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Xurkitree

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Everything posted by Xurkitree

  1. WAIT ONE MORE Damn i should really get my wishes straight. BETTER MUSIC. Custom tracks. Even nicer would be the ability to substitute our own.
  2. Very far. Its completely rendered in what ever animation software the new devs are using. But the art direction seems solid, so hopefully it should transfer into gameplay as well.
  3. dude i have an Intel HD 620, using scatterer immediately causes the game to stutter
  4. OH WAIT I HAVE ANOTHER ONE I want to be able to start a space program off world. Another star system, another habitable planet. Make it happen. A stock homeworld switch.
  5. of course not, that falls in modding territory only. But i'm not sure how well one can adapt Principia to work with multiple star systems.
  6. We have multiple star systems, and 4 confirmed planets - Ovin, a ringed super-Earth with relentless gravity. Rask and Rusk, a binary pair locked in a dance of death. Charr, a molten world made out of iron. I'm very happy that we're getting lava worlds probably because im sick of configuring lava worlds in ksp 1
  7. On the other hand, the ground scatter looks good. I'm really hoping for support for bad gpu computers. I'm ready to play with minimal graphics, as long as i can build humoungous ships. And have massive explosions.
  8. Honestly, if they did do a discount, they might as well sell the game at 40 dollars due to the sheer amount of players eligible. I'm totally ready to play whatever the price on steam is for this game much less than 60 dollars atleast if its good.
  9. I love you. Immediate resolution of the nagging doubt upon all of us. HYPE HYPE MIDNIGHT HYPE PARTY
  10. I wonder if we'll get Life Support lmao In seriousness though, I hope they optimise this well for poor gpu's. I would love to play this withough stutter. OTHER THAT THAT IM FRICKING HYPE LETS GO
  11. Dang, we're getting Interstellar travel!
  12. technically, you could strap a kerbal to a seat and fly... but different types of chutes would be good.
  13. At this point, all i expect from 1.8 is adding version number 1.8 to the main menu screen. I've been waiting for 1.8 for months now dammit! BG is good, but i've been tricked!
  14. The worst part about KSP is lag. Complete, mindnumbing lag. I've gotten used to it so much.
  15. Honestly, just use the power of G R A V I T A T I O N A L and get there with stock parts bruh. As for GU itself, it's great! I'm eagerly waiting for the patch that allows star systems to become the homeworld - i'm just playing this causually and don't want to spend time getting there haha!
  16. Today I finished my Tekto landing and by extension, the Sarnus 5. Landing was eventful to say the least. I couldn't get a group shot due to my lander slipping and sliding on the surface, so i quickly planted a flag and got back in. I shouldn't have landed here but still. I have NEVER seen a Science Def match my mood so hard wth This has to be the silliest ascent I've ever done, but I'm literally jumping to Tekto orbit.My lander is unstable nose front and flips beyond 50m/s - but I can pick up enough vertical speed that I can slow down via drag to a stable speed, correct myself, burn and flip and still gain altitude overall. As my altitude increases I can burn for longer and longer and eventually I'll reach a near vacuum altitude when I continue the ascent normally. Eventually i gained enough altitude to put myself into a high suborbital trajectory and circularised at Apoapsis.
  17. Towards the end of last year, I decided to take up planet modding and started building. Eventually, this came out - The SyeWertz system - This simple mod adds 2 bodies - Sye, a large rocky, vacuum world, and Wertz, its companion moon. Sye is located between Eve and Moho, at a distance of about 7.7 Gigameters from the Sun. Screenshots! Features - Adds 2 bodies in orbit around Kerbol! Fully functioning Biome and Science Defs! Cursed Images! Now, SyeWerts was a result of me mucking around with ideas one afternoon, while working on my main planet pack. I made it, and was pleased by their appearances and left it at that. But after a while, I realised while the concept and execution is sound, it didn't fit well in the planet pack as a whole, so I decided that moving it into a separate pack would be for the best. So I hunkered down to work and got the biomes and science defs and whatnot, up and running in two days and put it out for release. This is just garbage why are you here Future stuff (Soontm) Compatibility with other stuff HazardousPlanet Visuals (What visuals would this have?) Download from Spacedock! Dependencies - Kopernicus and its Dependecies License - Creative Commons Attribution-NonCommercial 4.0 International Public License If you find any bugs or issues, please notify me - I'll try to fix it as soon as possible. i hope you enjoy my cursed handiwork
  18. This isn't 1.7.3, it's 1.8 in disguise! It's July people wake up
  19. @5thHorseman I was thinking about doing this challenge as a relaxing vacation from more serious efforts, and was wondering if I could use this mod - All it does is collect all the Science available at KSC, for all instruments one has unlocked. I want to automate this so that my first update isn't a boring drivearound KSC. My issue is that on stock settings, it can give a whopping 1800+ Science from KSC alone, with all the Science instruments. So for fairness, I would like to put Science rewards at 50% and play with it. Is this okay?
  20. You forget that if you go towards the inner planets, you'll start falling into the Sun's gravity well, making destinations like Kerbin/Eve/Moho from Jool harder
  21. bruh why doesn't squad say anything about this
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