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Xd the great

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Everything posted by Xd the great

  1. Well, it is pretty similar to launching stuff from kerbin to the moons. Except that you need to use manouver nodes to ensure you have a nice escape and is flying towards the target.
  2. @Theysen any plans to update this mod to ksp v1.5? I am looking foward for real life experiences.
  3. No, i dont think so. Tge weapons manager .cfg does not contain a max engagement range. To edit the max range, edit it in the SPH or VAB. Right click on weapons manager, slide the slides. I hope i answer your question. By the way, is there plans for upgrading to ksp v 1.5 or will bdac stay at 1.4.5?
  4. The mk3 capsule does a good job of simulating an apollo capsule, so would it be nice to make the mk2 gemini, or the pomegrenates soyuz? Onion should look like a vostok, and pea should look like a voskhod. Also, CoM offset to capsules, making them a lifting body.
  5. Lets play "dodge the rocket"! Still, does the new glenn have enough weight to do a hover before landing?
  6. Do you use planet packs? If so, delete some of them.
  7. Where did you find the patches? A good'ol delete-half-the-mod-and-run-the-game may help.
  8. Module manager has to be of the right version. Can you add a screenshot of the gamedata file? I got a feeling you downloaded the source code, not the manager itself.
  9. Rotate the space shuttle so that its back faces east. Aka where you want to go. Auto gravity turn, no keimg required. Problem solved.
  10. Just 1 antenna is enough to screw things over. Well, whack a kerbal. But quicksave before whacking a kerbal.
  11. What about 2 FHs? I should get some sleep.
  12. Im gonna do one just for the sake of doing it. FH with space shuttle. Expecting backslash. More like a smaller buran on the FH. 100% reuseability.
  13. In short, move that antenna away from the docking port. In detail, every part has a collidal box. Think of it as the real size of the thingy. Due to reasons, the collidal box, or the resl size of the thingy, is larger than what we see. As a result, the game thinks something is in the way even if it looks like nothing is in the way. I hope i explain well enough. If this does not solve your problem, i really cannot help you. Hope this helps.
  14. Apart from the outdated mods that are incompatible with ksp v 1.5, which i assume you run on, the mod list seems fine to me. Advanced tweakables, in settings.
  15. 10000 debris. You are free to attempt. Do note that vessels outside the physics range consume less memory.
  16. Which symmetry mode did you use? Did you invert any probe cores? A craft file would be nice.
  17. Download a older version of ksp. From store or steam. Well, the mod may run fine, but mod authors cannot provide support.
  18. Did you switch on SAS? Default key is T Or use gimbal engines and moving fins. Reaction wheels, rcs...
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