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Lisias

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Everything posted by Lisias

  1. Yet. The latest release (at this moment) is here: https://github.com/net-lisias-ksp/AirplanePlus/releases/tag/RELEASE%2F26.6.2.2 If you want to toy wit the Experimental parts (where me and ColdJ toy with concepts that may or may not be included into the main distribution later - not to be used on longterm gaming), install too the zip files with "Experimantal" on it, the latest version being here.
  2. Perhaps I confusing it with another autopilot? I'll give this a try... ---- POST EDIT ---- Yes, I confused it with other solution. On AAP, I managed to do what you want by: select Standard Fly by Wire (and who the GUI) adjust the Desired Velocity and activate Speed Control Activate Moderation Activate Coordinate Turn Open Roll Ang vel controller Deactivate Apply Trim Activate Wing Leveler Put the vessel on an Attitude where it would orbit the area you want (tilt it to left or right and let AAP handle the rudder). I tried it with an Albatros, and it worked fine for an orbit or two before I had to adjust the attitude. I don't know if I need to trim the PID. I had some problems keeping the Altitude. Do you know what? I starting to agree with you, a "Orbit" autopilot mode would be nice. ----- POST POST EDIT ----- I knew I had done it before... I used MechJeb2 Autopilot. Set the MJ2's Roll Autopilot to a value you need, and keep the AAP in Cruise Mode controlling Altitude and Speed. Be sure to just activate the MJ2' AutoPilot for Roll, or they will fight each other (they will fight for the roll, but AAP will keep the plane flying nevertheless).
  3. As " and return." you mean no Kerbal dying in the process, right?
  4. But they are not named the same! One is GameData/KerbinSide , the other is on GameData/KerbinSideRemastered !! And I just downloaded both to be sure. By not merging it, and having both installed on their intended directories. Some assets are named by full path, and moving them around will break the links.
  5. Just install both on their default directories. It's better not to mix them, as some assets may be tied to their original location on the file system. Once you learn your way on them, you will be able to further customize them but until there, it's better to stick with the defaults.
  6. It's just The Way It Is... One of my favorite ones - loved the movie, by the way.
  7. NOTAM Oukey, fellow Kerbonaut @Errol managed to zero in the problem! https://github.com/net-lisias-ksp/DistantObject/issues/54 It's a pain in the... annoying, but if by any reason Darken Sky cease work after switching to Map, open DOE's Settings and reset the Minimum Significant Body Size to default (or the desired value). I will work on this issue ASAP, hopefully on this week before local Carnival, as I already had reserved it to other developments!
  8. Do you know how to use kOS? Worst case scenario, kRPC? You can automate your way on the problem (like macros on a text editor, or VBA in an Excel spreadsheet). Or you can reach these guys and ask for directions there. There're a lot of small things that it would be easier/faster to implement using kOS or kRPC than on the add'on itself.
  9. Common mistake. The 404 error means "resource not found", not "doesnt' exists". For example someone could be moved the data from a case insensitive file system to a sensitive one, and the directory is named "CSS_ built_17". Now, from the new file system point of view, there's no directory called "css_built_17" anymore, and you will get a 404 when the httpd tries to fetch the file. Another somewhat common mistake is a misconfiguration the NGINX conf file. It's not unusual (at least for some old farts like me) to have two server configurations on a vhost file, one serving the content to a internal network using http, and other doing the same to the rest of the World via https. Or similar setup to bypass internally a load balancer, caches or CDN, so you can test things without worrying about caches and propagation. Something like this: server { listen 192.168.100.101:80; allow 192.168.0.0/16; deny all; index index.php; location /uploads/ { root "/mnt/static-content-machine-server-NFS-mountpoint/www/sites/com.kerbalspaceprogram/forum/uploads"; } location ~ \.php$ { include fastcgi_params; fastcgi_split_path_info ^(.+\.php)(/.+)$; fastcgi_read_timeout 300; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $request_filename; } } proxy_cache_path /data/nginx/cache keys_zone=mycache:1g; server { listen 443 ssl; server_name forum.kerbalspaceprogram.com ; // Yada yada yada, certificates, etc index index.php; location /uploads/{ proxy_pass http://static-content-machine-server.local:8080; proxy_cache mycache; } location ~ \.php$ { include fastcgi_params; fastcgi_split_path_info ^(.+\.php)(/.+)$; fastcgi_read_timeout 300; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $request_filename; } } This vhost creates two server blocks for the same content, one for https with all the bells and whistles, and another hackish one where the uploads directory is served by a NFS mount point directory from the machine where statics are stored (and normally served via a proxy) and that it's only accessible by intranet (see the 192.168.x.x address it was bound). This setup is interesting for internal troubleshooting because you can access the files directly from the static-content machine bypassing the cache. If you are fine tuning a new CSS scheme, for example, you don't want these files cached and be forced to wait for a cache purge on every change, right? (and, ok, I'm pretending there's not a thing called QAS environment - but you got the point). So if you access the server via the private internal address 192.168.100.101 , the uploads content will be served by fetching files directly from the static content server via NFS, saving you from have to deal with any cache shenanigans. Everybody else will go by the canonical ways. Now someone misconfigure the root directory on the static-content-machine-server.local's nginx server. What happens? The net result is that if you access the site via the intranet, everything will work because the NFS share is still there serving the files correctly, but everybody else will get a HTTP 404 because the static-content-machine-server.local's nginx will not be able to find the files anymore. There're way simpler ways to have the same problem, of course, but I choose to demonstrate it in this convoluted way to show how a silly mistake made somewhere else can be hidden deep in the stack when you optimize your servers for performance. And this mistake sometimes weren't made by you while doing something (but by someone else working in parallel), and so you get lost trying to figure out how in hell you had broke the toy (when you didn't). Of course your setup will not be like this simplistic (besides convoluted) example, but it shows that the problem may be something more complex than just "someone deleted the files" - something that myself initially considered but, frankly, if it would be simple like that I think that someone would already had detected and fixed it.
