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Everything posted by Lisias
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
Destiny Calls, from The Rinn. Discovered them this week, listening to Jamendo webradio on VLC. Classic, competent Melodic Metal, played with competency. Not something "revolutionary", but pretty good. === BONUS TRACK === -
Agreed. But, yet, the consequences would be vastly less deadly then otherwise. I was a urbane cyclist about a decade ago in Sao Paulo, way before the bike lanes were implemented around here. And let me tell you something, I had seen some really near misses right on front of me - like when once a bus pushed a woman into the sidewalk making her to fall pretty nastily. She got hurt, and one of the guys that were cycling with her pursued the maniac, and was almost killed too because the bus driver tried to push him the same, but into the faster lane on the street. Had anyone be driving behind them, the cyclist would be dead. Problem: the bus had to stop on a red signal and... Boy... I will let what happened after to the reader's imagination. Then the bike lanes were created, and everything would be fixed, right? (sigh). Nope. Now motorcycles speed up on the bike lines unchecked, and even some small cars do it sometimes. It's literally safer to bike on the slow lane, but not so safe as on the sidewalk because now and then some maniac like that bus driver I mentioned above shows up. Me? I stopped biking. I'm not suicidal.
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Higher than we would like, but not a sure thing neither. Tencent was, in theory, ruled out because the RocketWerks guys openly said they are not working with the KSP IP, and since Tencent is one of the RW funders, it would be expected that if Tencent had bought PD, they would be the ones to receive KSP rights to work with. But there's also Embracer, and even Microsoft was mentioned on a point (they bought Minecraft, after all). In a way or another, all the possible educated guesses based on the currently available data apparently are already on the table, I think we need some more (verifiable) news from this point. Being absolutely frank about, anything, absolutely anything can happen at this point. Including nothing.
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Not exactly a bug, DOE is doing what it's meant to do - Name Celestial Bodies. Apparently Singularity is kinda (ab)using the CelestialBody concept to do something else and, so, fools DOE. Try this patch to see if it solves this glitch: @DistantObject:FINAL { @DistantFlare { @CelestialBody { @ExclusionList { name = <name of the celestial body you want to do not flare on Singularity) } } } This should prevent DOE from flaring it.
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But, yet, only one of them was profitable. Ironically enough, exactly the capitalist one is going south in a way we didn't see since the collapse of the USSR. Something to think about.
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Deactivating temporarily http/2 and serving only 1.1 would not be a viable workaround? Long time ago, Safari was the one getting some heat due http2 and they worked around the problem by deactivating http2 on nginx.
- 2,176 replies
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- totm july 2019
- spacedock
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(and 3 more)
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The luck was mutual. HarverteR was willing to quit and pursue the project somewhere else. Without Squad, it's uncertain if he could manage to gather traction for the project - a Marketing company is good on... Marketing, and without good marketing professionals, this project probably would not had the visibility it needed. Without HarvesteR, Squad would not had the chance to score a big hit, that so could be used to leverage the company. They may had pulled themselves out of the game business, but make no mistake: Squad, the Marketing Company, is bigger that they would be without KSP.
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Hummm... You know, it may be a routing problem, indeed. I just got bitten by a CloudFlare 1015 error message ("You are being restricted") clicking the Reload Page while getting the NGINX error message. Interesting enough, I never got the 1015 while clicking Reload on that white blank page that I get sometimes. This may suggest we have more then one problem biting our collective arses: The blank page, that by some reason is not being counted on the hits per minute cap (that fires up a 1015 in our faces) A NGINX 500 message, that are being counted on the cap. Wild guess, but... Are the Forum's server currently under a rotating IP scheme or something like that? The server rotating IP before warning CloudFlare may be the white blank page explanation (if CF could not hit the target server, it would not count it on the cap), while if the CloaudFlare is warned about the new IP before the new frontend is ready, CF would get the NGINX error message and, so, will consider it a successful hit and count the access into the cap. You know... This may be a configuration problem on the Docker or LXC or whatever is being used as a container nowadays.
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Well, I'm unsure if I understood the term "beholden". I think it would be unwise for TTWO to bring to themselves the burden of over watching NDA's for things they had sold, and AFAIK it's not worldwide enforceable to silently transfer NDAs to new parties - exactly to prevent you from being surprised by a NDA lawsuit from someone you never heard of. When Siemens Mobile was sold to BenQ, I had already signed a NDA to my boss (were were a contractor), and my boss signed the new NDAs to BenQ - so, I never had the chance to say "nope" to see what happens. And later, when Siemens VDO was sold to Continental (karma!!!) I was, again, working as a contractor and so my boss signed the new NDA's and I was still bounded to my to him. What I don't know what would happen is, for example, a VDO employee quitting before Continental buying them. For what I understand, that employee could not had their NDA automatically transferred to Continental without signing in accordance, and I don't have the slightest idea what would happen if the dude just plain refuse it. And, well, there're people working for them on all the World, right? Different countries, different legislation, different rights. Given some pretty nasty consequences of that huge amount of unemployed developers lingering around, I think this is going to take a bit. I expect a lot of nasty new legislation being pushed ahead by exactly these "publicly traded companies beholden to shareholders" (again, what I should understand for "beholden"?) to protect their turf from them.
