

Xd the great
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Everything posted by Xd the great
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totm dec 2019 Russian Launch and Mission Thread
Xd the great replied to tater's topic in Science & Spaceflight
After tower jettison. They had to use the spacecrafts thruster to clear the rocket. -
totm dec 2019 Russian Launch and Mission Thread
Xd the great replied to tater's topic in Science & Spaceflight
Thabks for the answer. What I mean is does the soyuz have a blackout period that will lead to LOCV? Some danger zone during launch that makes abort impossible... -
Bruh, the 6.8g is much less than the 14-17g of the soyuz 10a escape. Did anyone ask for vodka and cigar?
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totm dec 2019 Russian Launch and Mission Thread
Xd the great replied to tater's topic in Science & Spaceflight
Is there a LOCV of the soyuz, like the space shuttle? Gah, hole on soyuz and now this. I am starting to think that romocos is training crew for martian missions. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Kerbal juice is the best fuel out there. Jokes aside, did spaceX push things too far with 2 launches per month? -
I can't dock
Xd the great replied to simao006's topic in KSP1 Technical Support (PC, modded installs)
Actually, due to some wierd physics, your lights and solar panels are prevent docking. Their collision mash may be larger than normal. It is (kinda) a bug. Would you verify that 2 fuel tanks can be docked with nothing blocking in the way? -
Mechjeb broken. Plz help.
Xd the great replied to Podican's topic in KSP1 Technical Support (PC, modded installs)
Lets use the good-ol' delete and reinstall method. -
Mechjeb broken. Plz help.
Xd the great replied to Podican's topic in KSP1 Technical Support (PC, modded installs)
Did you place the mechjeb case on the rocket? -
Is this built for RSS or stock?
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Making Future DLC Idea
Xd the great replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
The aerospike engine and nerva have been fired, but have not been used on real life missions. I dont know if this counts as a making future dlc, but i would certainly like fusion engines. -
Rocket engineerers are always attempting to cram more stuff into less space. Ever heard of mercury fueled engines? So, buoyancy will not work, unless it is a hydrogen nuclear rocket. Or hydrolox rockets.
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Clf3 was also pretty dangerous, and is hypergolic with test engineers, as stated in Ignition! Hydrazine and N2O4 too
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This may work. As a .cfg patch. If I made any errors, feel free to change and edit it. I am a noob at coding.
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No Action Buttons
Xd the great replied to olvertwist's topic in KSP1 Technical Support (PC, modded installs)
Did you install module manager? Click through blocker, other dependencies? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Xd the great replied to ferram4's topic in KSP1 Mod Releases
is the mod still maintained by ferram? Or has someone taken over?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Better launch escape system(s)
Xd the great replied to Xd the great's topic in KSP1 Suggestions & Development Discussion
Yeah, this will make life easier for those kerbals aborting. -
Hmm. I will leave it to the devs. I am no expert in coding, nor do I know about the code used in PRE and KK.
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Is there a mod that makes part pressure relevant?
Xd the great replied to eatU4myT's topic in KSP1 Mods Discussions
Yes, by a module manager patch. Somewhere in the squad file. Parts maybe? A cfg for kerbalEVA Or by experiments -
Is there a mod that makes part pressure relevant?
Xd the great replied to eatU4myT's topic in KSP1 Mods Discussions
Max temp should be 800.