  10. I tried to load the main page on Private/Incognito mode in three browsers: Safari Firefox Chrome The Default theme is screwed on all of them. On the other hand, if I choose a different theme on Firefox, when I login on Safari or Chrome, the selected theme is already there. Follows the list of missing files (as reported by Firefox in Private mode): 02:04:12.264 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/341e4a57816af3ba440d891ca87450ff_framework.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 215ms] 02:04:12.266 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/05e81b71abe4f22d6eb8d1a929494829_responsive.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 218ms] 02:04:12.268 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/20446cf2d164adcc029377cb04d43d17_flags.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 223ms] 02:04:12.269 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/223ae211f0236ea36ac9f7bf920a797a_all.min.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 215ms] 02:04:12.270 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/29bd99919d9bcfd58c5a255c6957b8a6_convert.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 215ms] 02:04:12.271 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/49037c9bdbc019a877c9a3ae069caf24_v4-font-face.min.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 214ms] 02:04:12.272 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/90eb5adf50a8c640f633d47fd7eb1778_core.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 404ms] 02:04:12.272 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/5a0da001ccc2200dc5625c3f3934497d_core_responsive.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 407ms] 02:04:12.274 GET https://forum.kerbalspaceprogram.com/uploads/css_built_17/4d6a11e8b4b62e126784f10092df229b_typicons.css?v=c3238d88421740211540 [HTTP/1.1 404 Not Found 398ms] If by any reason you can access these files from your computer, then the files are there and the problem may be on some permission or perhaps NGINX configuration and you would be accessing a secondary channel that is unaffected by the problem?
  11. The models, textures, etc are All Rights Reserved, but the config files are licensed under the MIT, so it's legally possible to create patches reapplying the descriptions, as they are under MIT - but if the author removes these assets from distribution, then it will be it - it's not possible to legally redistribute them without the Author's permission. @Pxtseryu, you can get these texts by checking the git history of the affected add'ons.
  12. There's a plugin for Firefox called TamperMonkey that allow you to inject JavaScript into webpages (more or less like Harmony on C# programs). I wonder it could be used to load custom local CSS'es instead? Never tried (JavaScript impaired here), but someone that knows their way on this mess perhaps can try it and see what happens...
  13. I hope not. As much as I hate to admit, KSP is not the powerhouse it used to be. We are the underdogs now, we will have to learn to live with the resources available - and they will not be abundant as before. Letting things to bit-rot by lack of maintenance is only a short term solution. If they have any intention to keep this Forum alive on the long run, they need to learn how to handle it, and every learning curve has its pains - and the time to have such pains is now, because doing it later (and assuming the next Kerbal game to be launched - if it ever happens - will need a Forum) will be worse. Fasten your seat belts, it will be a bumpy ride - every veteran was a rookie before, and we are all rookies when you wet our feet on new thingies.
  14. Oh, well... By this time everybody knows it, but here we go again... Somebody deleted the Forum's CSS in the /uploads directory (perhaps the whole uploads?) and, well... This screwed Forum as we can see now. Easy fix, but someone will have to dig into the backup files and reupload the files. Cheers. --- POST EDIT --- Worst case scenario, you will find the files on the "styles" WARC files on the Preservation Project! https://archive.org/download/KSP-Forum-Preservation-Project I was told (but didn't verified) that 7-zip can be used to extract the files using a plugin called eDecoder: https://7-zip.org/download.html https://www.tc4shell.com/en/7zip/edecoder/ Use them at your own risc, I'm on a UNIX machine, so I usually use command line tools like https://github.com/recrm/ArchiveTools#warc-extractorpy And I also found this: https://github.com/webrecorder/replayweb.page It allows you to replay WARC files locally in your browser, without setting up (or using 3rd parties) servers.
