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Lisias

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Everything posted by Lisias

  1. Or, if the dude is the kind of Sun of a Beach some of the most intelligent people I know are, just monitoring who is who and taking notes... Exactly my point. The interesting bits about this drama is: There's nothing more to complain about except by pinpoint that they had burnt out before and posted something like that before? Really? This is all you guys care about? Why it's so important to pinpoint the perceived user's fault and not the faults that leaded them to the outburst? This sounds like a "straw-man", with people trying hard to hide the real problems that leaded to this outcome by criticizing the outcome, and not the events that leaded to it. At the same time that reveals who we are when nobody is looking. People don't waste time complaining about insignificant things (for them). If they care to complain about this thread is because this thread is disturbing them for some reason. Since it's clear that they don't care about the OP, then it's clear that they are bothered by something he's doing - or, in this specific case, bothered by something being exposed as consequence of that the OP is doing. When I was a kid, I remember I was sent to Principal due something bad I had done. There was that other kid that though I would just let him bully me forever, and one day I lost it and did to him 10 times fold what he was used to do with me - yeah, I was already like that when a kid. I remember thinking "why I was sent to Principal the first time I did something like that while the other dude was repeatedly doing it to me unchecked?" Then my uncle explained to me: it was because I was complaining to my teacher that was trying to handle things the best her authority allowed, while he gone crying loud and dramatically directly to the Principal. Well, both of us got grounded in the end. But only one of us was bothered by it, and it wasn't me. Well... Perhaps just a bit... But the lesson stuck: had I gone directly to the Principal, dramatically crying, I would not had been bullied for so much time. Being the reason that turning this Forum into a circus would make that other places less worst, and so more acceptable. There're people that, unable to make their own place better, use their efforts to make other's worst so they would not feel bad by comparing them - and/or prevent people from leaving their place to come to the better one.
  2. As a matter of fact, probably two by now. Worst than the worst IRC channels I ever attended, and I had attended some pretty weird ones... Messages. People make friends here, and then log in to exchange private messages now and then. ----------- @Scarecrow71, in the same of your sanity I would recommend to go to this page: https://forum.kerbalspaceprogram.com/ignore/ And then add everybody that mentions it on that text box and then activate the Mention block (at very least). I had noticed that some Users don't have the "last visited" data in their profiles, perhaps it would be a good idea to ask a moderator to set it up for you, as I didn't found a setting to do that anywhere on my profile and settings page.
  3. If I would have 1USD every time some complains about someone leaving (or not), I would had paid my mortgage by now...
  4. Assuming we would still be allowed to mod the game, of course. But even without mods, the Community is, indeed, the soul of Kerbals. I had seen some pretty nice videos made on Console on Reddit!
  5. A lot of my planes did that to me.... https://www.instagram.com/colchrishadfield/reel/DH_Fd_vO1jQ/
  6. Because he wants whatever would be the benefits from attending a University at the same time he see all of that crap as a idiotic and artificial imposition aimed merely to prevent "people like them" from doing it. They look at the Boomers and the wealth they have and see it as the reason he's struggling, because if Boomers would not had been "hoarding" such wealth, the money would be flowing towards them and their life would be easier. C'mon, we were all teenagers once - and we all had our resentments toward the old guys by being constantly told "no" for most things we would like to do! (and it's probably the reason we are alive today ). But we had grew up and got over it. They don't. One possible way to explain this generational phenomena is Narcissism. Not saying that the newer generations are more Narcissistic than the previous ones - some studies I had heard about says the Narcissism as a Pathology have the same incidence nowadays than in the past, what's happening is that it's being easier to identify them nowadays due the better awareness we have - but is a fact that Narcissistic behaviours are more rewarding nowadays, so "normal people" are internalizing them as an acceptable social trait. And, so, "normal people" ends up behaving narcissistically because they weren't taught to know better. The consequences of this social ticking bomb on the future is, frankly, worrying. Wars had happened in the past as consequence of such generational grudge as this is easily exploitable politically.
  7. Was looking for KISS, and found this in the way. Excellent!
  8. Absolutely outstanding! https://github.com/net-lisias-ksp/UbioWeldContinuum/issues/5 I can't make any promises, I don't know even if this would be possible - but I will not forget the idea. It looks promising, at least, and may be the feature that would solve a lot of incompatibilities for good - the less modules I shove on the welded part, the lesser are the chances of some of them pick a fight with each other.