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I'm getting back to my senses and, so, the Kerbal that lives in me decided it's time to salute the Kerbal that lives you. The premise is simple: what we can do about with this Dream Chase alike thingy to attend the (currently planned) Mün Station in the most cost/effective (and safe because... Tourism!) way possible? Well, looking again into the inspiring project I found the Shooting Star attachable service bay! Couldn't be more Kerbal! First things first: an attachable, disposable service bay to allow the LKO Shuttle to reach the Mün, rendezvous with a Station and go back - ideally without refueling, as fuel would be a very expensive resource there until I manage to establish a ore refinery on Mün. And I came to this, it was pretty straightforward to tell the true: Not bad, and costing only 26,109F (with consumables, only 2,185F more than LKO) and (assuming landing on KCS with fully depleted consumables), 25,292F on recovery. And I won't even need to ditch the service bay, with a bit of fuel on the nose, she managed to land with it attached! Problem. Besides being able to reach and dock to the (planed) Mün Station and getting back, there's no hope for a circularisation on LKO before a reentry, and you will need to rely on aero-braking for that, i.e., kiss sweet tourists money bye-bye on this configuration, the KSC Tourism Department will never approve such maneuvre with civilians aboard. So Tourism will demand in-situ refuelling, what may reveal itself too much expensive until I manage to establish a Münar ore refinery - but, until there, at least I will be able to cheaply rotate crew there. Or not... Boy, I got screwed by this one. I tried to reuse the LKO Launcher that, besides tricky to fly, worked. But couldn't - no matter what I do, the damned thing always ended up needing: Moar trust; Moar boosters, but then the thing loses control due that damned Shuttle's wings and I have to throttle down the engines, increasing the fuel consuption due the gravity toll; Moar engines, but then I need even moar fuel; Moar trust again, or she will not leave the ground; Rinse, repeat, get MOAR screwed again. Apparently I managed to hit a very finickle and unstable sweet spot for the Orbital Crew Vehicle, and utterly failed to find another one for the Münar variant. Getting fed up of processes and cyber-safety and compliance and what else (don't ask!! ), I concluded that it was time to let Jebediah Kerman meddle into the R&D facilities to let him give to the engineering team his insights about the problem: to pursue the possibility of making my LKO Crew Shuttle reach the (planed) Mün Station and get back - in a cost/effective and safe way. Of the most it can be done when Jeb is involved... What could possibly go wrong, right? And then Jeb saw this on Youtube (Kistler Fully Reusable Launch Vehicle): And then Jeb did this on R&D: And... The damned thing works. However, as it's usual On the Kerbal Way™, the price tag is a bit eye watering, 70,138F, giving us a cost per seat of (70,138F - 25,292F) / 6 = ~7,474.34F . Ok, still less than the cost per seat from the SkyLab Crew Rotation Vehicle, but yet... Full details and craft downloads here.
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Kistler 1, a Fully Reusable Launch Vehicle. That enjoys trampolines. It was supposed to be a Space-X competitor. Apparently, landing huge rockets on chopsticks isn't the wildest of the ideas after all...
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You have a asymmetric CPU (that E-Core & P-Core) thingies. KSP (as a matter of fact, I think it's a Unity borkage) have problems while running os these CPUs, as something inside it assumes that all threads perform the same and in your CPU, code running in E-Cores will perform slower than when running on P-Cores - it's a Russian Roulette, sooner or later something important will be run on a E-core while something else needing it will run on a P-Core. Chech how to configure Affinity in your rig and tell Windows to use only E-Cores when running KSP. I think this will solve your problem.
