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Everything posted by Lisias
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Well... Looks like TTWO is going to pay some Electrical Bills after all!
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You will probably not believe me , but the most successful car sellers I ever know do exactly that: buy cars exactly like you are describing it, fix, rebuilt, whatever, them and then sell the things working. Obviously, they usually do that for older cars that are still desirable nowadays, but sometimes they do it for cars still in production. I totaled a car once (stupid kid, I was). The Insurance declared a total loss and paid the full premium to my dad. Later, one of that car sellers I told you that knew my father told him that the Insurance company sold him that car pretty cheap and he managed to fix the car (he owned a hydraulic machine used to realign bent chassis) and sold the car to a good price after replacing what was irremediably broken (not that much, glasses and mirrors essentially). Interesting enough, its also a viable business model for Companies - I know entrepreneurs that buy crippled companies for cheap, sanitize them, make them profitable, and then sell them to anyone willing to keep the business ongoing. Only the people that effectively bought KSP2 is mad. Everybody else or don't know KSP yet, or are still willing to get a proper sequel. Besides, buying famous trademarks to pimp up your products is a good deal. Branding is the name of the game - do you know that a lot of famous brands of the past, like Telefunken, is now owned by Chinese manufacturers? As a matter of fact, I was one of the "victims" of them bought a "nice" Telefunken headset because, as a Kid, I remember the high quality ones my dad bought from them. This damned thing is on my head right now, it's not bad. But it's not excellent neither, I could had bought something so good as, but somewhat cheaper, from the same manufacturer but sold without the Telefunken name. I didn't knew what happened to Telefunken in Europe, just realized the trick after buying this head set. And this happens all the time - people are draft by brands they respect (or respected in the past).
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KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain
Lisias replied to Saturn1234's topic in The Lounge
moved to a new thread. We are derailing this one. My apologies. -
Moved from another thread. Yes and no. Mobile was bleeding money from Siemens, while PD is... well... just dead in the water. So there's not exactly a urge to get rid of them. But it's still money being left in the table - selling PD will, at very least, help paying some electrical bills. The objective will be the same: to make things look better on the Bookkeeping. Really, this is all what matters... One possible outcome, but not exactly what I was talking about. HOW they would use the assets was out of the scope from what I was saying. Siemens didn't cared at all about what BenQ was going to do with Mobile, all that mattered is that they managed to turn that lemon into a lemonade that BenQ was willing to buy. Well... The other games are out of the scope of this Forum, so I didn't bored to think about them - but if you are willing to waste some bandwidth into a brainstorming about how it would be possible to rub some sugar on them... As much as I value KSP myself, I don't fool myself thinking that it will be by itself the one solution for all PD problems. But since it currently have twice the number of Steam Players than everything else PD has there, it would be a hell of a sugar cube... Did you ever sold an used car? You don't fix only one problem, neither fix them all - you focus on fixing the problems that the buyer cares about.
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KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain
Lisias replied to Saturn1234's topic in The Lounge
That, IMHO, was a mistake. Sometimes it worth the pain to keep a product alive at loss, and save later in P/R. Once upon a time, we had more professors and aerospace engineers (or, at very least, people studying to be) around here - they are missed IMHO. Being the reason I called PD a lemon, and suggested they would be willing to spend a bit on water and sugar, and try to sell lemonades instead. It worked for Siemens - they are still around, only without Mobile. -
KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain
Lisias replied to Saturn1234's topic in The Lounge
And everybody else are not aware of. That's exactly the point. Making PD sellable. I think someone there should be thinking on the ways TTWO may try to make a lemonade from this lemon. You see, it's all about the company's balance - Siemens sold Siemens Mobile to BenQ in the past for, essentially, the money they lost in the previous fiscal year, completely disregarding the Mobile's assets value. Plants, stock, IP, workforce - everything from the kitchen's sink to the largest manufacturing plant, was sold for the money Mobile had bleed them in the last fiscal year. How they made it look good on the Bookkeeping I don't have a clue, but you can bet your bitcoin wallet someone there make it look good somehow - or, at very least, less bad than trying to close the damned thing and selling the assets. Any resemblance with the current TTWO situation about PD is (hopefully) purely coincidental. And buying the competition is a way to do that. See how Microsoft build up Internet Explorer in the past. You are assuming they are willing to revive PD. IMHO they would be only trying to add some water and sugar to the lemon and sell it as lemonade. -
KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain
Lisias replied to Saturn1234's topic in The Lounge
Given how this Industry works, it's more probable the other way around - TTWO buying the project and using it to launch KSP3 themselves. Or whoever manages to buy Private Division - as far as I know, TTWO didn't dissolved PD yet. -
