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KSP2 Release Notes
Everything posted by Lisias
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But was in development way before that, exactly when you need programmers the most - this thing wasn't coded in 6 months.
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I did a test on a page of mine there, and it appears to be working. Are you logged? Perhaps your login had expired and you didn't noticed.
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It's working for me right now, and my logs says that wiki is working (for me at least) in the last 4 hours (didn't bored to check further). However, the response times are not great, some pages took 30 seconds to load, average being between 3 and 7 seconds. SpaceDock also had an event today, don't have a clue if it's related or not.
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In Europe, it is. It's the reason I said before that a class auction may be possible on EU. Agreed. That said, a nerved was touched here: I have a very harsh antipathy (the word we use in PT-BR is "Ojeriza") to anything remotely resembling a fallacy - even from myself (what, when happens, I guarantee you is involuntary). Since I'm pretty sure that a good part of your counter-arguing was based on my initial statement "the key selling point" (emphasis on "the"), I'm on the faulty party on this specific subject. Plain saying "apologies" is cheap. So the very least I could do is to scrutinize my arguments the very same way I do on yours. I had said that Steam would not unilaterally delist a game without some very persuasive external... "persuasion". I was wondering how I would further ground my thesis. And then I found this: https://delistedgames.com/all-delisted-steam-games/ I'm planning to play KSP for the rest of the day, and given that I have some concurrent missions, I have a lot of time between one check point and another, and I will use it to check all the games mentioned on that link. At this moment, I just finished the "A" section (only Steam is being analyzed, of course). I found 3 entries not delisted by the Publisher/Developer: "A" https://delistedgames.com/abstractism/ By (ab)using the user's machine to mining cryptocurrency. It's a legal problem, Steam had to delist it or risk facing legal consequences by being accomplice https://delistedgames.com/aery/ Apparently by abusing Steamworks or Steam ToS. But the game was relisted after, so it's not really known. https://delistedgames.com/art-of-stealth/ By malpractice of steam resources (like creating numerous accounts and rigging reviews). This is plain fraud, it's also a legal issue nowadays. Granted, it was not in 2017 "B" https://delistedgames.com/bolsomito/ By order of Brazil's Justice "C" https://delistedgames.com/cold-dreams/ By malpractice of steam resources (like creating numerous accounts and rigging reviews). This is plain fraud, it's also a legal issue nowadays. Granted, it was not in 2017 https://delistedgames.com/corporate-lifestyle-simulator/ By malpractice of steam resources I will not nominate them here, but this would render some serious litigation at least on my country. "D" https://delistedgames.com/dagestan-technology-titles/ A lot of the titles from this publisher were delisted due "abusing some Steamworks tools", but were most were relisted later. Almost surely they were delisted by mistake. https://delistedgames.com/death-gasp/ apparently delisted due "on abuse of Steamworks tools or Steam’s terms of use" like the previous entry, but it wasn't relisted back. https://delistedgames.com/demons-age/ took down on a DMCA claim. https://delistedgames.com/devotion/ The game’s removal was allegedly caused by a jab <removed due political issues> https://delistedgames.com/digital-homicide-studios/ Literally expelled due requesting a subpoena against a hundred steam users. “Valve has stopped doing business with Digital Homicide for being hostile to Steam customers” I surely siding with VALVe on this one. https://delistedgames.com/digital-mistake-titles/ All titles from this publisher were delisted due "abusing some Steamworks tools" https://delistedgames.com/domina/ By malpractice of steam resources I will not nominate them here, but this would render some serious litigation at least on my country. https://delistedgames.com/drunken-ape-titles/ All titles from this publisher were delisted due "abusing some Steamworks tools" "M" https://delistedgames.com/manic-mind-game-lab-titles/ "abusing Steam’s terms of use for several years and his titles were allegedly made from unlicensed or otherwise illicit assets, featured licensed music, or contained lewd content." "P" https://delistedgames.com/paranautical-activity/ Developer tweeted a death threaten against Gabe Newel due something related to Steam https://delistedgames.com/platformica/ By malpractice of steam resources (like creating numerous accounts and rigging reviews). This is plain fraud, it's also a legal issue nowadays. Granted, it was not in 2017 "R" https://delistedgames.com/retro-tanks/ "abuse of Steamworks tools or Steam’s terms of use" "S" https://delistedgames.com/sharf/ By malpractice of steam resources (like creating numerous accounts and rigging reviews). This is plain fraud, it's also a legal issue nowadays. Granted, it was not in 2017 https://delistedgames.com/siberian-digital-titles/ "abuse of Steamworks tools" https://delistedgames.com/silicon-rising/ "Apparently removed by Valve, the studio has reportedly been working to get the game relisted since it was taken down" Steam Discussion for the game suggests they got a better deal with Oculus. "T" https://delistedgames.com/tax-heaven-3000/ Removed preemptively by VALVe under fears of privacy invasion. This one looks pretty arbitrary, indeed. https://delistedgames.com/the-outbound-ghost/ Removed by VALVe “since there is an ongoing legal dispute over The Outbound Ghost, we’ve taken the store page off of Steam for the time being”. https://delistedgames.com/the-wall/ Apparently removed due censorship. Unclear if removed by VALVe or by the publisher. "U" https://delistedgames.com/unreal-gaming-titles/ "violation of the store’s rules” Some titles apparently were removed by Steam due the publisher/developer closing accounts or ceasing to exist, but there's no confirmation. These titles were not listed above, I'm only listing the titles that were delisted by VALVe for sure. That page lists 892 delisted games, where: WiP WiP WiP I'm currently consolidating the data....