  15. Yes. Tell the autopilot to keep the altitude and speed, but to do not touch roll and yaw. Then use trim (ALT+key) to roll and yaw until you get the curve you need. You will take some trials until get it right, but it should work.
  16. The tutorials are also pretty good. Perhaps they could be salvaged into a separated product, like an educational interactive video about space faring? You know, the demise of KerbalEdu was pretty devastating (as @kerbiloid once said) - perhaps such educational product could help to mitigate the damage. --- POST EDIT --- Do you know something? I'm somewhat tired of criticizing something on the blind, and I'm yet more tired on relying on 3rd parties opinions to try to form a barely informed opinion of mine. This thing is on sale - no really cheap, but cheaper enough - it would cost me only two good pizzas anyway (delivery not included), I can have some canned food for dinner today. I'm biting the bullet and buying this thing today - they money is not going to TTWO after all.
  17. I tried to fix a glitch on the macports by updating the command line tools from Xcode on my personal MacCrap. Not realizing it had broken everything, I updated too the professional rig. I SCREWED EVERYTHING, all my macports toolchain is being rebuilt from scratch since late night - and still ongoing. On both machines. I'm essentially dead in the water - have Thunderbird and Firefox working, and some games.(sigh) This week is becoming way longer than I consider... healthy. ---- POST EDIT ---- Merely complaining is useless. I will explain what happened, as this may help some in the future. This is what happened: I have Xcode 11.3.1 installed on MacOS 10.14 due the bug fixes, but it installs the SDK for 10.15. So I had installed the 10.14 SDK and softlinked it as the default SDK. The SDKs are installed on /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ . HOWEVER... The CommandLine tools are installed on /Library/Developer/CommandLineTools/ and the SDKs are installed, again, on /Library/Developer/CommandLineTools/SDKs. And on this one I had only the 10.14 SDK installed - but on a previous release, because this is how Apple was delivering with the Command Line tools... What happened - when I updated the Command Line tools, MacPorts ceased to use the one in /Applications and started to use the one on /Library. But this one was some releases behind, and fatally I got a linking error due a missing symbol because some object files were compiled on a revision, others on the other... What just happened some time after the update, when I had forgot about the matter. It took me some time to realize the problem, but the fix was straightforward: I moved all the SDKs to /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ (as Xcode will never be updated again, as this is the last release that works on 10.14), and symlinked it into /Library/Developer/CommandLineTools/, and now I have only one copy of each SDK and the newest (or less old) one. Recompiling the World resolved all the linkediting problems created by having two different revisions of the same SDK installed. Well, I just finished one of the rigs. The other one will be finishing soon (less crap installed), so I can finally start the Day.
  18. Remembered this one just now. Don't Stop Believin' - Journey
  19. Lippisch's Dornier Aerodyne No wings, and as the P13a, the cockpit (if this thing would develop into) would be on the Vertical Stabilizer... I didn't found any video in EN-US better than this one em PT-BR, but there are translated captions to EN-US available.
  20. Dear sir, I want to thank you a lot for the hint!! Not exactly due KSP, but because it also works for Firefox. Man, this thing eats CPU like candy, and now I can just put it to sleep without worrying about background processes stealing CPU and memory from my gaming! (no matter how savvy you think you are on something, there will be always someone able to teach you something new!!)
  21. There're syntax on MM to force an specific index on an "array" of results (comma and a number = had you seen a ",*" on a patch before? os means "all of them"), but I neved did it on inserting something. @ColdJ - exactly, I was thinking on the Model Stacking - but I had foresaw the exact problem @Manul explained above and was willing to try a stung before opening by mouth - by RealLife™ Stroke Again and screwed my whole week. I'm going to try this patching tonight - I hope, Murphy is somewhat triggered these days...
  22. I don't know if it's the same issue with different side effects, or if this is a whole new issue, but there's some 3rd party add'on really screwing DOE (by accident) by repurposing the Stock SkyBox to something else and then, when DOE applies the new gamut and glare to the SkyBox, we get something like this: its a wild guess, and may be completely unrelated, but if the @Errol is doing this tests "inside" the box depicted, it may be an explanation for the misbehavior he detected. https://github.com/net-lisias-ksp/DistantObject/issues/53
  23. By plain luck! (Burnt the midnight oil today). @ColdJ?
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