Known issue. Essentially BonVoyage knows only about Stock modules (with a few exceptions). I need to implement support for 3rd party modules too,
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The engine is on the front, and it was planned to be a monster of an engine, the 609 from the Daimler Benz DB 600 series - 3400HP. Each one of the B29 engines, the Duplex Cyclone, were able to give 3500HP on the more powerful configurations - but the DB609 was liquid cooled, inverted V16 engine, way smaller. The double prop configuration was, surely, because a single set would not be able to harvest the huge power and still be sized for for a fighter. Yep, but the DO-335 (the craft I think you are thinking of - with two engines, one pusher and another puller) was a (really) heavy fighter, meant to fight bombers. This thing was a sitting duck against light fighters, like the Mustang and the Spitfire (assuming they could reach it, of course). The P-38 was also a formidable heavy-fighter, but the FW-190 was able to make them sweat, and boy, sweat the Germans made them. The Mustang and the Spitfire could do a better job against the German light fighters (that were formidable), and the strongest points of the P-38 would be better exploited in the Pacific. So the P-38 sent to Europe that were most successful in their missions were for patrol and reconnaissance, where the higher altitude, long range and long loiter times of the craft would be useful and saving the bombers that would be used for these tasks for... bombing. The Jäger was almost surely meant to survive the allied light fighters, beside still being a heavy fighter - but more maneuverable. I wonder how it would compare to the FW-190. Now, why in hell they decided to put the props middle craft, it's anyone guess. Getting rid of the props from the front has some advantages for armament, as you would not have to sync the guns with the propellers and could gather them pretty closely, making them deadly on any range (as was did with the P-38). But the DB609 was huge, and so the nose would not have space for the cannons (this thing was meant to be a Bomber killer, after all), and so most (if not all) of the armament would be mounted on the wings anyway. Not to mention that making spam from ejecting pilots is not exactly the best message you can send to your pilots about how you value them as a war asset... Yep, but the Germans were fighting "at home", and so such redundancy weren't so useful. They prioritized the firepower and maneuverability. With good results, given the beat they gave to the P-38. The Lightning, on the other hand, had to come home if beaten otherwise the pilot would be killed or captured. So it made sense for it to sacrifice some "fighter capabilities" with redundancies. Given that the Jäger would have only one engine, it would be surely lighter than the DO-335 and with more space for armament - and less of a fuel guzzler too.
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Hey now, hey now What's the matter with you? Kerbals just wanna have fun now Come on Hey now, hey now What's the matter with you? Kerbals just wanna have fun now (yeah, yeah, yeah, yeah) x10 + x5 +
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Naming companies in the context on Copyright Infringements is unwise. It's not about this thread being important or not - it's about to do not expose your cheeks to legal problems in the years to come. [snip] But some other people here don't hide behind fake personas, they publish things to be used by other people and, so, are liable to the pertinent legislations. The whole point of this very thread that you say is completely unimportant, besides insisting on coming here to tell everybody how this thread is unimportant, is that there are people willing to follow the rules instead of breaking them and exposing people to Copyright Trolls in the years to come. There're legal precedences that reverse engineering code is a Copyright Infringement in USA. Due the effects of the Berne Convention (and others), USA's IP Copyrights should be enforceable in every country that signed such Conventions - what means that doesn't really matter if your country allows reverse engineering by law, if you are reverse engineering code belonging to an USA Company, you are in Copyright Infringement nevertheless. This should be rising eyebrows everywhere - this scene is relying heavily on reverse engineering code for some time already. Opening the KSP¹ Source is a way to "fix" this situation - as any reverse engineered code would be meaningless, because the respective Source Code would be openly available, nullifying the risk. [snip]
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I found this pretty old entries: Why this is only kicking on 132 is still a mystery to me. I'm being screwed by DNSSEC too, by the way, I tried to add it to my personal domain to wet my feet on it as I will need to add it to the company's too in a near future. It's a royal pain in the cheeks to have it set up because you depends of your registrar for doing it correctly, it's not a individual effort. And some registrars are using DNSSEC to take some more pennies from their users (like mine). (sigh) Well... I installed it and used it for 5 minutes, then rolled back to 115.15. This thing was incredibly cranky on my rig, it was nearly unusable. So, yeah. At least for now, I would recommend to rolback to FF 115 - not only due this mishap, but for some other instabilities. Interesting enough, I rolled back to 115.15 and since then Firefox was peskying me to update to 132. Curiously, right now it's peskying me to update to 115.17 instead. Well, I'm updating. If I vanish from the Forum for today, you guys know why. Reading the AWS documentation and some posts on StackOverflow, the information I got is that the RRSig entry is optional - but once it's there, it's mandatory a DS entry on the TLD.
