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KSP2 Release Notes
Everything posted by Lisias
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I bought Elite Dangerous in the same day I bought KSP. Xmas 2017. In October of 2018, last time I played logged on Steam, I had about 1500 of KSP time. Elite had 2. And I liked the game!
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Found this. I will try it tonight just for pro forma (this Add'On is already a classic) - as I never used it before and I prefer not to blindly recommend an Add'On without testing it myself but, honestly, this will be a huge help for the next releases!
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Vendetta!!!! I'll see ya next year, dude!
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At June, 24 2011 the first public version of Kerbal Space Program was released at V 0.7.3! Happy Birthday, Kerbonauts! source:https://wiki.kerbalspaceprogram.com/wiki/Early_versions MOAR PICs (Google)!
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Flying crafts are a fatal problem. But craft files not that much. To the moment, I could salvage some of mine by loading the craft and replacing the broken part with a new one. I can't say this will work 100% of the time as I didn't salvaged all my crafts yet (only about 15%) by absolute lack of sparing time. But as long you don't launch or save the craft, no harm will be done. And, of course, backup everything before trying!
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Garlic is an excellent mosquito repellent. From someone that once lived in the Amazon and got Malaria. From a group of 10 people on a 10 days trip to the country, only me got it. I was the only one that didn't liked garlic. I love it nowadays. There's one collateral effect, however. It repeals mosquitos, but also the opposite sex. ---------------- POST edit Do not munch the garlic, it can ruin your stomach. A serious no-no if you have gastritis. Really. Make a tea, or eat it with butter and bread, something like that. But if your stomach can withhold the blow (and you are single!), munching is more effective
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I once hacked some parts to be Ox only. It was intended to be used on Reusable Liquid Fuel Boosters for a cargo space place - the fuel was internal to the craft. Yeah, I know. But it made sense at that time. I also use MFT regularly, but I also use the Community Resource Pack . With tons of new kinds of resources, the default ratios now and then are not enough. But… I'm using CRP, it's absolutely not a stock feature.
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And yet more interesting. Are you talking about line 600 of the file Scale.cs (at v2.3.9 release tag)? Transform trafo = part.partTransform.FindChild("model"); (it's currently "Find("model")" on line 590 as FindChild is deprecated since God knows when, this post is from 2013!). I think it is, as the commit message says "get "model" transform by name instead of assuming that it is the first" You have a hell of a memory, dude - I can't remember what I had for lunch yesterday (if I had lunch yesterday, I forgot! ). Well, we are talking about KSP 1.0.x to 1.1 transition here. And, guess what… On 1.1 Squad updated the Unity from 4.x to 5. So.. Yeah, blame Unity on that. But yet you brought some good insights. It's an idea to test this problem on previous KSP versions to see what happens. This can be something that gone unnoticed for years, or something that happened recently and checking the release notes of the first KSP that shows this misbehaviour should trimm down the scope of the hunting down. (assuming this is not something done by me, of course - some serious digital archeology is on the way)
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
Because I need to calm down, decompress and get ready for a hell of a tough week. -
We are on the same page now. Look for log messages mentioning "[ERR hh:mm:ss.mmm] [TweakScale] " or, if you are lazy as my, with the string "/issues/" This is a practical example from my last test run: [WRN 23:55:54.957] [TweakScale] Removing TweakScale support for FSfloatEnd. [ERR 23:55:54.957] [TweakScale] Part FSfloatEnd didn't passed the sanity check due using FSbuoyancy module - see issue [#9]( https://github.com/net-lisias-ksp/TweakScale/issues/9 ). Every time you see a "Removing TweakScale support" on the log, that part is one that would bite you if you use it on a existing save game. In time, the next TweakScale release, 2.4.3.1 (to be release soon, but I don't know how soon yet ) will be somewhat helpful about these issues. https://github.com/net-lisias-ksp/TweakScale/issues/57 (I'm almost there. )
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I gave some thoughts on this again, and realized that perhaps what follows could be a better idea, as supporting ranges of KSP versions would be cumbersome (i.e support from 1.3.1 to 1.7.1). How about adding also KSP_OLDER_<MAJOR> KSP_OLDER__<MAJOR>.<MINOR> KSP_OLDER__<MAJOR>.<MINOR>.<PATCH> KSP_NEWER_<MAJOR> KSP_NEWER__<MAJOR>.<MINOR> KSP_NEWER__<MAJOR>.<MINOR>.<PATCH> to fullfil that use case? I think this stunt would cause the less impact on the MM code - besides being somewhat ugly.