  9. NEWS FROM THE FRONT Release for the 2025-03 is online. https://archive.org/details/KSP-Forum-Preservation-Project Wiki is updated too. https://archive.org/details/KSP-WIKI-Preservation-Project
  10. Jesus, dude!!! Do you publish your craft files somewhere? I would like to give a peek on one of them!
  11. THIS. This is the reason we are clashing badly and getting exasperated with each other. We have fundamentally different visions about the role the Source Code have on modern Software, and I'm talking from a privileged position, because I had seen the whole evolution since the 80s. I was a strange kid, my friends were talking about computer games, I was reading about commercial and industrial automation and what Companies like Microsoft were doing about. I had installed and toyed with every single Spread Sheet ever launched for CP/M, MS-DOS and Windows since the 80s. And let me tell you, essentially nobody talks about SuperCalc and MultiPlan anymore. Not even about Lotus 1-2-3 or Quattro Pro (Borland really excelled on almost everything they did). Forget about Lotus Symphony. They are all dead bytes. Everybody and the kitchen's sink migrated to Microsoft Excel in the late 90's besides it being a dog-sheet , crashing now and then due badly coded COM Objects running on a half-baked OS called Windows 3.11 (that had one of the worst memory managers I ever had to deal with). Why? Because Microsoft wrote converters for every single damned Spreadsheet ever published over a silicon substrate integrated circuit ever soldered into a PCB and so ended up becoming the Common Language for Spreadsheets (that, and some other shady corporation practices, to tell you the true - interesting how some of them can be found on this very Scene lately...). No matter how good is your code - users don't care about code, they care about their data and how to use it. Me included - because I ditched Excel some years ago (besides it had become, really, one of the best written programs of all time - reading the History of the Team Excel inside the hell it was Microsoft in the 90s and 2000s is a hell of an interesting reading). I'm using LibreOffice, besides part of it still being written in Java and, so, using memory as it would be candies and being significantly slower than Excel on most workloads. Why? Because LibreOffice does everything I need it to do, and don't impose to me any restrictions I don't want to cope with, as Microsoft 365 is imposing nowadays. Heck, I can grab a Raspberry PI, install LibreOffice and open all my Cybervadis documents on it if something happen to all my home office infrastructure. And this worths more to me than any excellency in code that Excel can provide to me. Users playing games are the same. They are on the game (pun really intended) for the fun, not for the code. They just want their games to work properly - including savegames, that are essentially their own customized "Movie" that they are watching at the same time they are creating it. KSP¹ is absolutely magnificent on this matter: my savegames can be used on my MacOS desktop, on my Windows Notebook and on my Linux Steam Deck without reserves - I can literally close KSP on one rig, sync the savegames and keep playing from where I left no matter the device I'm using at the moment. I don't care if the game have the best and most efficient serialization code that is available today - in fact, KSP¹'s data (savegames et all) are pretty inefficient, but terribly tinkering friendly and the KSP¹ user base (or at least the ones that like toying with KSP) praises it a lot because it makes KSP¹ incredibly easy to tinker. And this is also a killer feature to me, I fully own my savegames and can tinker with it at will!!! Again, the code worth squat. The value is on providing users with the value they want, not to what the programmers considers excellency - today, Excel can be considered excellency on code and I had ditched it for years already for a not so excellent solution because the later fits my needs way better. Finally some argument worthing being discussed. How Cities Skyline owners handle closed source mods promoting the competition? How they are handling adversarial actors screwing their user base? How Cities Skyline 2 is doing nowadays? What happens when something change on Cities Skyline breaking mods, and an old closed source mod cease to work? https://steamcharts.com/cmp/949230,255710#All Interestingly, the curves are incredibly similar to KSP2's ones on steam, but - granted - the absolute numbers are way better. https://steamcharts.com/cmp/954850,220200#All But, being absolutely frank about, Cities Skylines 2 was a waste of money - had they just kept investing on the first installment, they would be earning way more money. In a way or another, it would be interesting to investigate how the Cities: Skylines moddding scene is doing this days, how many mods are open source, what would be the most used ones, etc. Would you fancy doing it for us? And this is where we clash badly. This thread is literally littered with arguments explaining ad nauseaum why Open Source