-
Posts
7,358 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Lisias
-
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
That kid is daughter of Larry Elisson (Oracle), the only dude in Earth that makes Bill Gates look as a nice guy. I'm not surprised. In fact, It's a plain miracle Annapurna Interactive lasted for so long! -
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
Burt Reynolds and Scarlett Johansson perhaps? I think KSA has a uphill battle ahead. IMHO they best chance of success is KSP2 just dying, not only as a videogame, but as IP. Anyone managing to get a tiny success on a side rig, like a cartoon or even a B Movie intended to broadcasted on Hallmark on a Sunday's afternoon will took a lot of audience from them. Most people are betting on KSA because they think KSP is dead, and not because KSA is going to be great (or not). Any sign of KSP getting back to life will shake (or shackle) things around here. (I like "my" Kerbals a lot) -
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
Different objectives, different mindsets. TTWO wants the most revenue possible on the lest effort feasible. It's the reason they are betting everything on GTA IV, and ditched P.D. Indie games are a hell of a work, a lot of risk e comparatively low RoI. On the other hand... Apollo Global bought Yahoo some time ago and... Yahoo is still online. It's a different mindset - they reduce their risk by buying popular/famous trademarks in trouble, sanitize them and them make a profit from the thing on the long run. They call themselves "Apollo Global Management" for a reason - they don't make neither create anything, they buy who does and then manage them. And as any reasonably competent Manager knows, it's safer to own 100 companies giving you 1M USD revenue each in average than relying on a single company giving you 100M USD. Your chances of survival on the long run dwindle a lot on the later. Apollo Global will outlive TTWO, make no mistake about. Management. Of lack off... It's exactly the other way around. How many popular characters do you know had flown into space? I know two, Snoopy and the other, what could be? Mickey Mouse? These dudes don't buy anything at their peak. They make money doing exactly the inverse. If whatever they bought managed to get back half of the popularity/profitability it had at its peak, it's already a huge RoI. Heck, KSP is still strong on China. If they just do a good facelift on KSP 1.12 fixing the bugs (without creating worst ones) and sell it only on China, it's already a huge market with very good chances of profitability. You are still thinking as a Game Studio professional. Get over this mindset, we are talking about money and long run investments now. They don't care about making the last possible nickel of a single source of revenue, they aim to make the best on average, leveraging their size to minimize risks and maximizes gains. They don't dig for gold, they sell shovels. -
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
They don't care. At all. They care about the money, how the money will flow is Haveli's problem - it's the reason they buy companies instead of doing things themselves. If they decide to offload the KSP IP, they will do for the best offer and if the offer is not good enough, they are big enough to just sit over it or try something different leveraging the popularity of the franchise. We are not talking about a Indie Game Studio anymore. We are talking about some dudes that offered 11B USD to buy Paramount. These guys have money and means to do a whole new movie franchise about Kerbals and hire Keanu Reeves as Jebediah and Sandra Bullock as Valentina if they find it may worth the shot. Heck, they can hire the whole Ghostbusters Afterlife crew as support characters for KSC. Forget about just games, this is a whole new level of Entertainment/Entrepreneurship. They can just build a fscking Cassino in Las Vegas about Kerbals if someone there thinks this will give them more money than releasing a game. Heck, they can build KSC in full scale and make it a water park if they want. So if they decide to offload the IP, it's because they could not find a way to make any money from it - and if they didn't found a way to make money from it, this is a serious red flag to anyone willing to try their luck... Rocketwerks have about a 8.1M USD/year in revenue. Gross revenue, don't have the slightest idea about net profit. Oukey, Haveli itself have about 11M USD/year in revenue, so the companies are more or less similar in size. But Haveli is part of a conglomerate that worth about 100B USD themselves and control assets summing up t 650 BILLION DOLLARS. We are talking about 1.52 Elon Musks here. And this new "Haveli Games" will have access to all that assets if they prove the IP worth a shot. Right now, I don't think they will even answer RW's calls - they have a lot of homework to do before even considering offloading something. -
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
On the bright side, no Pachinkos. But on the other hand, Apollo Global owns some investments in Las Vegas... -
Yep, I got one yesterday too. Apparently, some not exactly friendly 3rd parties are catching up with Forum's new bandwidth. Overall, however, things are still very positive, look: This is the event map for the last week of the December (less colored points is better, none is optimal!) And this is the one for the first week of January (essentially, until yesterday): See how they are slowly coming back to hammer Forum? On a side note, yesterday my site was hammered by one of these <piiiii>. I wonder if they are the same ones hammering Forum.
