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Lisias

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Everything posted by Lisias

  1. I beg to differ. You are being unrealistically pessimist. This is a long battle, it's not going to happen next week (if at all). But: Doing nothing will not improve the chances Constantly battling utter pessimism again and again, essentially forcing me to reproduce the same counter arguments again and again, besides utterly annoying is also promotion and, so, is even counterproductive to your own arguing. People don't waste time (like you are doing) kicking dead horses. Your insistence on using your "coins" (see my post above) on this matter strongly suggests that: This somehow is not in your best interest You think this can happen, and so are inclined to invest your time demoting it. So, and assuming your intellectual honesty on the arguing, your best interest is to invest your "coins" on a thread explaining to everybody that could be interested on the subject why "this is not going to happen" - because, right now, I'm using you as an evidence that yes, this can fructify and by some reason you are trying to demote the idea in an attempt to prevent it. I said again and again - people come and go from Companies. Sooner or later someone will be kicked off the company, opening space for new people that, with a bit of luck, will be aware of this idea and perhaps find it good enough to consider planning something about. TTWO is too much a big of a behemoth to someone be in absolute charge of everything, and you can bet your mouse that if good results don't start to pop up in the short term, things will change there pretty dramatically. Granted, not necessarily for the best - since my opinion that the sooner some serious discussion about alternatives to the current M.O. start, the better for the Company, Every 100K USD not earnt by inaction is a Electric Bill from some plant that will be paid from the stockholder's pockets, and I'm absolutely sure at least some of them are aware of that. Every single penny counts when you are bleeding money like there's no tomorrow, and this is the reason there're so many accountants reaching CEOs in some companies. Someone need to stop the bleeding. There're solid evidences that Open Source can be a valuable tool for this - and even more solid evidences that really big companies can be royally screwed by ignoring Open Source (like VMWare is learning the harsher way with ProxMox). The KSP¹ "Source Code" is already being exploited by the competition anyway - it is not like they are going to lose anything at this time, as anything they could lose is already being lost right now: there are people making money over it and even working for the competition (using reversed engineered code in violation of the EULA and even some legislation by now), the Genie is already out of the bottle and from this point there's nothing one can do to put it back. From this point is already downhill - legally opening the Source can, at very least, serve as some breaks while they figure out how to get out of the situation.
  2. A rounding error that is doing better on SteamCharts than Sony's latest remake. Seriously, Sony "invested" some serious money on a high profile project that is doing less than a 13 years old space frogs game "disowned" by it's Publisher. So, yeah... It's a hell of a rounding error (and I'm not even mentioning Concorde). I wish I have a rounding error like than for me. Perhaps they should. There's still lots of smart people around here, some of them "predicting" the future with a pretty reasonable accuracy... You completely lost the point. Bethesda was acquired by Microsoft on a closed doors sell (ZeniMax). By a "meagle" 7.5B USD, essentially the TTWO net losses for May and June 2024. Two months of net losses**[twice the current net loss of TTWO], Microsoft bought ZeniMax (owner of Bethesda et all) by the money TTWO lost in only two months this year [by twice the current net loss of TTWO].** I think you are losing perspective. Essentially, you are saying "that's Ok, worst case scenario Microsoft will buy TTWO". For peanuts! Yes! Exactly! Steve the accountant, and some others like them, are the people I want to talk with. And the Shareholders, and everybody else that is going to get screwed by the current culture on TTWO. https://www.kiplinger.com/slideshow/business/t012-s001-15-ceos-who-started-on-the-ground-floor/index.html https://www.businessinsider.com/ceos-started-entry-level-at-company-2019-7 Some of these guys became CEOs from the biggest companies of all times. Chances are that these guys will be the ones working hard for recovering TTWO after all - they don't want to lose their jobs, and some of them love the company they work on. Capitalism 101: first lesson free. The later ones, however, may cost you dearly. I strongly suggest to anyone working on TTWO right now to take a close look on the VMWare buyout by Broadcom, and what happened (and still are) since them. Seriously, this scenario is not too far from what may happen to TTWO on the long run if things stays this way - and, guess who is beating VMWare to a pulp nowadays? Open Source. Thank you for mentioning Elite II: Frontier. Frontier Developments is one of my "heroes". They passed trough some really