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Except we are not buying. We are licensing, remember? Ditto. USA's Game Industry must make a choice and stick to it: you can't have the cake and eat it too! If the Game is a product owned by the consumer, then, indeed, you get what you paid for - you are ruled the First Sale Doctrine. Interesting enough, if you own the damned thing you are entitled to do a lot of interesting things with it... If the Game is a service, i.e., you are licensing the right to use it, then you are not covered by the First Sale Doctrine and, as the legal owner of the asset being licensed, you have perpetual obligations about its fitness to the service contracted. Ask any landlord about it. And I will not even mention Europe, where contracts are nullified if they broke consumer expectations. There's a reason Roman Law countries demand a signed by all parties contract for services. Heck, I had to sign a contract for DataDog, an USA Company - and I'm a South American. As long all parties are alive or still existing. The death (or termination) of at least one of the parties will make it unenforceable (when not just null and void). And, yet most interesting, NDA contracts are not necessarily transferable - and on some countries, only with signed consent of all parties. On business, it's usual that you have to sign new NDAs when you are a contractor and your client gets sold to someone else, as this will keep you in the loop once the receiving party is terminated after the merge. And I can think of at least half a dozen people that would love be driving that bus. You know... With a enormous amount of game developers being kicked out of the industry for good, I suspect that fearing losing their careers is not a deterrent for thousands and thousands of ex game developers... So you guys will probably be one of the first to know who is the buyer, as you will probably sign new NDAs. TTWO itself was not sold to this new buyer, after all, so you - in theory - have absolutely no obligation to them yet. And it's probably the reason you all are being kept in the dark about what's happening lately, as these weird Forum (and some related services) shortages and hiccups...
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That, IMHO, was a mistake. It was not just a mistake, it was a crime against humanity. As the further events have demonstrated, many space agencies and airspace corporations are using KSP to design their crafts. You can say it again, sir. Right on the money. https://forum.kerbalspaceprogram.com/topic/226244-how-do-i-convert-craft-file-to-a-obj-file/
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You are making Microsoft looking good, did you know? Anyway, Microsoft scored some serious points in my book on gaming (and this from a guy who last MS product he did really enjoyed was the Win16 compatibility layer on OS/2 Warp... uh... never mind... ). Anyway... from Flight Simulator 2.0 to Space Simulator (yes, they did that. Years before Orbiter), and mentioning Crimsom Skies and Freelancer, just to mention the ones I still play now and then... (and, yeah, I'm a retro-computer enthusiast, I play them on the original hardware!!)... And given what they made to Minecraft (and the original one, in Java, is still available too), I must say... They are way worst things for a game than being acquired by Microsoft Games. And that's the reason I think the buyer is someone big like Tencent, Embracer et all. There must be someone big enough to hire their own legal department as salaried and, so, be able to litigate the problem in secula seculorum for cheap. You see... Mental asylum internees rarely have money enough to buy a Game Studio (besides sometimes I wonder if they can vote for CEOs...), so it's pretty unlikely that a smaller Publisher/Studio would had the one that bought them. Even by trying to make amends and giving enormous discounts, it's still a liability (some - most? - countries have consumer rights demanding the choice of getting the money back!). Well, anecdote for anecdote, Microsoft is, indeed, the ideal buyer: I'm still waiting for my Windows 95 Refund I'm (supposedly) entitled by buying a computer pre-installed with it, besides intending to install OS/2 Warp 4.0. You see... It may be exactly the other way around. There're too many outages for KSP related content at the same time around. Looks like someone is being funded by a different entity, and are changing service providers accordingly. Ok, it may be only wishful thinking, but still... Forum is back, no? (well, most of the time at least...) I don't think RW can withhold the KSP2 legal nightmare, unless being supported by someone big - and since Tencent funds them, it's almost impossible that anyone else would do it for them. So, it's Tencent or dust for them. I agree that the current KSP2 worth as much as used toilet paper at this point, but the soundwork, soundtrack, meshes and animations, tutorials, etc, I beg to differ. Some serious money was spent on these artifacts, and it will not be remotely feasible to reproduce them from scratch without footing some serious amount of money. Grabbing them may worth the price paid if the intention is, indeed, to deliver a product based on the Franchise. Hell, perhaps an animation series? Animaniacs on Space? TTWO's CEO said that, besides Borderland (the movie) flopped, it helped to sell the game.
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Out of curiosity... Are you using IPv6 or IPv4? Your browser is using HTTP/1.1 or HTTP/2? I also noted that when trying to do a GET for a page under these events, I get a blank screen, but when the problem happens while doing a POST with a comment, I get that fancy 502 page from Cloudflare... There's a cache being implemented somewhere?
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You are probably right, but still... I remember Microsoft buyout of Nokia, and... Well... They are tough negotiators... You are right, they aren't shy on dropping money on the table - but they surely know how to make it worth.
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I'm afraid you need to complain to more people, you know... https://www.reddit.com/r/Minecraft/comments/1goflh1/anyone_else_wish_minecraft_stayed_a_niche_game/ But, taking apart the semantics of the word "niche", what else you have to criticize my argument?
