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Xurkitree

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Everything posted by Xurkitree

  1. the issue of linking reproduction with time is due to the fact that we can just time warp and get infinite kerbals. I'm more happy about the fact that we're getting official kerbal r34 lmao
  2. Yes. This is what we need. I can't wait for that old intro to come back again. We're seeing same-vessel interactions, so the reaction force from the the contact is already improving noodle rockets. In normal KSP, they would phase through each other, so you would get even wilder oscillations.
  3. I'm sorry, but any person seeking to ruin the hype train shall be forcibly kicked out.
  4. MWAHAHAHAHA ITS KERBOL NOW WHO'S GOING TO STOP ME, THE SUN? bruh, its already declared they're using unity. Unity is also a proper engine, and this time they won't be hacking on solutions onto it, and they will be using one of newer versions. Also, the team developing KSP 2 is completely seperate from KSP 1, much less the people who made this in the first place. They clearly decided that using Unity for round 2 would be for the best.
  5. SR 2 is built with the intention of moving to a mobile platform. Hence, the PC release is where all the bugs are hammered out. Most likely, to optimise for mobile devices, the controls are built with touchscreens in mind, and to save on parts, models, textures and data, everything is procedural.
  6. Do tell me guys. In an n-body simulation, how do you set up the initial orbital parameters of Rask and Rusk such that they start orbiting together from the start? There isn't any central point around which they can be parented, and neither can they be set up to collapse to a binary after loading around whatever star they're around. Meanwhile, for a body-on-rails thing, one can put them around a barycentre at the start. Maybe the barycentre can have some sort of HazardousBody effect that causes Ships to explode before they can come close enough for extreme orbital maneuvers. Please, think about the practicalities of setting up such a system on the epoch, rather than thinking about its stability. AFAIK, even Principia can't set up Binaries from the outset. Its easier to just go for patched conics to set this up, and let the Kraken guard the barycentre.
  7. The issue with the naked singularitiy is also kraken attacks. Venture too close and the kraken gets you.
  8. This has to be the fastest growing thread in the forums right? Anyways, come on SQUAD, I want news on KSP 1.8! Don't leave us hanging with just Mun and Duna revamps! What about Eve?! Dres?! Jool?! I wanna know more about 1.8! And I sure hope there's 1.9!
  9. boy i hope there are low graphic settings for poor GPUs. Also better optimisations to run on weaker PCs.
  10. We can finally yeet this topic out the window with KSP 2
  11. Because Principia doesn't deal with too many bodies well and it would mean altering the Jool System. Also how would one set the inital orbit of the binaries? It's perfectly possible for a binary to be present in Principia, but what are their original orbits? The solution for this is to create an n body simulation that merges them into a binary after the game starts, but it would be weird and too much effort. This is exactly what I'm talking about. I've dealt with lava binaries in the making of my planet mod so that's how I pulled it off.
  12. If you're creating a barycentre, generally it's a extremely small body with the combined mass of both bodies, so it approaches neutron star black hole levels of density. No, figure 8s arent possible, but barycentre dives could be. Of course the implementation could be completely different,like allowing the creations of point sized or a single source of gravity without a body, that sorta thing. But binaries, especially a cool one like lava world binaries needs to be there, realism or no.
  13. It isn't actual gameplay, but it is a render of what it might look like. It looks Hella cool, I always wanted lava worlds.
  14. So um this could be Rask and Rusk (thanks to JadeOfMaar for pointing this out)
  15. The kerbals could use improvments. The skin appears glossy, compared to normal skin, and their eyes are not properly done. Hopefully this is fixed going into release.
  16. HYPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE KSP 2 Trailer crashing my night like
  17. somebody pin this. I think this is the 10th time listening to this.
  18. You know, we were all laughing when I suggested that the planet updates in 1.8 was simply buildup to a new planet in KSP 1 - AND INSTEAD WE GOT KSP 2 PLANET YEET
  19. I'm surprised by the number of people who have heard/played ksp, although none of them played/play them as much as i do. Also thanks for the music thing, I'm hype!
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