-
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
AFAIK, the company name is Whanau Interests LLC, being also known as Haveli Investments, LP. LP means Limited Partnership, while LLC means Limited Liability Company. These are two conflicting business structures, so it's time to someone wiser step up and explain the mess. At least on my country, you can't be a LTDA and also a S.A. (the more or less equivants to LP and LLC respectively). In a way or another, Haveli also bought a Mobile Game Studio called Candivore (from Israel, apparently) last year, and in the previous year, bought a fraction from a Canadian Game Studio called Behaviour Interactive (between many games, Dante's Inferno for PSP - I played this one). —— Hack, Hack, Slice and Hack again — — Humm… I think I found the answer. In 2022, Whanau received a 500M USD funding from Apollo Global Management Inc, while Haveli Investments LP was funded on 2022. So they probably took the funds to delist Whanau from Stock Exchange after buying all the stock. Apollo Global Management Inc are headquartered in New York and they are the current owner of Yahoo (I will decline to further comment). These guys are monstrously huge, controlling about 600B USD. They make Tencent look as a tinny little kitten. Money will not be a problem for these guys (ex-Annapurna devs), but it will not come easily neither. No one keep control of 600B USD in assets by being nice. -
Official API Documentation KSP 1.12.0
Lisias replied to JPLRepo's topic in KSP1 C# Plugin Development Help and Support
They didn't updated the docs for 1.12.5, the 1.12.4 is still the last one. I have the XML and HTML zip packages here somewhere, I will dig them from my backups and publish them somewhere. The PartTools are also important to preserve. I have them on the same backup, IIRC. -
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
I stand corrected, just checked : the guys that made the game were the thatgamecompany, and they are currently working on Sky Children of the Light. Oh well, at least I found their new game and I'm installing the EA to see what I get. -
How To Make A Plane That Transforms Into A Car, A Helicopter, A Boat, A Rocket, A Truck, A Rover, A Space Station, A Space Shuttle, A 2011 Volkswagen Bettle, A Police Car And A Submarine Using Breaking Ground Expansion In KSP?
Lisias replied to Bernado's topic in KSP1 Gameplay Questions and Tutorials
Just install it, and the thing scramble to reinforce the joints it finds. It's where /Next does a better job, IMHO, as the new algorithm avoids redoing the joints all the time, but only when the craft changes - it really improves performance. -
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
Lisias replied to PDCWolf's topic in KSP2 Discussion
At least some good news. These guys did some really impressive work in the past, I still play Journey every Xmas. -
Steamboat Willie's Space Program, with Popeye and Tintin DLC! Pachinkos!! (Konami did that with Metal Gear Solid...) You may want to follow this thread: On a personal note, things are not bright, but not that bleak. Yet. There're changes happening in the DNS, suggesting someone is reworking the site's infrastructure. Forum's Software License was renewed for 6 months in September suggesting that the previous owner prevented the License to expire before the new owner takes control of everything. there're unverified, but credible, reports of that renewal extending to 12 months.(nope...) There are changes happening (most of the time, for the better) on all sites directly related to KSP All if this suggests that the new owner is working on securing ownership on the thing, besides facing some mishaps in the process. There's a good chance that the download problem is exactly that: migration of needed support infrastructure. Of course, some communication would not hurt...