rough times and, granted, it's a pretty small company compared to the behemoth TTWO is. But, guess what, they have a positive net revenue. And a small positive net revenue beats huge net losses anytime. Interesting enough, this is the all time comparison between Elite Dangerous and KSP¹: They had a good start, got really big more or less in 2021. And, interesting enough, KSP (1 and later 2) managed to beat it sometimes - besides never reaching the success ED got at his peak. Great. And exactly what this have to do with Open Source at all? Well, Elite, Elite: Frontier and Elite: First Encounters are probably some of the most modded, reworked, recodified, and ported games of all times (perhaps losing, but not by too much, only to Doom). Someone in the 90's took the 68000 binary code from Atari ST IIRC, disassembled it, ported that code to C, and then everything and the kitchen's sink got a modern port for Elite II. Nice and naïve times, dissassembling binaries weren't yet a Copyright violation enforceable into the whole World by the Berne Convention - but since Frontier Developments is British, this is a problem that will never affect Frontier fans. Follows the original Frontier for Amiga (IMHO the best original port ever), the best IBM-PC port of the game (the sequel, First Encounters) and then a modern remake using open source code from 10 years ago: The original games are freely available nowadays: https://www.frontierastro.co.uk/Files/files.html . So you can download/fork/whatever the source code that was reverse engineered, change it if you want and recompile it and even distribute your fork, and the end user only needs to download one of the original ones from the last link and they will be able to run the game on whatever machine the source code could be targeted. And let me tell you something: Elite Dangerous probably would not had seen the light of day without all that open source work. Elite fans kept the flame alive for decades until Frontier Developments got big and bold enough to risk a Crowd Funding, and I can guarantee you that a lot (if not most) of the kickstarters never played the game in their original form on the original hardware. Elite Dangerous is one of the best (if not the best) case studies one will ever have about how Open Source can help the Game Industry to survive turbulent times. I'm proposing that Open Source can do the same for KSP¹ - and, with that, saving some jobs in the process by the way. === == = POST EDIT = == === ** I misinterpreted that chart. The chart depicts cumulative losses, not incremental!!!
  3. YES IT IS. Emotional detachment is not healthy. Please, no rhetorics. These empty affirmations don't add value to the discussion, and reflect badly to the arguer on the long run. They are a Company losing Billions. Frankly, they are doing something very wrong. Not listening to their bases is one of them. Money talks. Sooner or later someone will read this thread (if they didn't already). With a bit of luck, it will be someone trying to find solutions for the deep role they dug themselves. With yet a bit more luck, it will be someone that will progress in their career by finding these solutions. And this is where things start to change. Conformists like you are the reason problems pile up until the bitter end: from all the things you try, less than 25% fructify, but from the things you don't, it's a 0% flat. Why you are so interested on dictating how people should be happy? We are not your puppies, by the way. It's not up to you to define how to make us happy or not! Yep. Juno is not a KSP replacement, but can be a hell of an Companion. They don't need to compromise their game's identity - do you see KSP being compromised by RSS? By mods that change the Kerbals for Ponies? By adding vehicles from another franchises? (Hey, someone made a Speed Racer's Mach V for KSP?). Had Metal Gear Peace Walker (PSP) lost its identity by adding bonus missions based on Monster Hunter? As a matter of fact, these missions became some of the best on the game! You line of arguing just don't reflects reality, sorry. And, again, this is where you completely misses the point. (sigh) There're two possibilities: GTA VI is a success, and then everybody on the Company not directly involved with it will need to find something to do in order to keep their jobs GTA VI is not a success, or not enough of a success, and then everybody on the Company (involved with it or not) will need to find something to do in order to keep their jobs And we will be here when this happens. Smart people will start to think about right now in order to have a resemblance of a plan for when it will be needed. And people like me (and not necessarily me) will be the ones guaranteeing you will be able to run KSP¹ when the hype is finally over and the high profiles authors will be gone, some of them removing their add'ons from the Franchise to use them on the competition. Don't fool yourself, bit rotting is a thing - try to run a 32 bits game on MacOS nowadays - you wont, Apple ditched completely support for it. Windows is changing too, 11 is walking into another mass extinction if they keep things that way. Securing the KSP¹ Source Code is the best interest of everybody that plans to keep playing KSP¹ LEGALLY in the future - that may be near than you think.