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No (unless you was using some other problematic part). The screw up just happens when the savegame is using a badly pacthed part - the unfortunate thing is that usually we just realize the problem after loading the savegame and by that time, it's already cripped. Please backup all your savegames just in case. I'm afraid we have a misunderstanding. The whole mention on this forum if from you. Sorry. However, if we are talking about this stunt: TweakScaleDisabled = "Programatically tainted due duplicity or any other reason that disabled this instance. Only the first instance above should exist. This section will be eventually deleted once the craft is loaded and saved by a bug free KSP installment. You can safely ignore this section." Then yes, once TweakScale detects a specific kind of problem, it salvage the day using this trick. However, this is related to whole MODULE[TweakScale] being duplicated - when the dupes are inside the same MODULE, it's a completely (but equally nasty) problem that is will be proper workarounded on TweakScale 2.4.3.1 (still to be released). The KSP.log, however, are already logging up these problematic parts, so at least you can be aware of this. — — — — ANNOUNCE — — — — For you, brave Kerbonaut that laugh on the face of the danger and giggles at savegames corruption, a new BETA, UNSTABLE AND POSSIBLY DESTRUTIVE BETA Release 2.5.0.2 is available on the github issue #42. Please use this stunt only on disposable KSP installments (i.e., you duplicate the whole thing somewhere, install this thing and once got fed up on testing it for me, plain delete everything including crafts and savegames).
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Firespitter using TweakScale to trim the size. Note that this aircraft is unbalanced - onde the fuel tank is depleted, the CoM will change somewhat. I think I should had added a new one between the front wheels to keep it balanced as fuel is consumed - or perhaps just clip the current one on the truss between the wings?
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HUmm… I'm a dud SAS. Craft Manager does that. I will check the Craft Manager source for part of the problem! https://kerbalspaceprogram.com/api/index.html https://docs.unity3d.com/2018.4/Documentation/Manual/ (I think KSP uses an older version, but it's better than nothing) On a side note, I would love to have access to the previous versions of the KSP API. Ok, I can use reflection on the older ones - but that information was already available before.
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Yet more interesting! So apparently the problem hits only a root part when scaled? C# Development on MacOS and Linux is far from being a pleasant enterprise, if we can take CKAN as the rule of thumb. [Installing and using Mono runtime on MacOS was a nightmare, and when I managed to do it, the GUI was terribly formatted]. If an external tool is the way to go, I'm inclined to try Python if I can. I had very good results with Pyinstaller in the past (successfully 'freezed" a GUI/TUI application to run on Win32, Win64, Linux and MacOS before). However, I had an idea this afternoon. If this stunt sticks, it would be the definitive solution for the problem!
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There's a Hook in which I could register a code of mine to intercept the loading of a savegame in order to check for something and if something bad is detected, I could abort the loading process to prevent the savegame to be ruined? And for a craft? To prevent a damaged craft to be loaded without warning? Yeah. I'm talking about a McLisias' Anti Krakens!
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Problem is that by opening a mangled savegame on a sane KSP it will be too late. By the time I could check it, the damage would be already done and you would need to kill KSP by brute force (kill -9 or the windows equivalent) to prevent it to write back before quitting. This must be a tool outside KSP. A hell of a work to be done under a week. Not to mention the potential bugs on new code...Hummmm... Perhaps not.... I would have to break a lot of rules by accessing directly the savegames while still on the Main Menu, and I can do a regular expression search, I think I don't need a full parser. And I would need to be somewhat unfriendly as I would need to prevent the user from entering a game while processing. The current behaviour of the Fatal message already give this to me, so part of the problem is kinda solved already... But this would "burden" all the users no matter he/she have or not the problem. I need to find a compromise to avoid hammering everybody undistinguishably...