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Yes, they have the right to buy an unethical (from your point of view) product; no one have the right to buy illegal products; and that's all. There's a huge difference between being unethical and illegal. Emphasis are mine. And I will (re)emphasize: by law, and not by your (neither mine) sense of ethics. People have the right to like and buy crappy games. Me included (and, in fact, I had bought some and liked some of them, besides being crappy). Common sense. Your user base is not made of a homogeneous mass of people that like exactly the same thing. Your user base is made of completely different people, with sometimes antagonistic and/or plain mutually exclusive goals and desires, and you want money from all of them. You alienate 5% of your user base now, you lose 5% of your revenue. How many years did your company need to increase their net profit by 5%? Once your competition catches up on things that every user wants, you need to capitalize on the things your competition can't provide them, what invariably will mean pleasing many of your minorities - otherwise you will be dragged into a race to the bottom (i.e., you will have to rely only on price as persuasion device). Product Management 101 (again): you need to manage the expectations (and avoid the rejections) of 100% of your user base if you want money from 100% of the user base. If you have no choice but to wave some of them, you need to carefully measure the consequences on the long run to see if it will worth any gain you would have on the short one. THIS IS EXACTLY HOW IT WORKS. Check the current game industry and tell me who are surviving, who are dying, and what they did to end where they ended. I do not need to be "better", there's a reason we pay professional statisticians on a Company. All I need are skills to use the knowledge I have to do minimally viable estimations about the reality to be able to filter out what's possible and what's plain impossible, and then I hire a professional statistician to double check and properly ground anything that I don't rule out as obviously impossible. Project Management 101: you don't make the data you use for taking decisions, you hire competent people to provide such data to you - while doing good enough estimations in the mean time. I will decline to comment anything about any perceivable skills of yours. Dude, anyone carrying a gun have the "authority" to shoot anyone in the streets. What they don't have is the RIGHT to do such. Authority is not the same as Right. Having power is not the same as being rightful. Do know the term "Authoritarian Rulers"? Yes, Steam have the "authority" to do whatever they want on their Store. But they can't wave the consequences. The only, the very single example you gave in which they, indeed, forced their hand over a game developer plain screams censorship and authoritarianism. "no one may be forced to do anything not provided for by law". You find a law forbidding bad games from being published, and I will reevaluate my position. Until there, I will scream censorship and authoritarianism on anything that smells like - as the proposal under discussion. No. A key selling point is something being openly and clearly used to attract customers to your shop/product. It's blatantly clear that modding was a selling key point to KSP2, as they were advertised (surprise! ) on the same line as... Multiplayer! And I will quote me (again): Reviewing my posts, I didn't found one of mine talking about it being "the selling point" (this phrase is from you, not me). [edit: found it. Fixed it. So, yeah, I'm the one that commited the mistake - why Firefox didn't caught it with the Alt+F command, it's a mystery to me] However, giving how things had became hot around here, it's not impossible that I had said it myself, and the phrase got snipped by being embedded on some non forum compliant sentence of mine. If at any moment I wrote "the selling point", instead of "a selling point", then it was a mistake that I hope can be corrected now. Patently wrong. Happens all the time in businesses. Look at all the petitions that have ever been created over products going in a direction or adding features that the majority of the client base/market didn't want. Just look at the gaming industry. You can read the following article that talks directly about this: Controversial Features Games Immediately Regretted (sigh) People don't leave you by things they don't care. The link you posted clearly demonstrates exactly that, and not what you said. People cared about that subjects, and abandoned the games because the developer failed to take care of things the users cared about!!! [snip]
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Can you give us a screenshot of the problem? Just to be sure about exactly what the problem is, as I'm finding it weird not being able to rotate the part. Did you tried the rotation tool (that 4 small buttons on top right of the Editor view, I think the shortcut is 2 or 3...)