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@VITAS, I think you should add a DS record for spacedock.info into the info TLD. For example, running delv on cloudflare: lisias@macmini62 ~ > delv cloudflare.net +rtrace ;; fetch: cloudflare.net/A ;; fetch: cloudflare.net/DNSKEY ;; fetch: cloudflare.net/DS ;; fetch: net/DNSKEY ;; fetch: net/DS ;; fetch: ./DNSKEY ; fully validated cloudflare.net. 5 IN A 104.16.208.90 cloudflare.net. 5 IN A 104.17.156.85 cloudflare.net. 5 IN RRSIG A 13 2 300 20241104073905 20241102053905 34505 cloudflare.net. H6bwxUdZI+t0/ovM0XE/51VwgDXcxp23mcrkwDe+ctGSWtFIb4QQ0/ZP 1ciMYoE4Ge6ncoMZAeEugjKzyQhcaw== While for spacedock, I get: lisias@macmini62 ~ > delv spacedock.info +rtrace ;; fetch: spacedock.info/A ;; fetch: spacedock.info/DNSKEY ;; fetch: spacedock.info/DS ;; fetch: info/DNSKEY ;; fetch: info/DS ;; fetch: ./DNSKEY ;; validating spacedock.info/A: no valid signature found ; unsigned answer spacedock.info. 60 IN A 95.217.59.158 spacedock.info. 60 IN RRSIG A 13 2 60 20241114000000 20241024000000 32290 spacedock.info. CO/gBAQhCmnpBmlZWRRI8PFJxOOQQDZFRljWVRFmqqWs3LcirYlpFHcP R81TkN5Ktxvj8FilRgGZj8q8y5NfSw== lisias@macmini62 ~ The problem is the "unsigned answer" - you have a RRSIG entry in your DNS, but it's not being validated. Running spacedock.info on the verisign's dns analyzer https://dnssec-analyzer.verisignlabs.com/spacedock.info it returns what corroborates my initial guess. You need to reach your registrar to see how to add the DS entry - assuming it can be done in your setup, as I could not do it for my domain: I'm using AWS Route 53 for DNS resolving, but my registrar only allows DS entries if I use their crappy DNS servers (and pay for the service). So until I move my domain to AWS's registrar, I'm out of DNSSEC. Not all TLDs support DNSSEC either, by the way - and the ones that support, some of them support only a few algorithms. If this table is updated, the info TLD supports only Algorithm 8 and you are using the 13 in your RRSIG, === == = EDIT = == === Nope, the info TLD supports algorithms from 6 to 14.
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KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain
Lisias replied to Saturn1234's topic in The Lounge
They are learning from the mistakes of the past at the same time they are venturing where no one ventured before - i.e., ditching the 3d engine and coding their own, where a lot of that lessons would not apply... Don't take me wrong - I want them to succeed, such an engine can make things very, very interesting. On the most positive way. But at a cost: modders will have to learn their engine, ditching decades of knowledge and know-how - you can't have the cake and eat it too. And the knowledge gathered about this new engine will not be useful anywhere else, what probably will limit the modders willing to work with it. What may be not a bad thing in the long run, but will surely present some drawbacks on the short. It's a bold move, that can pay back highly. But higher stakes come with higher risks. And hyping high risking endeavours usually isn't the best of the business models. I would suggest taking a very close look on Orbiter's source code - and, Life isn't interesting?, we would have gone full cycle! -
Competition is anything and anyone trying to exploit commercially the same market TTWO does without teaming up with them. And I would avoid naming people and companies over this subject - after all, there's legal precedent about reverse engineered code being a Copyright Infringement and, so, naming them over this can bring the attention of lawyers over you. And I pretty sure everybody around here, including you, have better things to do with our money than defending ourselves from a business defamation lawsuit. As I said before, the Berne Convention makes this a World Wide problem.