helps to prevent copyright infringements and, yet, I need to replicate these arguments again and again because most contenders aren't here to discuss the idea, but to merely disprove the proposal following [pursuing] some personal agenda (not making any judgment of value about the agendas, they may be valid). Opening the Source is a game changer because everybody and the kitchen's sink will be able to legally read it and will be, potentially, a copyright enforcement agent by recognizing the code being used on adversarial 3rd parties. If you manage to have an engaging Community, that sees in you value and so make their best interest on defending your interests, they will help you fight adversarial actors because this is their best way to keep healthy the game they love playing. If they get most value from Copyright Infringers, heck, you are toasted because they will do the same, so, for your adversaries. With more people aware of the Source Code, better are the chances of any problematic code in your code being detected before you being in trouble. One example I gave (see here and here) is related to IBM and Zynga. Interesting bits: IBM first approached Zynga in 2014, but the at the time management failed to take proper action, and let things develop. TTWO bought Zynga in 2022. And it's probably the reason IBM jumped on Zynga's throat also in 2022 - because they know that now someone would have the money to foot the bill. Patents is another problem that encumbers Software, and Open Source is one of the possible (probably one of the best) ways to deal with it. And, let me tell you, Copyrights work like Patents and have similar side effects, being the reason I used the Zynga example on my argumentation. When you buy a Company, you acquire the bonus but also the onus. Every single obligation included. But... Let's play ball with your idea. Let's suppose you are right, and so Haveli won't have any obligation to me because I hadn't gave him any money. Well, it works both ways: this also means that I would only have obligations to TTWO, and so I won't need to respect any right Haveli currently have over the IP, right? After all, I had paid TTWO for the game, not Haveli. So this means that I could decompile the game, reuse the assets in paying closed source mods and even use mods as a vehicle for advertising the competition, because TTWO was essentially allowing people to do that since long time ago. Laws work both ways. If Haveli don't have any obligation to me, then I don't have any to them neither! But you had implied it when you suggest tactics used by companies that do that. https://www.scamwatch.gov.au/types-of-scams/jobs-and-employment-scams I'm bringing to the table the logical consequences of what you are saying [proposing]. This is the whole purpose of an argument. Things will be considerably more productive if you would dive in the subject being discussed, instead of getting defensive, thinking this is an attack to your persona. I'm fighting the ideas you are bringing to the table, not you.
  12. There're 371 votes on the poll above, and this thread have about 25 months already. Now go to Reddit and count how many likes a single Screen Shot gets. People wants their problems solved, they pay for solutions, not source code. You and me know how this can backfire horribly, but, still, Users do what Users do. It's up to us to cope with the situation. Nope. The "Movie" is the content: missions, Kerbals. music, lore, the savegames. Code is unimportant - what really matters for the user is the user's data, not the code that it runs to generate the data. Delete all the user's savegames and see for how long they will play the game. Of course they can make such a decision! We would not need to pledge for it if they would have no other choice! Its the very reason for the existence of this thread! As I said, you not reading this thread and are rebating only the points I'm making to counter-argue yours. This is leading to a circular arguing that not only is not helping to promote the cause I'm advocating, but will seriously hinder it by burying the proposal into a mountain of empty arguing full of unfunded opinions. Do you really want to debate about the matter? Read the posts I had published here - or you prefer me to copy and paste all of them again? I'm afraid you are the one being dogmatic about the matter - I had posted links and evidences and cases of success for 2 years on this thread - while I don't see you publishing anything other than your opinions, none of them with any kind of material to support them. You are consistently ignoring the most recent (and, by far, the one with the worst consequences) problem right now: blatant Copyright Infringement by 3rd parties, some of them making money with P.D.'s IP without any kind of compensation, as royalties. Now we have even closed source mods advertising the competition using their own game. What's next? Mods with Casino ads? The value of an IP is directly linked to the ability to defend it from adversarial 3rd parties. How they intend to sell DLCs if their users are using the money