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[snip] Not exactly, it was proved that Forum, the software and database, are working fine. The 502 and 503 problems are almost surely related to something between Forum's servers and CloudFlare. The analysis of the errors pattern strongly suggests something in the middle has a outbound traffic quota - and if there's a quota, there's someone paying for it. The logical conclusion is that someone shrunk the Forum's budget to a level they considered comfortable for them, but it ended up being insufficient for the current Forum's demand. So, yeah. Someone care enough to pay for that quota and for renewing the Forum's software license. But, at the same time, they don't value us enough to pay for more outbound traffic (what surprised me, as it's my understanding that this is cheaper than a database hosting), hinting that they may be evaluating the cost/benefit of this solution. I'm afraid we are not giving them good reasons to raise such budget. That said, I had asked the moderators to kindly move our conversation to a new topic so we stop derailing this one. I didn't create a new one right now because this would not solve the already existent posts, so may I suggest we give this thread some time so a moderator could give a look on my request? If the request is denied, I strongly suggest we voluntarily move our conversation to a new thread in a day or two, where we can bash our sorry arses without derailing this one.
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I installed this very same setup on a 1.12.5 test bed, and I got similar results. Please note that the DwarfPlanetsPlus is being patched AFTER KOPERNICUS. Since Kopernicus is patched after DPP due the patching being applied in ascending order, this is the reason your custom patches are being applied "too soon". MM is doing right. Kopernicus is the one tricking you here - besides not being exactly an error neither. I had advocated for a solution for this problem some time ago, by the way. Unfortunately, my proposal was ignored and nothing was proposed to fix the problem neither. TL;DR: Kopernicus should be patching DwarfPlanetsPlus using ":FOR[DwarfPlanetsPlus]:NEEDS[DwarfPlanetsPlus]". The needs will prevent the patch from being applied if DPP is not installed, and the :FOR will patch it in the "FOR" loop, allowing you to correctly apply :AFTER . Right now, your best chance is to use ":FINAL", or perhaps some ":AFTER[zzzz_something]" to achieve what you want. edit: unless you edit Kopernicus' patches, of course... And, interesting enough, you reached to the same conclusion as I did! Just add ":NEEDS[DwarfPlanetsPlus]" to the patch to prevent your patching from being applied (and creating a MM tag for DPP) when DPP is not installed! (sorry answering you just now, I had missed the previous post)
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I regretfully inform you that I didn't found anything obviously fishing involved the part. (would be something I did wrong, you can bet your favorite Yoke I would had fixed it right now). Your log suggests that the DBArmory need some seriously care, as I had lost the number of errors and exceptions involving it in you log, but I didn't managed to correlate it to this case. One quick (but destructive) test you can do is to remove BDArmory (and everything that depends on it) from your rig and see if something changes. Please do it on a copy (literally, CTRL-C your KSP directory, and CTRL-V on Desktop for example) and then butch the copy to do the tests. Let me know if you find something that may help me on diagnosing the problem! Cheers!