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I beg to differ. You are being unrealistically pessimist. This is a long battle, it's not going to happen next week (if at all). But: Doing nothing will not improve the chances Constantly battling utter pessimism again and again, essentially forcing me to reproduce the same counter arguments again and again, besides utterly annoying is also promotion and, so, is even counterproductive to your own arguing. People don't waste time (like you are doing) kicking dead horses. Your insistence on using your "coins" (see my post above) on this matter strongly suggests that: This somehow is not in your best interest You think this can happen, and so are inclined to invest your time demoting it. So, and assuming your intellectual honesty on the arguing, your best interest is to invest your "coins" on a thread explaining to everybody that could be interested on the subject why "this is not going to happen" - because, right now, I'm using you as an evidence that yes, this can fructify and by some reason you are trying to demote the idea in an attempt to prevent it. I said again and again - people come and go from Companies. Sooner or later someone will be kicked off the company, opening space for new people that, with a bit of luck, will be aware of this idea and perhaps find it good enough to consider planning something about. TTWO is too much a big of a behemoth to someone be in absolute charge of everything, and you can bet your mouse that if good results don't start to pop up in the short term, things will change there pretty dramatically. Granted, not necessarily for the best - since my opinion that the sooner some serious discussion about alternatives to the current M.O. start, the better for the Company, Every 100K USD not earnt by inaction is a Electric Bill from some plant that will be paid from the stockholder's pockets, and I'm absolutely sure at least some of them are aware of that. Every single penny counts when you are bleeding money like there's no tomorrow, and this is the reason there're so many accountants reaching CEOs in some companies. Someone need to stop the bleeding. There're solid evidences that Open Source can be a valuable tool for this - and even more solid evidences that really big companies can be royally screwed by ignoring Open Source (like VMWare is learning the harsher way with ProxMox). The KSP¹ "Source Code" is already being exploited by the competition anyway - it is not like they are going to lose anything at this time, as anything they could lose is already being lost right now: there are people making money over it and even working for the competition (using reversed engineered code in violation of the EULA and even some legislation by now), the Genie is already out of the bottle and from this point there's nothing one can do to put it back. From this point is already downhill - legally opening the Source can, at very least, serve as some breaks while they figure out how to get out of the situation.
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A rounding error that is doing better on SteamCharts than Sony's latest remake. Seriously, Sony "invested" some serious money on a high profile project that is doing less than a 13 years old space frogs game "disowned" by it's Publisher. So, yeah... It's a hell of a rounding error (and I'm not even mentioning Concorde). I wish I have a rounding error like than for me. Perhaps they should. There's still lots of smart people around here, some of them "predicting" the future with a pretty reasonable accuracy... You completely lost the point. Bethesda was acquired by Microsoft on a closed doors sell (ZeniMax). By a "meagle" 7.5B USD, essentially the TTWO net losses for May and June 2024. Two months of net losses**[twice the current net loss of TTWO], Microsoft bought ZeniMax (owner of Bethesda et all) by the money TTWO lost in only two months this year [by twice the current net loss of TTWO].** I think you are losing perspective. Essentially, you are saying "that's Ok, worst case scenario Microsoft will buy TTWO". For peanuts! Yes! Exactly! Steve the accountant, and some others like them, are the people I want to talk with. And the Shareholders, and everybody else that is going to get screwed by the current culture on TTWO. https://www.kiplinger.com/slideshow/business/t012-s001-15-ceos-who-started-on-the-ground-floor/index.html https://www.businessinsider.com/ceos-started-entry-level-at-company-2019-7 Some of these guys became CEOs from the biggest companies of all times. Chances are that these guys will be the ones working hard for recovering TTWO after all - they don't want to lose their jobs, and some of them love the company they work on. Capitalism 101: first lesson free. The later ones, however, may cost you dearly. I strongly suggest to anyone working on TTWO right now to take a close look on the VMWare buyout by Broadcom, and what happened (and still are) since them. Seriously, this scenario is not too far from what may happen to TTWO on the long run if things stays this way - and, guess who is beating VMWare to a pulp nowadays? Open Source. Thank you for mentioning Elite II: Frontier. Frontier Developments is one of my "heroes". They passed trough some really rough times and, granted, it's a pretty small