricCharge amount = 1.8 } } @PART[trails_Titan_TranstageEngine]:FOR[RealFuels_StockEngines] //Blank Engine { @mass = 0.108 @cost = 156 %entryCost = 780 @maxTemp = 1523 @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 36 @heatProduction = 95 @atmosphereCurve { @key,0 = 0 330 @key,1 = 1 116 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = Aerozine50 ratio = 50.329747 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = NTO ratio = 49.670253 %resourceFlowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 4 origTechLevel = 4 engineType = O origMass = 0.108 configuration = Aerozine50+NTO modded = false CONFIG { name = Aerozine50+NTO maxThrust = 36 heatProduction = 95 PROPELLANT { name = Aerozine50 ratio = 50.32974661575842 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = NTO ratio = 49.67025338424158 %resourceFlowMode = STACK_PRIORITY_SEARCH } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = MMH+NTO maxThrust = 36 heatProduction = 95 PROPELLANT { name = MMH ratio = 48.782128919391745 DrawGauge = True %resourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = NTO ratio = 51.217871080608255 %resourceFlowMode = STACK_PRIORITY_SEARCH } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } } } @PART[trails_Titan_SRB5seg]:FOR[RealFuels_StockEngines] //Blank Engine { @mass = 1.2 @cost = 1189 %entryCost = 5945 @maxTemp = 1800 @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 1311 @heatProduction = 249 @atmosphereCurve { @key,0 = 0 268 @key,1 = 1 245 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = SolidFuel ratio = 100.000000 DrawGauge = True } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 4 origTechLevel = 4 engineType = S origMass = 1.2 configuration = SolidFuelDecreasing modded = false CONFIG { name = SolidFuelDecreasing maxThrust = 1311 heatProduction = 249 PROPELLANT { name = SolidFuel ratio = 100 DrawGauge = True } IspSL = 1.0000 IspV = 1.0000 throttle = 0 ignitions = 1 ullage = false pressureFed = false curveResource = SolidFuel thrustCurve { key = 0.00000 0.01000 0 0 key = 0.00057 0.01000 0 0 key = 0.00905 0.15000 key = 0.02658 0.31000 key = 0.04581 0.34000 key = 0.06674 0.37000 key = 0.08937 0.40000 key = 0.11369 0.43000 key = 0.13971 0.46000 key = 0.16742 0.49000 key = 0.19683 0.52000 key = 0.22794 0.55000 key = 0.26075 0.58000 key = 0.29525 0.61000 key = 0.33145 0.64000 key = 0.36934 0.67000 key = 0.40894 0.70000 key = 0.45023 0.73000 key = 0.49321 0.76000 key = 0.53790 0.79000 key = 0.58428 0.82000 key = 0.63235 0.85000 key = 0.68213 0.88000 key = 0.73360 0.91000 key = 0.78676 0.94000 key = 0.84163 0.97000 key = 0.89819 1.00000 0 0 key = 0.95475 1.00000 0 0 key = 1.00000 0.80000 } } } ignitions = 1 ullage = false pressureFed = false } @PART[Janus_RCS_A]:FOR[RealFuels_StockEngines] //Blank Engine { @mass = 0.125 @cost = 91 %entryCost = 455 @MODULE[ModuleRCS*] { @name = ModuleRCS @thrusterPower = 0.3 @heatProduction = 13 @atmosphereCurve { @key,0 = 0 300 @key,1 = 1 109 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = Hydrazine ratio = 100.000000 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleEngineConfigs type = ModuleRCS techLevel = 2 origTechLevel = 2 engineType = L origMass = 0.125 configuration = Hydrazine modded = false CONFIG { name = Hydrazine thrusterPower = 0.3 heatProduction = 13 PROPELLANT { name = Hydrazine ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2740 IspV = 0.7200 throttle = 0 } CONFIG { name = HTP thrusterPower = 0.27 heatProduction = 13 PROPELLANT { name = HTP ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1770 IspV = 0.4650 throttle = 0 } CONFIG { name = MMH+NTO thrusterPower = 0.3 heatProduction = 13 PROPELLANT { name = MMH ratio = 50.73477956613017 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 49.26522043386983 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Nitrogen thrusterPower = 0.081 heatProduction = 13 PROPELLANT { name = Nitrogen ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1001 IspV = 0.1950 throttle = 0 } CONFIG { name = NitrousOxide thrusterPower = 0.285 heatProduction = 13 PROPELLANT { name = NitrousOxide ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2000 IspV = 0.5250 throttle = 0 } CONFIG { name = UDMH+NTO thrusterPower = 0.3 heatProduction = 13 PROPELLANT { name = UDMH ratio = 47.82321899736148 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 52.17678100263852 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9500 IspV = 0.9500 throttle = 0 } CONFIG { name = Aerozine50+NTO thrusterPower = 0.3 heatProduction = 13 PROPELLANT { name = Aerozine50 ratio = 48.65771812080538 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 51.34228187919462 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Helium thrusterPower = 0.004 heatProduction = 13 PROPELLANT { name = Helium ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2030 IspV = 0.4530 throttle = 0 } } } @PART[Janus_RCS_B]:FOR[RealFuels_StockEngines] //Blank Engine { @mass = 0.035 @cost = 90 %entryCost = 450 @MODULE[ModuleRCS*] { @name = ModuleRCS @thrusterPower = 1 @heatProduction = 43 @atmosphereCurve { @key,0 = 0 325 @key,1 = 1 118 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = Hydrazine ratio = 100.000000 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleEngineConfigs type = ModuleRCS techLevel = 4 origTechLevel = 4 engineType = L origMass = 0.035 configuration = Hydrazine modded = false CONFIG { name = Hydrazine thrusterPower = 1 heatProduction = 43 PROPELLANT { name = Hydrazine ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2740 IspV = 0.7200 throttle = 0 } CONFIG { name = HTP thrusterPower = 0.9 heatProduction = 43 PROPELLANT { name = HTP ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1770 IspV = 0.4650 throttle = 0 } CONFIG { name = MMH+NTO thrusterPower = 1 heatProduction = 43 PROPELLANT { name = MMH ratio = 50.73477956613017 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 49.26522043386983 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Nitrogen thrusterPower = 0.27 heatProduction = 43 PROPELLANT { name = Nitrogen ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1001 IspV = 0.1950 throttle = 0 } CONFIG { name = NitrousOxide thrusterPower = 0.95 heatProduction = 43 PROPELLANT { name = NitrousOxide ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2000 IspV = 0.5250 throttle = 0 } CONFIG { name = UDMH+NTO thrusterPower = 1 heatProduction = 43 PROPELLANT { name = UDMH ratio = 47.82321899736148 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 52.17678100263852 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9500 IspV = 0.9500 throttle = 0 } CONFIG { name = Aerozine50+NTO thrusterPower = 1 heatProduction = 43 PROPELLANT { name = Aerozine50 ratio = 48.65771812080538 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 51.34228187919462 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Helium thrusterPower = 0.013 heatProduction = 43 PROPELLANT { name = Helium ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2030 IspV = 0.4530 throttle = 0 } } } @PART[Janus_Service_A]:FOR[RealFuels_StockEngines] //Blank Engine { @MODULE[ModuleRCS*] { @name = ModuleRCS @thrusterPower = 1 @heatProduction = 43 @atmosphereCurve { @key,0 = 0 325 @key,1 = 1 118 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = Hydrazine ratio = 100.000000 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleEngineConfigs type = ModuleRCS techLevel = 4 origTechLevel = 4 engineType = L origMass = 0.035 configuration = Hydrazine modded = false CONFIG { name = Hydrazine thrusterPower = 1 heatProduction = 43 PROPELLANT { name = Hydrazine ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2740 IspV = 0.7200 throttle = 0 } CONFIG { name = HTP thrusterPower = 0.9 heatProduction = 43 PROPELLANT { name = HTP ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1770 IspV = 0.4650 throttle = 0 } CONFIG { name = MMH+NTO thrusterPower = 1 heatProduction = 43 PROPELLANT { name = MMH ratio = 50.73477956613017 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 49.26522043386983 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Nitrogen thrusterPower = 0.27 