to buy 3rd parties addons? Why allow them to advertise the competition inside their own game? Why let 3rd parties to use their IP to prototype features that will be, so, sold to their users by the competition? How much worths a Company where everybody make money at their expenses? Would you buy shares from such a Company? I won't. Now consider the options: Do nothing. Play havoc over the scene, suing everybody so their shareholders (or funders) believe they got back the control of the IP. Open the Source of the KSP¹, allowing anyone to code the same add'ons, detecting and fixing fixes to be used on the next product and leveraging the playfield by allowing the users to get the add'ons they want and modders to do their mods without coping with shady practices that can bite their arses badly later on a Court of Law. The option 1 is obvious what's happening now, I think. Where this is going? KSP2 is being developed? There's someone trying to talk to Lego so they can finish and publish that game they were developing with them? Is the user base expanding? Their users are buying their DLCs or are using the money to fund copyright infringers? The option 2 works. It's exactly what Nintendo does, by the way, and Nintendo is hardly a looser in the Game Business. Problem: there will be a nasty backslash from the Scene, the same one that kept KSP¹ afloat for so much time. Losing this audience will impact negatively the rest of the userbase, because essentially people are here to play mods most of the time. But, at least, on the long run they will have a better grasp on protecting their IP and, perhaps, manage to find a buyer to keep it going (as it's improbable that the Franchise would recover while they are on the helm, due the backslash I mentioned - they are not Nintendo, they can't do what Nintendoes and walk without consequences). Option 3 is my proposal. KSP¹ is a finished product, it's essentially running to its EoL by now. There's no one available to fix the current bugs and protected the Source Code from bit rotting (did you noticed the problems Windows 11 users are getting?) There's no further development in the near future to keep the Franchise in evidence, there's nothing happening at all promoting KSP. There will be no KSP 2.x/3/whatever before the competition (the ones that are using their assets to promote theirs, by the way) hits the market - a situation in which they will surely see their userbase shrinking even more, be due the new game taking users from them, be because modders will abandon the Scene for doing something else, in a nasty self feeding cycle that will render a new installment of the Franchise yet more unlikely. There're other options? Probably - but I'm not seeing any alternatives with good endings that would not start with Option 2 or 3. And I think I don't need to explain why I hugely prefer 3. Now it's your turn. Please give us your rationale for your arguments. Give examples, use cases, anything. The ball is in your park now. Make your case for us. I think that most of this Community already did that, and for years already. I agree that the new owners are... well... New on this scene, so they just didn't lived the whole process. But, still, they are the ones in need to catch up, no? We have 25 months of discussion on this very thread, an very rich (most of the time ) source for arguments (cons and pros). I myself had already discussed about possible drawbacks - but that was way before the current drama about Copyrights - this changed everything. Everybody is more than welcome to read them and to quote old posts to reignite a new debate about the subjects. The community want bugs fixed, and I don't think it is willing to foot more money just to get whatever they already had bought working right (what it was expected to happen on the moment of the purchase). You see, I think that you really lost the point here: this isn't a Community of Game Developers looking for a job, neither professional game developers willing to invest time and money in a new entrepreneurship. Neither a bunch of masochists willing to work for free - what I doubt would cope well with the DoC at first place. This is a Community of KSP enthusiasts that for years helped to debug problems and fix bugs at the same time added some content, made by amateurs on their free, spare time. Modding is made by the Community for the Community. I really don't think it will be a good idea to try to sell us the privilege of doing free work for them, because if this is where this is going to go, I'm afraid they are going to have a hell of a Reality Check: we are paying customers that like to use our free time modding games, no cheap/free workforce at their disposition to do their work, what to say about paying for doing their work? If anyone from Haveli is reading this thread, it's with an open heart that I strongly advise: don't go trough this venue, it will end in tears. Context. You are lacking context. This poll mas made in 2023, on a time that P.D. was known to publish games like Outer Worlds, a very tongue-in-cheek humor anti-corporation game...