company compared to the behemoth TTWO is. But, guess what, they have a positive net revenue. And a small positive net revenue beats huge net losses anytime. Interesting enough, this is the all time comparison between Elite Dangerous and KSP¹: They had a good start, got really big more or less in 2021. And, interesting enough, KSP (1 and later 2) managed to beat it sometimes - besides never reaching the success ED got at his peak. Great. And exactly what this have to do with Open Source at all? Well, Elite, Elite: Frontier and Elite: First Encounters are probably some of the most modded, reworked, recodified, and ported games of all times (perhaps losing, but not by too much, only to Doom). Someone in the 90's took the 68000 binary code from Atari ST IIRC, disassembled it, ported that code to C, and then everything and the kitchen's sink got a modern port for Elite II. Nice and naïve times, dissassembling binaries weren't yet a Copyright violation enforceable into the whole World by the Berne Convention - but since Frontier Developments is British, this is a problem that will never affect Frontier fans. Follows the original Frontier for Amiga (IMHO the best original port ever), the best IBM-PC port of the game (the sequel, First Encounters) and then a modern remake using open source code from 10 years ago: The original games are freely available nowadays: https://www.frontierastro.co.uk/Files/files.html . So you can download/fork/whatever the source code that was reverse engineered, change it if you want and recompile it and even distribute your fork, and the end user only needs to download one of the original ones from the last link and they will be able to run the game on whatever machine the source code could be targeted. And let me tell you something: Elite Dangerous probably would not had seen the light of day without all that open source work. Elite fans kept the flame alive for decades until Frontier Developments got big and bold enough to risk a Crowd Funding, and I can guarantee you that a lot (if not most) of the kickstarters never played the game in their original form on the original hardware. Elite Dangerous is one of the best (if not the best) case studies one will ever have about how Open Source can help the Game Industry to survive turbulent times. I'm proposing that Open Source can do the same for KSP¹ - and, with that, saving some jobs in the process by the way. === == = POST EDIT = == === ** I misinterpreted that chart. The chart depicts cumulative losses, not incremental!!!
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YES IT IS. Emotional detachment is not healthy. Please, no rhetorics. These empty affirmations don't add value to the discussion, and reflect badly to the arguer on the long run. They are a Company losing Billions. Frankly, they are doing something very wrong. Not listening to their bases is one of them. Money talks. Sooner or later someone will read this thread (if they didn't already). With a bit of luck, it will be someone trying to find solutions for the deep role they dug themselves. With yet a bit more luck, it will be someone that will progress in their career by finding these solutions. And this is where things start to change. Conformists like you are the reason problems pile up until the bitter end: from all the things you try, less than 25% fructify, but from the things you don't, it's a 0% flat. Why you are so interested on dictating how people should be happy? We are not your puppies, by the way. It's not up to you to define how to make us happy or not! Yep. Juno is not a KSP replacement, but can be a hell of an Companion. They don't need to compromise their game's identity - do you see KSP being compromised by RSS? By mods that change the Kerbals for Ponies? By adding vehicles from another franchises? (Hey, someone made a Speed Racer's Mach V for KSP?). Had Metal Gear Peace Walker (PSP) lost its identity by adding bonus missions based on Monster Hunter? As a matter of fact, these missions became some of the best on the game! You line of arguing just don't reflects reality, sorry. And, again, this is where you completely misses the point. (sigh) There're two possibilities: GTA VI is a success, and then everybody on the Company not directly involved with it will need to find something to do in order to keep their jobs GTA VI is not a success, or not enough of a success, and then everybody on the Company (involved with it or not) will need to find something to do in order to keep their jobs And we will be here when this happens. Smart people will start to think about right now in order to have a resemblance of a plan for when it will be needed. And people like me (and not necessarily me) will be the ones guaranteeing you will be able to run KSP¹ when the hype is finally over and the high profiles authors will be gone, some of them removing their add'ons from the Franchise to use them on the competition. Don't fool yourself, bit rotting is a thing - try to run a 32 bits game on MacOS nowadays - you wont, Apple ditched completely support for it. Windows is changing too, 11 is walking into another mass extinction if they keep things that way. Securing the KSP¹ Source Code is the best interest of everybody that plans to keep playing KSP¹ LEGALLY in the future - that may be near than you think.