heatProduction = 43 PROPELLANT { name = Nitrogen ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1001 IspV = 0.1950 throttle = 0 } CONFIG { name = NitrousOxide thrusterPower = 0.95 heatProduction = 43 PROPELLANT { name = NitrousOxide ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2000 IspV = 0.5250 throttle = 0 } CONFIG { name = UDMH+NTO thrusterPower = 1 heatProduction = 43 PROPELLANT { name = UDMH ratio = 47.82321899736148 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 52.17678100263852 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9500 IspV = 0.9500 throttle = 0 } CONFIG { name = Aerozine50+NTO thrusterPower = 1 heatProduction = 43 PROPELLANT { name = Aerozine50 ratio = 48.65771812080538 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 51.34228187919462 %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Helium thrusterPower = 0.013 heatProduction = 43 PROPELLANT { name = Helium ratio = 100 DrawGauge = True %resourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2030 IspV = 0.4530 throttle = 0 } } } As all engines are modeled after Titan rocket family engines, I made configs that resemble the originals. JLV-675 "Pallas" - modeled after LR87 main engine. I configured it to use LOX/RP1 with 1 ignition, NTO/A50 with 2 ignitions and LOX/LOH with 1 ignition. JLV-250 "Lelantos" - modeled after LR91 upper stage engine. I configured it to use LOX/RP1 with 1 ignition, NTO/A50 with 4 ignitions. JLV-T-51 "Metis" - modeled after AJ10 orbital engine. Only 36 kN of thrust despite being 1.875 m and double nozzled, but I left it like this. Comes with an integrated 700 l tank. I configured it as either NTO/A50 or NTO/MMH pressure fed engine with unlimited ignitions and no ullage (allows for a bit of cheating but low thrust will make it useless on a ship with huge tanks filled with fuel anyway). RCS' can use a typical selection of monopropellants and hypergols.
  11. The story is called Oh Scrap! Meets Kerbal Construction Time, starring a leaking nitrogen tank that was supposed to fuel RCS. Before the rescue vessel got to the orbit, the tank was empty, so no RCS control. This in itself wouldn't be a catastrophy, but the launch was so well timed and the Ap so well guessed that the stranded pod passed my ship by less than 2,3 km just before circularization burn (ending about 20 km away after the burn), which enabled resources consumption. In a last ditch effort I tried to use the main engine to fine tune the orbit but then I lost the signal, and since CommNet does not throttle down to 0 in such a case, my ship fell down back to Kerbin. I needed about 4 days to build another rescue vessel, by that time the batteries on the stranded pod went dead and Kerbal soon died due to CO2 poisoning. I then terminated this ship but the mission remained active. I had to terminate the mission manually. IIRC if a rescued Kerbal dies during reentry, the mission fails automatically, so I was surprised it's not the case when it's Kerbalism death (not to mention ship termination that followed).
  12. Dunno if it should be considered a bug and it's definitely a minor problem but kerbals dying does not auto-terminate rescue contracts.
  13. Yup, temps are now correct. Was it the very first line? With [RealChuteModule|ModuleParachute]?
  14. Hope this works: https://workupload.com/file/wBKLczcN Only Squad's content + DE + RC. To the main menu and then quit.
  15. Yes, but I understood that 977.5 is too low and it should be 2300? So why does DE do this? You said it does it when if maxTemp is set over a certain value. I found this line just before ModuleAeroReentry is added to every part: 1523.15 is indeed less then 2300. Is it supposed to be like this if 2300 is the maxTemp the chute should have (or do I get it all wrong)? The not adding lines appear after this entry So when I quit the game, DE tries to add ModuleAeroReentry to every part again.
  16. And what is this part of KSP.log? These entries appear after DeadlyReentry-RealChutes.cfg patches maxTemp to 2300. Could this rebalancing be at fault?