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It is exactly how it works: 1 each 4 buyers wants modding. 3 each 4 don't care. So it's a key selling point because not adding it will cause a 25% potential loss in revenue, while adding will literally have no penalty involved (other than technical, of course). People that don't care about a feature will not leave you if you add it, but people that rejects it surely will. You are blatantly failing to see that 75% of the current buyers would had bought the game no matter it having modding support or not, making just simply obvious that adding modding would be the single most lucrative feature to be added to backlog, as it would increase the revenue by 25% just by itself. The key word is REJECTION. It's REJECTION the main drive force when building your feature list - and the game industry (as well politics, unfortunately) are virtually littered with a myriad of examples on how this is real! This is Product Management 101. Oh, dear... here we go again. The Day Before The Day Before developer Fntastic made the shock announcement that it was closing down. Soon after, Fntastic removed the purchase button on the game's Steam page and wiped its presence from the internet. All this just four days after The Day Before launched in Early Access. https://www.ign.com/articles/under-fire-developer-of-disastrous-steam-flop-the-day-before-insists-it-really-is-closing-down Devotion Devotion was delisted from Steam on February 25th, 2019. The game’s removal was allegedly caused by a jab at <...removed due political issues...> https://delistedgames.com/devotion/ StarForge On January 27, 2017, the game was pulled from the Steam store and a DRM free copy of the game was uploaded to the developer's website. The developers also announced that they had no plans for further development of the game. https://en.wikipedia.org/wiki/StarForge#Removal_from_Steam Hatred Hatred was only temporarily removed during the Greenlight process, which was a long time ago. https://steamcommunity.com/app/341940/discussions/0/133258593381997667/ NONE of your examples support your thesis, and were quickly debunked (about 3 minutes each). The only one that VALVe did it unilateraly was due overwhelmingly external powers that forced their hand. Sir, I strongly encourage you to double check your sources.
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Dude, please... Emphasis are mine. They MAY offer refunds. MAY. Not to mention that they WILL NOT unilaterally remove the game from Steam, this is something that the publisher should do!! Please read the linked document about Retirement. Please note that if Steam unilaterally decide to Cancel the game, they will be in charge of the refunds and then sue Private Division to recover the costs - and, obviously, the current P.D. owner will fight back. Things are not easy as you are implying. [snip] 25% of the purchase base is 1 each 4 buyers. Perhaps in some other World, but on this one, 25% IS A HELL of group in your user base, big enough to drive some requirements. And, in time: And I rest my case. Modding was a key selling point for KSP2 (too). It's on their freaking official site. There's no point on keep arguing about this with you. Prove it. If they didn't cared at all, no one would had fixed Forum neither and would had already pulled the plug. One can only speculate about the reasons the new owner choose not do show themself yet - you can't affirm what they care or not. Except for money, we can surely affirm, without the slightest shadow of doubt, that they care about money. I think your apparent <self-snipped> annoyance about this subject may be hindering your <self-sniped>. I will quote myself (it's becoming an habit ), before my editing in a (probably futile) attempt to clarify: If we had 500USD and give 30% to Steam, we have 350USD in our pockets now. If 2 people ask for refund, at 50USD each, we will end with 250USD in our wallet (I'm assuming VALVe will keep their share on the sales). It's so blatantly obvious that I'm reticent on keep engaging with you from this point.
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Are you? As state above, there's little to no hope for success on USA - but it could happen on Europe, I think. This is something that I would support - the current game description should be updated to depict the current state of the game, and this is already under the new owner's shoulders. And what do you understand as education? Some enlightened authority telling people what's good and what's bad? Imposing the delisting of the game just because it's "bad" is censorship. You are sending the wrong message to the wrong audience - you are, in essence, creating a worse problem trying to fix one that it's not fixable anymore. This ship has sailed already, there's no chance of doing anything that would have a resemblance of Justice by now. So, if this is not about Justice, what else is it about? Nope, delisting a game from EA is not handled as cancellation. You are ill informed. Delist is jut ceasing the sales and removing if from the front store. The only consequence of delisting a game is people willing to buy it not being able to do so. And, again, why doing it just now? Why people are willing to "punish" the new P.D, owner instead of TTWO, that were in fact the responsible for the mess? And you are ignoring that you don't need to delist the game to refund it. Had this happened before the buyout, I would understand. Right now, it's just a low blow on the new owner and I'm getting increasingly interested on knowing if there's someone behind the scenes pulling some strings on this -and who they are. No. I want to quote me: [edit: i made a pretty stupid mistake on using "the" instead of "a". This screwed the argument, putting me on the faulty party. Fixing it.] Modding is a key selling point, and I pinpointed Reddit as one source, not the only one. We are talking about KSP, not about any other game. Heck, the KSP¹ API is still available. How in hell you claim that modding is not a KSP selling point? https://www.kerbalspaceprogram.com/ksp/api/index.html Please be attentive about your own biases - THIS IS KERBAL SPACE PROGRAM, known for a decade for being modding friendly. [edit: and I should be more attentive on word choosing] On