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Obviously, nope. There'a a myriad of problems that need access to the Source Code to be understood and fixed/worked around. I know. Otherwise, we would not have to campaign for. The ones that allowed that huge borkage to happen? For sure. But people came and go on Companies - all the time. Sooner or later (and probably sooner, due he way the market is behaving) someone that it's working against this idea will be replaced by someone that may consider it if this would be the way to get something back from that money invested. You see, "someone" published yet another update for Doom and, guess what... it's selling. I don't bet with my lifespan. Life is short, and this Industry had already demonstrated that betting on the future is a loser's game. Kitbash it's something fun to play with your friends while creating little toys and putting them to fight each other. There's surely an audience for it, but I'm not part of it. If you are interesting on creating contraptions and then see if they fly (sometimes into space) against the odds of the rule of the physics (or at least an interesting approximation), even Juno is a better choice for me now - so much that I had bought it. But Juno is not a KSP replacement, it's - at best - complementary and IMHO their best chances now is to somehow integrate KSP¹ assets on their game play for people that own both. Their engine is pretty solid, I would really enjoy trying my Kerbals on a stable game engine like theirs. On the other hand "Kitten Space Agency", right now, it's just a Moon flyby demo that I can't even run on my rig - and I like to run demos on real hardware, still have a Pentium MMX around that now and then I use to run things like this: Why? Because this is what I used to watch them when younger. This is emotional attachment, simple like that. Lots of people still have emotional attachments to KSP¹, you are not going to lure us just with shining new toys - as KSP2 demonstrated very well. There're greedy smart suits, and there're greedy suits. I'm trying to reach the smart ones. There's money being left on the table. Of course it's a far cry from whatever they failed to get from KSP2, but still... Some pennies in the pockets everyday is better than impossible dreams about fortunes to be magically earnt in a distant future. Whoever is calling the shots on TTWO have a huge uphill battle ahead - I don't envy their shoes right now. If they are really serious on "dumping" Private Division, they need to make it more palatable to whoever would be willing to buy it. Any kind of positive news about the Franchise will surely help and, as I had said ad nauseaum on this thread, the KSP¹ Source Code worths squat right now. The IP, and the emotional attachments it still have over a lot of people is where the real value lies on. Put something running on my computer that makes me excited, and I may jump ship. Until there, I reserve the right to expend my scarce free time on whatever I have in hands right now. This is something that some people don't grasp: I respect HarversteR by what he did, not by who he is (I don't even know the guy!). But I also respect Linus Torvalds, and I'm not hacking the Linux Kernel - unless if demanded by my job, what happened once. What I really like is KSP¹, this freaking little game is where I enjoy spending my (again, scarce) free time on, and this is the source of my admiration for HarverteR: I like KSP¹ and so I admire HarversteR, and not vice versa. Otherwise I would be playing Kitbash, what I'm not. Do you know a game that I was really looking ahead to play? MotorWings from Munch. Kraken damned "Pandemonium" that screwed my life to the point that I couldn't jump ship on that game while it was alive - that game had the potential to drag me (a bit) from KSP¹, and I still mourn its demise. Why? Because that type of game is something I enjoy to play, while Kitbash is not. And this should be enough to any smart and greed suit to understand why there's still people willing to have access to the Source Code - because we still enjoy this little freaking game enough to invest some scarce free time to make it better, so we can better play it. Like it happened with Doom, Quake and Tomb Raider - right now is the right time to plan ahead and work to be in a place where Doom, Quake and Tomb Raider are today. These things don't happen in a couple weeks, after all. Time is the coin of your life. It is the only coin you have, and only you can determine how it will be spent. Be careful lest you let other people spend it for you. -- Carl Sandburg (And everybody loves the underdog.)
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
"This is Halloween" -
Wild guess - the Dishes are on relay mode?
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IT HAD HAPPENED. KSP¹ binaries are being decompiled on the wild by people that don't mind legalities, EULAs or whatever. Some are making some bucks on it, and getting jobs on the competition. RIGHT NOW TTWO is feeding the competition by restricting the access to the Source Code only to people willing to work against them. And it's simple like that. The only people that can't access the Source Code are the people willing/needing to play by the rules.
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And I fail to see why you bother. And that's the exactly reason TTWO should consider opening the KSP¹ source code. There're 13 years OF LEGACY on KSP that can still render some fruits, exactly as it was done with Doom 1/2 , Quake 1/2/3, etc. There're people playing Wolf3d even nowadays, what the heck: Why it should be different with KSP¹?
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Misread a field name. Totally my bad. Thanks for pinpoint my mistake. I took the liberty of submitting SpaceDock.info into a tool for automated analysis: https://check-your-website.server-daten.de/?q=spacedock.info It emitted the following alerts: Perhaps the problem is on the DNSSEC setup?
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[EDIT]YIKES... had read the wrong field. my bad.
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- totm july 2019
- spacedock
-
(and 3 more)
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