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Do not start new games until the 2.4.3.1 release, with the patches fixed. The old savegames are safe for now, and on the next release you will need to use the "Breaking Parts" patches to keep them ongoing. (they will be included on the ZIP file) If you want to start a new game right now, download manually and replace on your installment the following patches (click on the "Raw" button: B9_Aerospace/B9_HX.cfg (https://github.com/net-lisias-ksp/TweakScale/blob/dev/emergencial/2.4.3.1/GameData/TweakScale/patches/B9_Aerospace/B9_HX.cfg) Squad/Squad_Engines.cfg (https://github.com/net-lisias-ksp/TweakScale/blob/dev/emergencial/2.4.3.1/GameData/TweakScale/patches/Squad/Squad_Engines.cfg) MarkIVSystem_TweakScale.cfg (https://github.com/net-lisias-ksp/TweakScale/blob/dev/emergencial/2.4.3.1/GameData/TweakScale/patches/MarkIVSystem_TweakScale.cfg) These are the patches where things are fixed (but can play havoc with old savegames that use the broken parts). New savegames should be using the fixed patches (and the new TweakScale will complain loudly every time something is weird, so users can be always advised to check things when new Add'Ons are installed and the messages are triggered). — — — — Hummm… I'm considering releasing a intermediate TweakScale relase, identical to the current one, in which the only purpose would to alert every TweakScale user about the problem, and after one week, release a new release again with the proper fixes. A lot of users just update via CKAN or other automatic procedure, and do not read this forum or the Release notes... Thoughts?
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If the following parts are being scaled on a savegame, there's a patch to revert the fixes in a controlled and deterministic way to keep the ongoing savegames alive: SXTWingSmall (Mk0B Small Modular Wing) SXTWingLarge (FAT-460 Super-Lift Aeroplane Main Wing) SXTInlineAirIntake (XM-600 1.25m Air Intake) SXTOsaulNoseCockpitAn225 (Kn-225 "Osaul Payload" Cockpit) SXTOsualRadCockpit (Mk.P-Yavka Radial Cockpit) SXTtruckbox (Truck Box) I strongly advise to do not use the following patch on new savegames, the purpose of the patch is to allow you to keep playing your current savegames. This patch will make your vessels not compatible with future releases of the Add'Ons. The patch can be downloaded from this link (and on future releases of TweakScale), and you can place it anywhere on your GameData - I suggest dropping it on a folder called __LOCAL (i.e.: <KSP>/GameData/__LOCAL) to be easily found and deleted when not needed anymore. For any doubts or support on this, please kick me on the TweakScale thread. No savegame will be left behind. Thank you. —— — — POST EDIT — — — I found this AddOn that would help a lot to prevent problems on these transition times! If anything goes wrong, the last backup can be restored and then the patches mentioned applied.
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The 2.4.3 version is warning you about something that is already happening. Unfortunately, rolling back only get rid of the message, not from the problem. My best advise to you is to do not install or deinstall anything from your rig until the next 2.4.3.1 version. Some problems happened due an interesting interaction between two or even three Add'Ons, and if anything changes you can get your savegame mangled. It can be salvaged - just keep backups so, if anything goes wrong, we can fix the last working savegame. The 2.4.3.1 will still have this message and a few more (that ones, only warnings and not a show stopper like this one), and a full list of parts that were being affected by problems until the moment will be published as well optional patches that will "break them again", this time on a deterministic and safe way. These optional patches will be released to keep savegames using the broken parts ongoing, so no savegame will be left behind.
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News from the Front. Real Life stubbornly insisted on getting on my way, but I managed to accomplish the needed tasks for 2.4.3.1 . It's currently under tests. I will not set a deadline however - last two times I did that, I botched . But it will happen soon. For the curious: https://github.com/net-lisias-ksp/TweakScale/tree/dev/emergencial/2.4.3.1 https://github.com/net-lisias-ksp/TweakScale/milestone/7
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Interesting. Apparently drag is not being scaled down. Could you please test if it scales up?
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