the other hand, 25% of the user base modding a game is way above the normal curve... I found "1%" as the most common estimation... So I will end up insisting on this: [edit: i made a pretty stupid mistake on using "the" instead of "a". This screwed the argument, putting me on the faulty party. Fixing it.] Agreed. But still, couldn't resist using a video from the same source to counter-argument the delisting claim. But, yet, after cleaning up the vomit, you are here discussing the subject so we need to give credit where credit is due, this dude managed to get what he wanted. That's the whole problem - we would create yet a new precedent, where entire franchises would just die because no one would be willing to risk buying them because it will be common use to punish the new owners after the buyout, instead of punishing the real responsibles, the old owners while they are still owners of the unwanted son. Not to mention the simple workaround I mentioned above: promote whatever you have as 1.0, and then delist it. Prove it. Forum is still alive and funded. So they care at least a very little bit. KSP2 at this point is what they call "residual incoming". All the investment is already made, it costs little to nothing to keep the game on the stores and if they get 10 sales a month, it's essentially free money at this point. At 50 bucks a sale, 10 sales a month would be 500USD/month. VALVe gets 30%, so they keep 350USD on their wallets. Let's assume that 2 users ask for refunds, so it the net balance would be 250USD/month (refunds are refunded in full, right? I'm assuming VALVe keep their share). The Forum's software license costs 500USD up front (already paid in the past), and 200USD/year renewal, I don't know about how much Forum is costing on hosting and networking, but it should be something near 100 to 200 USD/month given the current level of QoS we have now. So we are talking about 200/12=17 (provisioning for the next renewal) and 200, let's round to 220USD/Month. That meager 10 sales a month is enough to keep Forum running. You remove it from the Stores, the choice will be to take money from KSP¹ sales to fund Forum, or just shut this thing down and call it a day ("they don't care", after all!) It's about the money. It's always about the money. Ask Ubisoft about.
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For Questions That Don't Merit Their Own Thread
Lisias replied to Skyler4856's topic in Science & Spaceflight
Nope, it's possible - you heat rock enough, it will vapourize. You heat it fast enough, the vapour will create kinetic energy while expanding. You keep the kinectic energy for time enough, it will break the gravity well. As matter is expelled from the gravity well, the body's gravity will decrease, and easier will be for the remaining vapourize matter to be expelled. So, yeah. A "thermal pulse" big enough will scatter a planet into space wandering dust. It only happens that a Red Giant will never reach a point in which such thermal pulse would be remotely possible. -
Preventing any residual sales from happening! You know, there are still people playing it, and now and then someone on Reddit talks about buying it. Now and then someone bite the bullet and buy the thing besides most people advising against. Workshop and the Steam Discussions are very compelling reasons. If we lose Forum, steam users will gather there. At very least, they will survive Forum and SpaceDock for sure. This is Kerbal Space Program. Check Reddit, having mods is the a key selling point for Kerbal. And apparently it includes KSP2. Or people are double checking the reviews, as it's known that they can be rigged. In a way or another, you answered the question yourself: people can go to Reddit asking for advice. And since we are talking about KSP2, check this search: https://www.reddit.com/search/?q=ksp2&cId=27545df1-d945-4a66-9bd6-4b10df00455d&iId=a16be8c2-798a-4f79-b6f5-1848be313ef2&sort=new Right now you will see a few posts about people playing KSP2, one or two talking how they discovered KSP¹ after KSP2, granted, I found one asking if they can still try a refund. So what's the point of delisting KSP2? It will not help who needs help, neither will punish who deserves the punishment... And what you think will happen next? Forum is apparently being hindered by under-funding, SpaceDock is not in better shape. I need to check Kerbal-X, but at least this one is still working fine. Reddit is better than nothing, but you will not get there the same information density you get here. The less money the new owner gets from KSP (no matter which), the less they will spend on keeping Forum (and SpaceDock? Kerbal-X? Who funds them?). Without Forum, all you will have to service you will be Reddit and the myriad of Discord Channels, one for each add'on author - you will waste more time trying to get help on Discord than playing the damn game. SpaceDock is still the most comprehensive collection of add'ons, some of them only available there. Without it, CKAN and github are all what remains, but let me tell you: are you inspecting the new add'ons being published on github? No? You should - some of them can't be published on Forum because they don't minimally satisfy Forum publishing guidelines - it's a matter of time until someone gets infected by something from there. It's about money. It's always about the money. Someone needs to pay for this party, and right now people are campaigning to reduce the incoming the new owner can get from the Franchise and, so, there will be yet less money to keep things running around here. Now, bear with me: who will gain something with the KSP2 being delisted? Who is going to lose something (if not all)? Why campaigning for delisting KSP2 after some poor stand-up guy had foot some serious money buying Private Division? Why this was not advertised early this year when the real responsible for the mess would be hurt, instead of the one that is buying the mess trying to salvage something? How do you think this will affect the whole Franchise? How this will help Forum to be better funded so we can use it without that pesky 502 Bad Gateways messages all the time? Who do you expect to pay for this party, once we deny the new owner part of the money they want to keep things running around here?