  4. Obviously, nope. There'a a myriad of problems that need access to the Source Code to be understood and fixed/worked around. I know. Otherwise, we would not have to campaign for. The ones that allowed that huge borkage to happen? For sure. But people came and go on Companies - all the time. Sooner or later (and probably sooner, due he way the market is behaving) someone that it's working against this idea will be replaced by someone that may consider it if this would be the way to get something back from that money invested. You see, "someone" published yet another update for Doom and, guess what... it's selling. I don't bet with my lifespan. Life is short, and this Industry had already demonstrated that betting on the future is a loser's game. Kitbash it's something fun to play with your friends while creating little toys and putting them to fight each other. There's surely an audience for it, but I'm not part of it. If you are interesting on creating contraptions and then see if they fly (sometimes into space) against the odds of the rule of the physics (or at least an interesting approximation), even Juno is a better choice for me now - so much that I had bought it. But Juno is not a KSP replacement, it's - at best - complementary and IMHO their best chances now is to somehow integrate KSP¹ assets on their game play for people that own both. Their engine is pretty solid, I would really enjoy trying my Kerbals on a stable game engine like theirs. On the other hand "Kitten Space Agency", right now, it's just a Moon flyby demo that I can't even run on my rig - and I like to run demos on real hardware, still have a Pentium MMX around that now and then I use to run things like this: Why? Because this is what I used to watch them when younger. This is emotional attachment, simple like that. Lots of people still have emotional attachments to KSP¹, you are not going to lure us just with shining new toys - as KSP2 demonstrated very well. There're greedy smart suits, and there're greedy suits. I'm trying to reach the smart ones. There's money being left on the table. Of course it's a far cry from whatever they failed to get from KSP2, but still... Some pennies in the pockets everyday is better than impossible dreams about fortunes to be magically earnt in a distant future. Whoever is calling the shots on TTWO have a huge uphill battle ahead - I don't envy their shoes right now. If they are really serious on "dumping" Private Division, they need to make it more palatable to whoever would be willing to buy it. Any kind of positive news about the Franchise will surely help and, as I had said ad nauseaum on this thread, the KSP¹ Source Code worths squat right now. The IP, and the emotional attachments it still have over a lot of people is where the real value lies on. Put something running on my computer that makes me excited, and I may jump ship. Until there, I reserve the right to expend my scarce free time on whatever I have in hands right now. This is something that some people don't grasp: I respect HarversteR by what he did, not by who he is (I don't even know the guy!). But I also respect Linus Torvalds, and I'm not hacking the Linux Kernel - unless if demanded by my job, what happened once. What I really like is KSP¹, this freaking little game is where I enjoy spending my (again, scarce) free time on, and this is the source of my admiration for HarverteR: I like KSP¹ and so I admire HarversteR, and not vice versa. Otherwise I would be playing Kitbash, what I'm not. Do you know a game that I was really looking ahead to play? MotorWings from Munch. Kraken damned "Pandemonium" that screwed my life to the point that I couldn't jump ship on that game while it was alive - that game had the potential to drag me (a bit) from KSP¹, and I still mourn its demise. Why? Because that type of game is something I enjoy to play, while Kitbash is not. And this should be enough to any smart and greed suit to understand why there's still people willing to have access to the Source Code - because we still enjoy this little freaking game enough to invest some scarce free time to make it better, so we can better play it. Like it happened with Doom, Quake and Tomb Raider - right now is the right time to plan ahead and work to be in a place where Doom, Quake and Tomb Raider are today. These things don't happen in a couple weeks, after all. Time is the coin of your life. It is the only coin you have, and only you can determine how it will be spent. Be careful lest you let other people spend it for you. -- Carl Sandburg (And everybody loves the underdog.)