-
My site is being hammered by two IPs in the last two days, about 45K hits per day. Heck, all my domains usually gets about 8K per day, and these two <insert your favorite non forum compliant expletive here> are hammering me 45K times a day: count | IP 44618 47.76.209.138 45073 47.76.99.127 Both having the following WHOIS Lookup: NetRange: 47.74.0.0 - 47.87.255.255 CIDR: 47.76.0.0/14, 47.74.0.0/15, 47.80.0.0/13 NetName: AL-3 NetHandle: NET-47-74-0-0-1 Parent: NET47 (NET-47-0-0-0-0) NetType: Direct Allocation OriginAS: Organization: Alibaba Cloud LLC (AL-3) RegDate: 2016-03-17 Updated: 2017-04-26 Ref: https://rdap.arin.net/registry/ip/47.74.0.0 OrgName: Alibaba Cloud LLC OrgId: AL-3 Address: 400 S El Camino Real, Suite 400 City: San Mateo StateProv: CA PostalCode: 94402 Country: US RegDate: 2010-10-29 Updated: 2024-11-25 Comment: 1.For AliCloud IPR Infringement and Abuse Claim, please use below link with browser to report: https://intl.aliyun.com/report There're more than 300 with a similar behaviour, but 99% of them hitting me only once - probably a botnet, but some of these may be legit users. In a way or another, the temptation for just blanket ban the whole net is not a minor one, but for while I will try to do punctual damage control. Heck.
-
For Questions That Don't Merit Their Own Thread
Lisias replied to Skyler4856's topic in Science & Spaceflight
As a matter of fact, I just discovered that nope, we can't detect this hypothetical modulation on Gravitational Waves (of course, if this thing will ever exist). Yet. However, there's a theoretical phenomena called Gravitational Wave Memory and Scientists are going to research if this thingy really exists. TL;DR: when a GW propagates into spacetime, every matter it traverses changes the spacetime a tiny little bit in a way that could allow someone to infer when and where this happened (since the name "Memory"). Such "memory prints" would be extremely small, smaller than an atom, but it may be possible to detect them (if they exist) using an experiment to be launched in 2035, the LISA. If this GWM thingy exists, and can be detected (some speculations suggest that some could be detected using current technology, by the way), then it would be possible to detect modulations on it too. Interesting though. More on this video: -
Good catch! I completely forgot to monitor that! Until the moment, it's only a change of nameservers. The domain wasn't transfered yet! https://whoisfreaks.com/tools/whois/history/lookup/forum.kerbalspaceprogram.com
-
How To Make A Plane That Transforms Into A Car, A Helicopter, A Boat, A Rocket, A Truck, A Rover, A Space Station, A Space Shuttle, A 2011 Volkswagen Bettle, A Police Car And A Submarine Using Breaking Ground Expansion In KSP?
Lisias replied to Bernado's topic in KSP1 Gameplay Questions and Tutorials
I remember this... humm.... divergence of opinions about /Next and Continued, and as someone that had looked closely the code for both, I can tell you that at least at that time, you would be hugely better served by using /Next. Hugely optimized, and handling special use cases for both Breaking Ground as well Infernal Robotics /Next - talking about Infernal, it can be a better choice for what OP is willing to do, by the way!! I don't remember where are the posts, but I found my videos on the subject. There was also a recent discussion about this subject here on Forum: Rigid will make your craft break more because the extra tension that happens when you start and stop moving things - specially if you activate same vessel interaction. AutoStrut to Heaviest is dangerous all the time, not only to BG Robotics. Usually the Heaviest Part of the craft at a given moment is a Fuel Tank, and as you consume fuel, something else became the Heaviest Part, and when this happens the physics engine runs to recalculate things and by then, you will have huge wobbling in your craft that as propagate (and resonate with other parts' wobbling), will end up overwhelming some joint and from that point, things get very entertaining. And there's also Dock Rotate (this one was (ab)used to create some "robotical" contraptions). -
Apollo Programme, as it was broadcasted in the 60s and 80s.
-
You have the right to make backups of your software, and you have the right to pay a 3rd party to keep such backups for you (otherwise online backup services would be illegal). The problem is how you can prove you own the software- without such proof, such online backups would be plain piracy. If you had bought KSP directly from Squad or Private Division, do you have how to prove you did? ---- POST EDIT ---- In time, I found this page: https://www.kerbalspaceprogram.com/instructions Had anyone tried emailing [email protected] ? Long shot, but it may work...