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With all the due respect, there's no chance anyone would buy the game without noticing the bad reviews: https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/ And Steam will refund the game for sure if you regret buying it: And, weird enough, there're still people playing it: https://steamcharts.com/app/954850#1m So I really don't see a need to delist it to prevent people from buying it. People have the right to sell bad products, and people have the right to buy them if this is what they want. But I agree that the description should be updated. Who will receive the message? Game Studios are closing or being sold everywhere - do you know that Ubisoft may be headed to bankruptcy? The ones that did the mess are not the ones that would be being punished by this measure. Private Division has a new owner, anything we do now will not hurt TTWO anymore, it will hurt whoever had bought P.D. and, frankly, I'm starting to think that this can be the real intention from whoever is seeding this campaign. This just don't make any sense by now. It's time to put our egos to rest and start to think rationally: there's absolutely no point on punishing the very few ones still willing to foot some money on this industry to salvage whatever they can. If you are not going to hurt the guys that are really responsible for the problem, your message is being sent to the wrong destination. It will remove from the public eyes the bad reviews that right now are still available to anyone to see. The KSP2 Steam page is somethiing that I want to be shown by the recruiter on any and every job interview from anyone that was involved on this mess: "please explain your role on this debacle, and why you think we should hire you besides that". While agreeing with you about how gullible people are is in most part the responsible for this incredible mess, I disagree that censoring them will make any good. They will still be gullible - it will only happen somewhere else. Gullible people need to learn. Preventing them from exercising their gullibility and then take the heat for their actions will only perpetuate their condition. In fact, a huge amount of people that were gullible last year had learnt to be pretty suspicious and even cynical about the Game Industry: they are wiser nowadays. I propose that we don't remove the opportunity to become wiser from people that didn't reached wisdom yet. That said... Under no circumstances I'm disagreeing from what you intend to do. I have reserves about how, but not about what. Agreed. I'm waiting to a sale before trying my luck on the thing. Please don't force my hand by delisting the thing before that, I don't want to spend more money than the minimally necessary. Like more than half the games I'm buying nowadays. Some of them are somewhat crappy nowadays, but they have something I link and, so, I still play them. Heck, bought a steam key from Humble Store for Planet Nomads just to have access to the Workshop and older versions (via depots) after the Studio closed shop and delisted the game from Steam. The game is buggy and pretty outdated, but I still enjoy building things on that thing on some lazy holidays, and the only regret I have is not buying that thing (again, I have it on GoG) on Steam on the last sale they did before closing shop, I would had saved some bucks. People have the right to like crappy games. As long no one is being scammed, it's fair play. Uh, nope... AFAIK the money will go to whoever owns Private Division right now. Exactly the dudes we expect to fix (at least partially) this mess. I would agree on delisting the game last year, before the patches and fixes, forcing P.D. to reimburse all the buyers, and then later relaunching the game properly. Without full reimbursement to any early adopter that regretted buying the game at that state, trying to delist it IMHO is just a P/R stunt trying to promote someone or something else, or to cause prejudice to the new owner. Unless the good is illegal, it's not up to the Store to prevent people from buying bad products. People have the right to buy bad games, if this is what they want. Preventing people from doing what they have a right to do is, well, censorship. As long Steam fulfills the promise to refund the game if the user regrets buying it, I'm good - and I don't see neither a legal, neither an ethical reason to delist it.
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My guess is an Exception being raised on Editor, screwing a thread that so dies, leading work undone. Reproduce the problem and send me the KSP.log . With a bit of luck, I will find something smelly there Please remember to quit KSP to prevent the log from being truncated!