  5. Wild guess - the Dishes are on relay mode?
  6. IT HAD HAPPENED. KSP¹ binaries are being decompiled on the wild by people that don't mind legalities, EULAs or whatever. Some are making some bucks on it, and getting jobs on the competition. RIGHT NOW TTWO is feeding the competition by restricting the access to the Source Code only to people willing to work against them. And it's simple like that. The only people that can't access the Source Code are the people willing/needing to play by the rules.
  7. And I fail to see why you bother. And that's the exactly reason TTWO should consider opening the KSP¹ source code. There're 13 years OF LEGACY on KSP that can still render some fruits, exactly as it was done with Doom 1/2 , Quake 1/2/3, etc. There're people playing Wolf3d even nowadays, what the heck: Why it should be different with KSP¹?
  8. Misread a field name. Totally my bad. Thanks for pinpoint my mistake. I took the liberty of submitting SpaceDock.info into a tool for automated analysis: https://check-your-website.server-daten.de/?q=spacedock.info It emitted the following alerts: Perhaps the problem is on the DNSSEC setup?
  9. [EDIT]YIKES... had read the wrong field. my bad.
  10. Daimler Benz DB Jäger http://www.luft46.com/db/dbjager.html A pretty "conventional" German plane for the WW2 that didn't saw the light of day, but got into mockup phase - it was canceled because the monstruous engine it would use wasn't expected to be ready before 1947 (she was conceived in '42). But Kerbals to the rescue, someone built her in KSP!
  11. On my mother tongue, there's a saying that can be translated more or less to "Scared people do crappy things. Really scared people do really crappy things..." And, boy, this outage really scared a lot of people. I want to suggest to everybody around here to cool down, count our blessings, and appreciate the time we still left around here - that can be way more than we fear, by the way. Someone fixed Forum, after all. But if the end is really near, I would prefer to gather yet more fond memories instead of the sad ones. And I'm pretty sure it's what most (all?) of us would prefer too. Cheers.
  12. Marketing. The amount of interest they got by launching KSP2 was some orders of magnitude bigger than they would got with KSP 1.13 , and companies just don't do huge marketing campaigns to launch an already existing game. They were aiming to launch a AAA game, something that KSP¹ definitively is not. And there's the free updates "problem" - updates for KSP¹ and its DLCs were free for life for people that had bought the game in early access, and (at least I was told) the absolute majority of the DLCs "sells" were these free updates. By launching a "successor", they could wave the free updates promise. Please note that I'm not endorsing these decisions. From the technical point of you I think you are pretty right. This is what Dean Hall rationalized. You see, people make guesses over a set of possibilities they know/accept that exists. Right now, with a lot of drama happening lately in the industry, I dare to speculate that they lost the competition for not being "the right person", not adhering to the "right ideas" and not hiring the "right people". I really doubt they even had fully considered his proposal at this point. "Jogo de cartas marcadas". While I agree that Nate have a good share of responsibility over what happened to KSP2, I just can't convince myself that he's the one guilty for all the KSP2 sins. I don't think they are even the main responsible - that was a tragedy made by many, many hands.
  13. Forum is back! Hallelujah, cover by No Resolve. Leonard Cohem is still the best, but this one is not bad, not bad at all!
  14. Well... I saw some dude on Reddit asking for directions on a Booster powered airplane and thought to myself... What the heck, why not? Kerbal X; https://kerbalx.com/Lisias/BoosterPlane Note: You can nerf the booster even more, I managed to downgrade it to 25% and the thing still took off nicely. So I spent my lunch flying this thing: And, of course, a perfect landing!