  13. An April Fool's April Fools! A Meta April Fools!
  14. The EULA explicitly forbade reverse engineering and accessing private data, and the law explicit forbids decompiling and changing in memory bytecodes. Some people around here, since August 2024, lost any protections they had under any possible law they could think no matter where they live - again, Berne Convention. And it's simple like that. You are still deluded on a dead-end argument about the source code being the reason people buy games. Really, it's a moot point. People don't care about Source Code, no matter what your codewarrior friends says. Source Code is a medium, a way to deliver content - and, as such, it's extremely important. But, still, it's not the reason people buy Games. People buy games for the content, and this is not going to be open sourced. We buy TV sets to watch Movies, we don't buy Movies because we want to use TVs. KSP¹ source code is pretty old, outdated and unfortunately bit rotting, and right now there's absolutely no way for any KSP 2.x to be published without the competition getting on market first. The very best chance P.D. have now is to bet on the KSP¹ Modding Scene as a way to keep the Franchise relevant and be able to uphold the increasing competition with the product they are selling now. There's no next product if the current one dies first. I will say it again: THERE'S NO NEXT PRODUCT IF THE CURRENT ONE DIES FIRST. WHAT-THA-HELL???? o.O May I politely ask to avoid this specific subject again? With all the information being leaked lately, you are dangerously flirting with spin-doctoring. There's absolutely no way TTWO would not be involved on the decision making of a 100M USD game. At very, very, very least, they hired the P.D. staff that promoted the mess, so they are still the ultimate responsibles for the tragedy. IT'S NOT WORKING. People are happy with the features they have, or the ones that modders are adding to the game. What people want is a bug-free gaming experience, and this is exactly what KSP¹ is consistently failing since the Unity 2017 migration. The path to KSP 1.12.5 is littered of corpses, and no one is really cleaning them. KSP¹ have a terrible case of code-rottentitis, and the current medicine being applied is not only disapproved by FDA, but also currently criminalized. And I'm kindly ignoring the collateral effects. What just not going to fly if people that made KSP¹ what it still is (besides somewhat battered) leaves the scene. You are still thinking that KSP¹ Source Code is an asset. Right now, it's a liability, with this Scene dangerously flirting on becoming a Warez subculture. Even if you would be right about this Source Code being still valuable, such value had just evaporated by the current Copyright Infringing practices that is the norm today. What value have something that any rogue party can use to make money for themself, disregarding the Law, Licences and even Ethics? As a matter of fact, releasing it as Open Source will probably recover some of the value currently being lost by rogue 3rd parties. At very least, it will allow non rogue 3rd parties to play the same game, leveraging the field into a more P.D. friendly one. Sometimes I fear you are just not listening/reading what is being told to you. This Scene, right now, is at large incurring in blatant Copyright Infringement - we are not dealing dealing with an EULA Infringement anymore. Our problem right now are the Penal Code and Courts of Law. What kind of damage do you think it will happen if all the current mods that relies on in memory bytecode changes are just took down? It's a matter of time until the current hosting services will have their reputation tampered by association with to Infringements practices, including GitHub and GitLab. Again, we are risking living Naspter all over again. And exactly how do you think this will affect the Franchise? Even if you would be right (and you aren't) releasing the Source Code as Open Source is now a matter of survival, this Scene needs legal access the Source Code to prevent the whole scene from being criminalized by the (now) rampant Copyright Infringements. If the Source Code is legally available, them its respective binaries are also a Open Source derivative, and we get rid of the problem that currently the code decompiling and in memory bytecode changes are bringing to this Scene. I will say it again: THERE'S NO NEXT PRODUCT IF THE CURRENT ONE DIES FIRST. And what keeps KSP¹ alive is the people gathered together on this Community - people that will leave if they fear a Witch Hunt like the Napster one. TTWO indulged P.D. into trapping themselves on a corner with a ticking bomb in their hands, one that they built themselves. The current P.D. owners weren't part of that problem, but inherited it and now are the ones that need to disarm the bomb - or just let it explode and deal with the splash damage, I don't know what they intend to do with the Franchise to be frank about.
  15. Today is April Fools. (hundreds of undesired Easter Eggs popping in your screens over the World!)
  16. From that 1000 parts, how many of them are Procedural? Perhaps some optimization while building the thing can help. Wondering if it would be possible to extract a mesh from Unity's Memory and export it as a MU file, "degenerating" the procedural part into a stock one. That would allow the Welding Tool to work with them... Not sure if it's feasible, or even possible, but right now is the solution I guessing could work with the Welding Tool.
  17. But only the Assets have real value. The Source Code doesn't worth that much at this point (if at all)- had you forgot that anyone not caring about copyright infringements already have access to it? The Genie is out of the bottle, KSP¹ source code is already in the wild to anyone that don't care about legalities. Where is the worth of such code if no one is defending it? I'm proposing that legally releasing KSP¹ to anyone willing to toy with it will give to the current IP owner way more value that allowing only the copyright infringers to do it. There're many technically skilled people that would love to dig this code and hunt bugs, but are not going to do it as very few people wants to cope with a Warez subculture (what do you think it would happen to a NASA engineer if they are caught in copyright infringement?) - that it's what one need to do right now to access the Source Code by illegal (since August 2024, when Bungie won the lawsuit I mention ad nauseaum) practices. Please note this is not a moral stand, but a legal one. Copyrights are serious business, and anyone ignoring the laws are jeopardizing the modding Scene. You completely missed the point. Why Doom Eternal is selling nowdays? Due some fantastic and marvelous Source Code that only they are capable to write? Nonsense. People are buying and playing Doom Eternal because the Doom Franchise have a hell of an appeal. And one of the reasons this Franchise survived very well the decades is because people just don't stop making free advertisings by porting Doom to anything that have a screen, no matter the size. Guess what else have a hell of an appeal? Half Life. Did you now that VALVe recently released the Team Fortress 2 source code on the Source Engine Dev Kit? Expect the TF2 Community to hunt down all that pesky bugs and security flaws, and this is probably the reason the TF2 skyrocketed to 250K concurrent players when the announce was made in 2023 And since TF2's source code was already (and illegally) leaked in 2016, what VALVe lost with the move? KSP¹ and even KSP2 'source code' is already "leaked". What P.D. have to loose by legally releasing the Source Code, since it's already "leaked"? Why allowing people to legally read the Source Code would devaluate the Franchise, while allowing copyright infringers to do it would not? What suggests they should consider exploring new possibilities for whatever they have in hands now. It's clear for me that if they keep doing things the way TTWO did, they will get the same results. It's time to reevaluate some positions and talk to different people. Yes, "security" is the key factor. Even by Haveli being benevolent nowadays, they can decide to jump ship and offload the IP to someone else that my decide not to be. When money starts to walk, usually bullets start to fly.