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@VITAS, I think you have a storage problem, perhaps even hardware. Some pages on SpaceDock don't have their Changelogs, they get stuck trying to load it: Eventually something gives up and the page gets weird. Checking the browser's console, I detected a http 504 error trying to get the change_log: Well, after writing a little bash script and letting the thing running, I found that the following changelogs are returning http 504 consistently: https://spacedock.info/mod_changelog/48 https://spacedock.info/mod_changelog/127 https://spacedock.info/mod_changelog/172 https://spacedock.info/mod_changelog/175 https://spacedock.info/mod_changelog/302 https://spacedock.info/mod_changelog/336 https://spacedock.info/mod_changelog/792 https://spacedock.info/mod_changelog/793 https://spacedock.info/mod_changelog/795 https://spacedock.info/mod_changelog/944 https://spacedock.info/mod_changelog/975 https://spacedock.info/mod_changelog/1125 https://spacedock.info/mod_changelog/1934 https://spacedock.info/mod_changelog/2201 https://spacedock.info/mod_changelog/2487 https://spacedock.info/mod_changelog/3316 As counter-proof, the url https://spacedock.info/mod_changelog/47 worked as expected. Checking the respective pages on SpaceDock gave me the same results I got from TweakScale, a changelog that never updates and screws the layout after some minutes. I'm afraid you have a storage problem, perhaps a disk full? Or a dying disk, losing data due bad sectors? === POST EDIT === On https://github.com/KSP-SpaceDock/SpaceDock/issues/510 it was said it's just a timeout due too big change-logs. Meno male. === POST POST EDIT === It's not pagination. The same problem happens while trying to fetch the RSS via API. The response time is varying wildly too, and doesn't appears to be related to the file size: For example, the following changelogs have aproximatelly the same size but got completely different response times: GET https://spacedock.info/mod_changelog/965 : 5575 @ 3.964657 GET https://spacedock.info/mod_changelog/966 : 5815 @ 62.226156 === POST3 EDIT === I have confirmation that the same happens using the SpaceDock's API: https://spacedock.info/mod/48/Editor%20Extensions%20Redux.rss : Connection Timed Out https://spacedock.info/mod/127/TweakScale.rss : Connection Timed Out https://spacedock.info/mod/172/KSP%20Interstellar%20Extended.rss : Connection Timed Out https://spacedock.info/mod/175/Interstellar%20Fuel%20Switch.rss : Connection Timed Out https://spacedock.info/mod/302/KRASH%20-%20Kerbal%20Ramification%20Artifical%20Simulation%20Hub%20(simulation%20mod%20for%20KSP).rss : Connection Timed Out https://spacedock.info/mod/336/Pathfinder.rss : Connection Timed Out https://spacedock.info/mod/792/M.O.L.E..rss : Connection Timed Out https://spacedock.info/mod/793/Buffalo-%20Explore%20In%20Style.rss : Connection Timed Out https://spacedock.info/mod/795/Deep%20Space%20Exploration%20Vessels.rss : Connection Timed Out https://spacedock.info/mod/944/The%20Janitor's%20Closet.rss : Connection Timed Out https://spacedock.info/mod/975/Snacks%20Continued.rss : Connection Timed Out https://spacedock.info/mod/1125/Heisenberg%20Airship%20Parts%20Pack.rss : Connection Timed Out https://spacedock.info/mod/1934/Community%20Parts%20Titles.rss : Connection Timed Out https://spacedock.info/mod/2201/Rational%20Resources.rss : Connection Timed Out https://spacedock.info/mod/2487/BDArmory%20Plus.rss : Connection Timed Out https://spacedock.info/mod/3316/Kontrol%20System%202.rss : Connection Timed Out === POST4 EDIT === As from 2025-0101 (Happy New Year), the problem is solved.
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- totm july 2019
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I disagree with the delisting due the reasons that follows: Private Division was sold to an (at this time) undisclosed buyer. Delisting the game would just harm the buyer, not TTWO that did the mess. People are modding this game. It's not up to us do decide what other people do with their money and time NO ONE can be fooled about this matter anymore. There's NO WAY someone would buy KSP2 without noticing the huge amount of bad reviews. And there's still that time window for refunding it. It would do nothing for the people that were, indeed, hurt by this disaster: early adopters that bought the game and regretted doing it. It would just save face from people that don't deserve such privilege. I see this kind of evangelism, at this point, with some distrust. Too little, too late - and, as I said, does absolutely nothing for the early adopters that were the real victims of this tragedy.
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Almost surely because you selected "Vacuum" on the DeltaV Tools.