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KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain
Lisias replied to Saturn1234's topic in The Lounge
Another abstracted, conceptual and non-existing being here. Welcome to limbo, do you want a seat at my side? Serious now: Apple virtually destroyed the Mac's gaming ecosystem. Everything they could do to ditch gamers from Mac, they did it - twice. I have a Mac 6.2 and a 7.1 right now on my desk (the 5.1 died 2 months ago). Both of them uses Mojave, because anything newer would break some productivity 32 bits tools that I didn't managed to replace (due a reason or another), and the other is where I play my games and a lot of them are 32 bits binaries. So, I'm out of the Mac game market for good. Unless these Macs die soon (what I don't expect to happen, the one that are dead, died after 12 years of abuse, 5 of them working 24x7), one of them will be "updated" to some Linux distro for Macs, and the other one will be on Mojave until the end of times. -
Point taken. However, since XBox doesn't publishes any stats, we need to rely on secondary measures. There're 8.4K reviews on XBox for OW, 1.1K for KSP Complete and 1.0K for KSP Standalone. https://www.xbox.com/en-us/games/store/The-Outer-Worlds/BVTKN6CQ8W5F https://www.xbox.com/en-US/games/store/kerbal-space-program-enhanced-edition-complete/9NHJVGWGQTBJ/0010 https://www.xbox.com/en-US/games/store/kerbal-space-program-enhanced-edition/BRBD7BDK271P/0001 And there're 17,672 reviews on Steam for OW, and 87,466 for KSP https://store.steampowered.com/app/578650/The_Outer_Worlds/ https://store.steampowered.com/app/220200/Kerbal_Space_Program/ Assuming the same level of engagement for all of them, yeah. OW is about 4 times more popular on XBox then KSP¹, and KSP¹ is 4 times more popular on Steam than OW. XBox have about 500M active users estimated in total, with Steam having about 132: https://www.statista.com/statistics/1490231/xbox-gaming-mau/ https://www.demandsage.com/steam-statistics/ SO, trying to figure out a index that would leverage XBox and Steam: OW is 4 times more popular in XBox than KSP¹, based on the Review Count. KSP¹ is 4 times more popular in Steam than OW, also based on the Review Count. And considering that: XBox have 3.78 times the Steam's MAU And assuming a similar level of engagement from gamers on both platforms, let's do some mathemagics trying to figure out how many "hypothetical" concurrent players these games may have on XBox, using the Review Count as criteria: OW may have now about 269 * 3.78 * 4 = 4067,28 "hypothetical" concurrent players in XBox. KSP¹ may have now 4067,28 / 4 = 1016,75 "hypothetical" concurrent playes in XBox. Summing everything up: KSP¹ : 3289 + 1016 = 4305 "hypothetical" concurrent players; OW : 269 + 4067 = 4336 "hypothetical" concurrent players; Essentially, the estimated user base for both games are similar. So I can't say that KSP¹ is the crown jewel of PD anymore. But OW isn't neither, they have - essentially - the same overall relevance, with OW being stronger on XBox, and KSP¹ being way stronger on PC. It worths to mention that KSP¹ is about ~12,23 times more popular in Steam than OW, based on the Concurrent Users Online. But without similar values from XBox, I don't have how to (honestly) use these numbers right now. Nope. The problem was you not being able to counter-argue rationally. But it's a link to someone with pockets deep enough, and the will to buy niche games.... The Outer Worlds is owned by Obsidian Entertainment, that by itself is owned by Microsoft. And this brings a new information to the table: Microsoft had bought another niche game in the past, Minecraft!
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Oh, dear... https://steamcharts.com/cmp/220200,954850,578650#All And I will not even try to interpolate the huge numbers of KSP players that do not play it under the Steam Client. I have this weird feeling of déjà-vu... Perhaps due something we had discussed on a currently clocked thread? Not saying Outer Worlds is worthless. It may be a better start for reviving dead games than KSP¹ (as this thing is not dead yet). But, seriously? KSP¹, right now, have twice the number of concurrent players that everything else have published on Steam - COMBINED.
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What's, frankly, may even increase the chances of keeping the thing alive. KSP is still the crown jewel in the PD's portfolio - mainly thanks to KSP¹ . It may ending up not being the game we, die hard old school Kerbonauts, would like to play - but if this is the way the new owner finds to make money, and they are willing to use a bit of that money to keep Forum (and probably some complementary services) alive, I'll still be glad and grateful. I'm counting our blesses right now.
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I need more information about. Exactly what's happening? Last time I tried it on my windows rig, the Installer worked... Humm... Exactly what installer are you using? The old or the Overwolf's new one? The old never worked correctly, AFAIK...