Jump to content

Xd the great

Members
  • Posts

    2,920
  • Joined

  • Last visited

Everything posted by Xd the great

  1. So, refuelling on moon required mining for fuel. Any more concrete ideas on this? Electrolysis?
  2. About the bfr, how does spcaeX plan to do the flip maneouver during landing? Stalling a plane is not always a great idea. Try to imagine a boeimg 747 lands propulsively.
  3. I wonder if I have to flare up, because i dont and my large landing gear flips the plane over.
  4. For atnospheric entry, i figured that the spaceX pack booster do quite good under the autoland function. Can often get to within 20m of the target if booster does not flip over.
  5. Does anyone know why mechjeb does not deploy parachutes? I use real chutes mod. Chute set to open at 10000m, way lower than needed. Staging set to 0, checkbox for using parachutes checked.
  6. Ah thanks a lot. Will you guys come together and combine all the mods together into a single big mod?
  7. Also, for some reason, the inbuilt stuff for the mk1-3 pod does not load.
  8. First I am quite sad about it. Second, as all the required files are there in the squad files, how do I mess with the .cfg files to make it reappear?
  9. HOW DO I DOWLOAD AN EXPERIMENTAL VERSION F THIS IM DYING FOR A MK3 IVA REPLACEMENT
  10. Ah thanks. Do I search for it? And also will there be a mod for all the stock command pods?
  11. Due to me being a noob, does this work with the mk 1-3 pod? Because it isn't.
  12. Anyway, will squad make the les turn sideways less? It feels like the entire thing tumbles too much.
  13. I have all the correct stuff set up, the landing pilot is set to deploy parachutes, but nothing happens and my kerbals die. Anyone know how to fix this?
  14. 1. Make the LES able to be decoupled and fired at the same time using staging sequence. Feel free to add anything below
  15. KIS can be used as a tether. Proof that a tether works. Though the strings are just lines and can pass through stuff.
  16. No i believe. Large wings will help with slow speed gliding. But this adds weight and drag, so you will need extra fuel. I did a successful landing on water at <50 m/s
  17. Go to the ships folder, vab/sph and delete that craft. Or go to saves, *your save file*, ships(i believe i got the right name, you might have to use your common sense here), and delete the relevant ship. And delete the module manager cache files and configs.
  18. 2.1.2 on ckan is snapshot, right? testing in serious progress.
  19. Owing to me being absolutely crazy, will you add a kraken juice RCS?
  20. My suggestion: play ksp. Do interplanetary travel and use the trajectories mod.
  21. There is an experimental FAR for ksp v1.4.x. Is it recommended to try it with RO in ksp v1.4.4?
  22. Well, messing with the settings. Something about ambient light boost, I believe.
×
×
  • Create New...