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For Questions That Don't Merit Their Own Thread
Lisias replied to Skyler4856's topic in Science & Spaceflight
Problem: just because maths usually can't be directly applied to physics, it just means it never does it. I just found this two very , very interesting articles that are not directly related to the subject at hands, but still perhaps can? Apparently light was seen to exit a medium before entering it, and measurement errors (and/or illusions) are being ruled out. https://phys.org/news/2024-12-scientists-negative-quantum.html Still more weird, apparently they found a particle that only has mass when moving into a direction, and not on others! https://phys.org/news/2024-12-particle-mass.html Correlation is not causality. I'm aware of that. But this doesn't means that there's no causality on some correlations. As much as appears to be impossible modulating gravitational waves to send messages beyound the Cosmological Horizon, the maths suggests it may be possible in the same way light was seen to exit a medium before entering it (and illusions were ruled out), no matter how absolutely bonkers such statement may look. So, and for the sake of pure Intellectual Entertainment, would we, poor carbon base lifeforms with cosmological aspirations, would be able to detect such message (sent in modulated gravitational waves) if by some reason an advanced enough civilization manage to send it? In theory, yes but... Boy, we are talking about a Super Novae class event here. Thermal pulses make things hotter due induction, and if it makes things hot enough, fast enough, it can vaporize any matter that so would expand quickly enough to behave like an explosion, kinetically expelling whatever it touches accelerating it beyound the body's escape velocity. And considering that as mass is expelled from the body, weaker became its gravitational well, the same amount of energy will expel more and more matter as the time goes by. But we are talking about a stellar level of thermal pulses, something really, really huge. Let's imagine a small planet like Uranus those mass is approximately 8.681 × 1025 kg. Let's pretend it is made only of water ice to make things easier to calculate. In order to vapourize (i.e., make it reaches 100oC) a kg of water you need 2.25 × 106 J/kg . Not even talking about decomposing it, just heating it from 0 to 100oC. So in order to vapourize Uranus you would need a heat wave of approximately 8.681 × 1025 × 2.25 × 106 = 19.53225 × 1031J. Our Sun produces about 3.8 x 1026 J per second. So, if we could leverage our Sun to send to Uranus a huge focused thermal pulse (and ignoring how it would partially dissipate on the way), we would need about 5.14006579 x 105 or 514006.579 seconds, or ~142.7 hours to pulverize this hypothetical Uranus using our Sun as power/thermal source. -
Yep. This is the proof that whatever is happening, is not Forum but something where Forum "lives", i.e., the infra from the server farm. This is what happens: You post a new message Forum receives it, process it, and sends the response with the new page But the response is lost, and someone in the middle sends you a 502 Then you immediately post again a message Forum receives it, process it (in this case, merging with the last message you sent), and sends the response with the page updated. But the response is lost, and someone in the middle sends you a 502 again Rinse, repeat. If Forum itself would be screwed (as it really happened months ago), you would not be being able to post anything - what to say merging previous posts. So Forum is healthy, and it's probably healthy for months. The trouble maker is someone above Forum and below CloudFlare, what strongly suggests the server farm is the responsible for the problem somehow. From my experience with AWS, I know that it's usual to impose quotas for the outbound traffic while making inbound traffic free. IF AND ONLY IF the server farm hosting Forum does the same, my best guess is, indeed, a too drastic costs reduction as I had proposed initially - but not on the number of servers hosting Forum, but on the very outbound traffic quota (what I think should be cheaper than the servers, but - obviously - I was wrong on this detail). Well... It's not too different from what I was doing initially, but then I built some logging tools and left this suffering behind!
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Nope. The affected rig does not have it installed. I will investigate your report - chances are that this may be a unholy interaction with some other add'on, because I didn't notice an memory leak while testing it. Granted, I didn't really played with it this year so it may be something that felt through the cracks. Anyway: https://github.com/net-lisias-ksp/BonVoyage/issues/2 === POST EDIT === @AmanitaVerna, I did a quick run on the problem today (while cleaning up the Xmas Mess ). I found absolutely no evidence of misbehaviours related to memory on BV. Full report here:https://github.com/net-lisias-ksp/BonVoyage/issues/2#issuecomment-2561842873 As explained here, this doesn't means that you didn't found something. It only means that BV is a side effect of the problem, not it's cause - correlation is not causality. My best shot about your problem can be explained on this thread: https://forum.kerbalspaceprogram.com/topic/203645-how-to-play-ksp-with-unity-2019-on-old-potatoes/
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
Merry Christmas!! There's a live radio here (couldn't embedded it because it has unicode chars on the title) -
Well... I posted the original video on the wrong thread... So I'm fixing the mess! Mig 105 Hypersonic Soviet Space Interceptor. It looks pretty cool.