  18. AFAIK Procedural Parts just don't know how to play together themselves, they are intended to be used on a single part. UbioWeld can only weld parts that we "already ready to be use" or "premade" when you draw them from the Part's Menu. Anything that reconfigures itself at runtime just can't be touched by it. Even using variants can be problematic. And, frankly, if you have Procedural Parts in your menu, why bother with UbioWeld? The very reason for Procedural Parts is to avoid the need of tools like this...
  19. You couldn't be more wrong. Right NOW we are in the situation you describe, and anyone telling you otherwise is misinformed at best, and I will decline to further comment at worst. It's exactly the other way around. To keep the KSP¹ Modding Scene secure, people would need to have access to the KSP¹ source code - otherwise only copyright infringers would be able to keep the modding scene ongoing - and this is as hairy as it can be. If only more people that lived the RIAA drama could step ahead and help educating the youngers about that era. Why? Who would benefit from this, besides the copyright infringers? The code doesn't worth squat. It's outdated, with a serious case of bit rotting. The IP is where the real value of the thing is. No one will be able to publish a "new KSP¹" with the source code, at least legally. And we are already on the illegal status around here, the Franchise is already being undervalued because everybody and the kitchen's sink is being able to use their IP to earn money or promote alternate products without paying them a dime! What you fail to understand is that we are already on the worst possible situation, where copyright infringers can do whatever they want and the only ones with their hands tied are the ones not willing to dive on a Warez kind of a Scene. See what happened with Doom: had Doom III had any problems by Doom I and II source code been published? Had Quake Arena failed because Quake 1 to 3 source code were published? In a very permissive license, by the way? Did you know that Tomb Raider is being re-release in Physical Media again? And that the Publisher had hired he dude that created and maintained Open Lara? Your argument, unfortunately, lacks Real Life™ evidences, while mine have plenty. ---- POST EDIT --- See KSP2: where it's the value, on the crappy source code, or on the Soundtrack? The sound effects? The tutorials? You can rip the code from the product, write new code and it will be KSP2 but working fine this time. You remove the Kerbals, the sounds, visuals, music and tutorials, what you get? Do you see what I mean now? THIS is where the value of a Franchise is. Code is the glue that keeps everything working together. It's a very important part of the game, but people don't buy games due the glue, they buy games due the IP. A bad code will screw your product after the sale, but a bad IP will prevent the sale to happen at first place, rendering the code useless no matter how good it is. Damn, DOOM I is on par with KSP on concurrent players on Steam right now, and last week had a peek at least twice the size! https://steamcharts.com/cmp/379720,220200#3m And it's a franchise with 3 times the age! Do you think releasing the original Doom source code damaged it?
  20. How is your Kerbals reusability rate?
  21. Forum's license is being renewed regularly, no changes detected since Haveli bought PD. There's no sureness on Internet. EVERYTHING can go kaput at any moment, by any reason. Orkut, eGroups (later Yahoo Groups, and then discontinued), Google+, you name it. In a way or another, the less unsureness we can get right now is still this Forum. Keeping a Forum costs money and man-power, how much money and time one would he willing to foot to fund an alternate Forum like this? Not to mention that the posts are copyrighted, so one would need to secure authorization from all Posters before attempting a data migration. Just not going to happen. So any alternative right now is moot, already dead on arrival. A Forum without content is useless, and the content is here and nowhere else.
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