-
For Questions That Don't Merit Their Own Thread
Lisias replied to Skyler4856's topic in Science & Spaceflight
You, surely, never tasted Brazilian Feijoada. Jesus Christ... I gogglo'ed this just for the LULz and ended up finding... Something... (emphasis are mine) ==== EDIT ==== It was a SEO SCAM, I downloaded the damned PDF and there's nothing remotely near that. -
How To Make A Plane That Transforms Into A Car, A Helicopter, A Boat, A Rocket, A Truck, A Rover, A Space Station, A Space Shuttle, A 2011 Volkswagen Bettle, A Police Car And A Submarine Using Breaking Ground Expansion In KSP?
Lisias replied to Bernado's topic in KSP1 Gameplay Questions and Tutorials
Unavoidable, obligatory (and honorable) mention: -
There's nothing fishy on your KSP.log (other than Parallax complaining about not being known to work on that KSP version - what AFAIK is harmless and should be an Warning). But it ends trying to load a @thumbs: [LOG 13:56:31.758] Load(Texture): Squad/Parts/@thumbs/mk2FuselageShortLiquid_icon And this solves the problem - KSP has a bug that if a thumbs fails to load, it relentlessly halts and catches fire, and the solution could not be more simple: search & destroy every @thumbs directory you find in your KSP and let it redo them from scratch. This happens a lot on SSD users, but HDD users also have them now and then - this is a problem that happens by harshly shutting down the process, not allowing it to flush the caches and closing the files, and so these files gets corrupted. It also happens when you shutdown the whole machine on the same conditions (like a Blue Screen of Death), but on SSDs this is terrible because a whole flash macrocell on the SDD can get corrupted, and with the size of these macrocells, lots of files can get corrupted in the process. It's the reason we have to verify the game integrity all the time when running games on SSD, since Windows crashes a lot. Now... This is only one of the problems - why your KSP crashed at fist place is the real cause of your troubles, and this I can only try to diagnose when you send a KSP.log (and probably a Player.log) from when the event happens. Problem: depending on how the crash happens, the problem I described about kicks in and KSP.log and Player.log may (but, hopefully, not all the time) gets corrupted the same... Anyway, for while this is what I can do for you. Do a Integrity Check if you downloaded the game from Steam - if not, perhaps should be a good idea to reinstall everything from scratch to be sure all files are pristine. But since this is a hell of a work, it may be a better idea waiting for the problem happening again. Good luck!
-
For Questions That Don't Merit Their Own Thread
Lisias replied to Skyler4856's topic in Science & Spaceflight
This probably meant to space-faring what the latrine meant to civilization! "A small fart for a man, a huge..." uh... Never mind. -
For Questions That Don't Merit Their Own Thread
Lisias replied to Skyler4856's topic in Science & Spaceflight
Unlikely that we will ever see that happening, except on the End of the World. While the combatants have hope of seeing Tomorrow, they will want to occupy the Land. I really hate to say this way, but it's true: Yep. Something that people easily forget: technology is easily leveraged. The really hard part of technological advance is separating dead ends of plausible designs, and from the later, the economically viable ones. Once you see your enemy accomplishing something, you know that it's possible and by then all you need to do is to accomplish it too - ok, not that simple, but in essence, it's how these things work. Once both sides manage to leverage their technologies, you will have a stalemate - and then you will send your Marines (and later, the Infantry) so they find a breach and exploit it. And since we are here... Gherman Titov was the first Human to eat, sleep and get sick on space. Great, but... The most important invention that allowed Civilization to happen wasn't food, beds or vomit bags. It was the latrine - without the latrine, we would never have a village growing big enough to became a city, and so we would not never had so many people living on the same place in order to trigger the developments that culminated on the first known Civilization, Mesopotamia. So, the logical question about space is: who was the first Human to fart in space? And to make the number two without using diapers?