  15. NEWS FROM THE FRONT Forum was down from 2024-10-15 to 2024-10-28 (today). I had took a "sabbatical" this month's first week, so I had very little to publish but I did it anyway. Check https://github.com/net-lisias-ksp/KSP-Forum-Preservation-Project for the download links - since Internet Archive is still on Read/Only mode, I couldn't update its torrent, but I mirrored the data on another file sharing service. Links on the repo's README.
  16. I agree. What I would like to do with KSP¹'s Source Code is not semantically different from what I managed to do with: https://forum.kerbalspaceprogram.com/topic/225368-ksp-forums-archival-options/?do=findComment&comment=4426456 Someone on Take2 must realize sooner or later (ideally sooner) that the value of a Franchise is built over user's engagement, not on source code - the Source Code by itself is irrelevant, it's what you do with it that adds value to the Franchise. See what VALVe is doing with WINE and Proton on Steam Deck about gaming. Now compare it with everybody else did using Windows CE, Windows Mobile or whatever was the name that someone at Microsoft had in mind at the time. From the times of SEGA's DreamCast (when they failed to deliver a Window CE port in time for launch, and when they finally did, everybody preferred SEGA's toolkit due performance and stability), to XBox that it's being smashed by Sony's Playstation since forever...
  17. Right now, 2024-1014T11:14 Zulu, it's working fine for me.
  18. NEWS FROM THE FRONT Internet Archive was hacked last 9th, and some of their services is currently down at this moment. Adding offense to the insult, they also suffered some DDoS attacks (two, as it appears) since then. But some of their services are back, so they are not dead yet. I suggest everybody that uses that service to check https://haveibeenpwned.com/ . Given the nature of the hack, it's not impossible (besides improbable) that my assets there would be compromised. Well, I signed that files for a reason. First thing I will do as soon as I have access again to my IA account is to download and verify everything. Just in case.
  19. Here. Fixed that for you!
  20. NOTAM Waterfall 0.10.0.0, recently published, removed a type from the Assembly that I as relying to identify it and, so, this release broke TweakScale. Big thanks to @BSS_Snag for reporting it! I reworked the TweskScale Compantion for Frameworks, the subcomponent responsible for dealing with Waterfal, and published a new released last Wednsday - on GitHub, CurseForge and SpaceDock. Unfortunately, CKAN until this moment failed to index the new release, and this is the reason fir some TweakScale users getting some problems when Waterfall is installed. Until there, I have to ask to all CKAN users to manually update the Companion to the newest (currently Release 2024.10.09.0 ), or at very least the Frameworks to 0.4.0.5. I'm working with the CKAN team to have this sorted out. My apologies. === == = POST EDIT = == === Problem located and fixed. Creating releases in a rush at lunch time is, usually, not the wisest of the ideas. Note to my future self: http://status.ksp-ckan.space/
  21. NOTAM Waterfall 0.10.0.0, recently published, removed a type from the Assembly that I as relying to identify it and, so, this release broke TweakScale. Big thanks to @BSS_Snag for reporting it! I reworked the TweskScale Compantion for Frameworks, the subcomponent responsible for dealing with Waterfal, and published a new released last Wednsday - on GitHub, CurseForge and SpaceDock. Unfortunately, CKAN until this moment failed to index the new release, and this is the reason fir some TweakScale users getting some problems when Waterfall is installed. Until there, I have to ask to all CKAN users to manually update the Companion to the newest (currently Release 2024.10.09.0 ), or at very least the Frameworks to 0.4.0.5. I'm working with the CKAN team to have this sorted out. My apologies. === == = POST EDIT = == === Problem located and fixed. Creating releases in a rush at lunch time is, usually, not the wisest of the ideas. Note to my future self: http://status.ksp-ckan.space/
  22. Hi! I had noticed that the latest TweakScale Companion ÜberPaket, published on SpaceDock last 9th (Wed) wasn't indexed yet on CKAN-Meta! There's something I need to do to fix this? This is causing some trouble on the userbase... Thanks.
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