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KSP2 Release Notes
Everything posted by Xurkitree
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[ANY Kopernicus] Kerbol Kurves
Xurkitree replied to SystemPlanningCorporation's topic in KSP1 Mod Releases
What the love- 22 replies
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What feature do you want for 1.8?
Xurkitree replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
At this point, what i want from 1.8 is a KSP preview. -
The Ultimate Jool 5 Challenge Continued
Xurkitree replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Yeah the first ship is an Jool-5 capable SSTA. Extra mass of the second payload made it harder to design but adding more boosters works great everytime. As for the Laythe bailout, the Kerbal was creating very unbalanced drag, causing the ship to tumble dramatically. No amount of torque or autopilot to fix. Then OndrikB suggested that I bail out and doing so immediately stabilised the tumble and it made a graceful touchdown. This is why I shouted him out - without that tip I would have just shelved the mission and declared it failed. -
The Ultimate Jool 5 Challenge Continued
Xurkitree replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
What's better than one Jool-5? Two Jool-5's! @JacobJHC -
Any Reccomended Autopilots for 1.7.2??
Xurkitree replied to Kroslev Kerman's topic in KSP1 Mods Discussions
MechJeb. MechJeb works all the time. -
The thread is closed, the mod has stopped devlopment and the download page has been removed from SpaceDock. I know there are people with copies of it, you will need to look around.
- 5 replies
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- exoplanets
- rss exoplanets
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(and 3 more)
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I made the first iteration of the KSS Porphyrion, a highly modular ship which in its current configuration is going to do a Sarnus 5 and come back. Fueled by Lithium and powered by an Excalibur reactor running 3 Magnetoplasma thrusters, it has 25 years of Life Support for 10 Kerbals, a Deep Freeze module for emergencies, 12 KM/S of DeltaV and a Cargo module containing a Closed Cycle Gas Core NTR powered heavy Slate/Tekto Lander and a Nuclear Electric Argon Lander. Did I mention the hab module spins on a pair of collapsible centrifuge arms? Because it does, and I've been waiting for Breaking Ground to do exactly this.
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I stranded myself on the mun . . . in 0.17 Yes, 0.17, not 1.7
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When is moar parts to many? When restock manages to make 4 engines seem like the same part
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Xurkitree replied to Poodmund's topic in KSP1 Mod Releases
Nice to see the continued maintance of this mod. Good work! -
NOPE/Noah's Planet Expansion- Kopernicus Planet Pack
Xurkitree replied to halleyyy's topic in KSP1 Mod Development
Good luck man!- 36 replies
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- planet pack
- planets
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(and 1 more)
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Could be a failsafe against the kraken. The amount of krakening a piston wheel would generate... *shudders*
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What feature do you want for 1.8?
Xurkitree replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Its June already, and there's not a single piece of new about 1.8 at all. I know most of the time went into Breaking Ground, but i really wanted to know what improvements were going to be made for 1.8 But now it looks like as if aside from some minor part revamps they probably have in storage, 1.8 will be the major bug fixing update for KSP to solve the bugs created by Breaking Ground. -
Suggestion: Get rid of locked Autostruts
Xurkitree replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
I may have a reason to why autostruts sometimes disable robotics - Autostrut to heaviest apparently allows parts to move under robotic power, while Autostrut to Root and Grandparents disable it. I had this situation when i was making a prop of my own. It spun under Heaviest, but not under Root or Grandparent. -
Surface features are easy to mod (feature spoilers)
Xurkitree replied to KerikBalm's topic in Breaking Ground Discussion
And you don't need the DLC to do science! -
What feature do you want for 1.8?
Xurkitree replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Its not really a feature, But i wish SQUAD would post 1.8 news already! -
There will be a readme file in the KSP folder, open it and scroll down, past the credits.
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So they're included in contracts too? Good lord, this DLC is getting better and better. These special scatters are rarer than normal, but not very rare. If you have a rover, you can rover around for a few kilometers, until you find a small rock out of place. These small rocks are solid, so you can test whether its a terrain scatter or not by touching or driving through it. Hope this helps.
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Hey, why isn't the bug tracker updated? I found a bug on starting 1.7.1 oh so now it gets updated i was going to be first other wise
- 290 replies
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- surface features
- robotics
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Jesus this looks good.