  17. Did not help. Which temp do you mean - maxOperationalTemp or skinMaxOperationalTemp? maxTemp for this chute is set to 2500 in Squad's config files. I can try to do some digging if you point me in the right direction. EDIT: it seems DRE doesn't like Real Chute any longer. I created new Game Data folder, put there Squad folders together with DRE and ModuleManager410. Both temps were about 1070 K (so I dunno if that's OK either). Then I added Real Chutes to the Game Data folder and this resulted with temps as on my screenshot.
  18. Here is a screenshot. I did not touch thermal settings, so I guess they are stock. Starting AP/PE was around 200k/0. As you can see the pod is at a slight angle to the reentry path. I do not have any means of controlling pod's attitude at this point in my games, so the pod literally crosses 70k at a 90 deg angle and aerodynamic forces soon turn it ablator side first (here I used a heat shield that comes with the pod, but with a separate heat shield the situation is only slightly better). At 40k the pod still wobbles slightly and the chute starts overheating whenever the pod is tilted more than just a few degrees from the flight path. The point is - that's as standard vessel in KSP as they come and I never had any problems with chutes catching fire during reentry. I often use radial chutes with Mk1 later in the game and never had any problems with them or science instruments attached to the sides. Even goo pods, if attached close to the top, were inside "aerodynamic shadow" of the pod and were able to survive reentry (from a low orbit at least). I did not try this so far by I guess they will melt instantly now.
  19. Hi, with the latest version of the mod I have some serious trouble with reentry from my first orbital flight. The problem I have is that Mk16 parachute attached to the top node of Mk1 pod quickly overheats if there is a slightest wobble in pod's attitude. Unless the pod perfectly aligned with the reentry trajectory, the chute always melts. It's like the hot reentry gas flows attached to the pod. I never had this problem in earlier versions. Is this the way things should work in DR or should I look for a culprit among my other mods?
  20. That's not it, I already do it. But here is the thing - it always happens to me in Mun SOI, when I use my script that performs Mun orbit departure. The important part of code look like this: until vang(KERBIN:POSITION, MUN:POSITION) > 160 { print "Angle: " + round(vang(KERBIN:POSITION, MUN:POSITION),2) + " " at (0,10). } RCS ON. lock shipDptDir to ship:prograde + R(0,max(0, 2*(vang(ship:prograde:vector, kerbin:position)-90)),0). lock steering to shipDptDir. wait until vang(SHIP:FACING:VECTOR, shipDptDir:VECTOR) < 1. So it basically waits until the ship finds itself almost directly between the Mun and Kerbin, then rotates the ship prograde (with a small correction in case prograde points away from Kerbin) and the at vang > 175 initiates the burn (code not shown above). So up to RCS ON everything works fine, then (if there is no connection) the ship just stays motionless. Those little indicators for pitch, yaw and roll in the bottom left corner of the screen do not move at all, so it's not like the script tries to rotate the ship but can't, it simply does not try. So it looks like steering command is not executed properly. If the connection returns at some point, then steering starts doing it's job. I also pasted the code above to a test script and used it as a boot file for a ship I put in Mun's orbit via a cheat in sandbox mode. With no connection the code executed correctly, which puzzles me even more. There is literally nothing in my script before this code that could affect steering IMO - the boot file just chooses the right file to execute (the one that contains this code) and there is one trigger that checks for engine flameout. Then it's the code above.
  21. First, I must admit I'm not sure it's a kOS bug but anyway... The problem I have is that if a ship has no connection to the KSC when a script starts (e.g. via a boot file), then it can't control ship's attitude (at least via RCS and reaction wheels, a working gimballed engine will do the job AFAIR). I use CommNet, with PermitAll the problem does not occur. I saw someone's comment that that's CommNet's limitation and kOS can't do much about it, but the thing is everything works just fine if a script gets started with a working connection. Then, even if connection goes down during execution of the script, kOS retains control over ship's attitude. Anyone has the same problem?
  22. Hello, so Squad's bugfix fixed TweakScale, which fixed Decoupler Shroud but I still have some problems with textures. Is there any way to fix it? Cheers
  23. It doesn't show on CKAN. Should I just wait patiently or is it manual install only now?
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