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kurgut

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  1. The past week, I've been busy playing on my IVA career only ! After our recent Minmus kerbaled conquest, I launched Kurveyor II, a mapping sattelite, doubled as a comm relay for the Minmus vicinity. : ) Then I built and launched the first space station of the program ! It's designed so all parts can be traversed from IVA (with free IVA mod), and I can't wait to send Kerbals up there, and watch Kerbin from the cupola : D more : But that was an unmanned launch, because heh, I have a launch failure mod and don't wanna risk three kerbonauts spending lifes on that in case something went kaboom haha So I need to be able to transfer crew there, and although I have a cool Gemini capsule already in service, I thought it would be cool to go there with a space shuttle, with the tech I have available. Because I just unlocked the mk2 parts, and they have like the coolest IVAs you could get : D Some previews : Pilot seat Copilot seat (their seat rotates 180° too, with a docking panel section) : And then, once I'm docked, I can just walk my way from the cockpit, to inside the station, and we reach peak KSP awesomness haha Here's the video for this part of the playthrough ! Cheers
  2. Ep. 7 - Space Station ! After the recent success on minmus, we sent the Kurveyor II probe to map its surface, and serve as a com relay in the Minmus vicinity. We then launched our first space station ! I'm now wrapping my head around building a mk2 space shuttle with the parts I have available, because they have the cooooolest IVAs, and I can't wait to watch Kerbin from inside the cupola on the station !
  3. Hey, yeah those types of questions are more appropriate to post in KSP1 Gameplay Questions and Tutorials, anyways, you can start by installed ASET and RPM mods. Preferably with CKAN. Then for actual IVAs, you can start with DE IVA extensions and KSA IVAs. Cheers
  4. Hey ! Yes that's a know issue, thanks
  5. Hey, this is from Parallax mod
  6. Cool, keep in mind it's still WIP, feel free to add suggestions if you have experience. As for Soviet IVAs, check Raidernick's Soviet Spacecraft mod (example with their Soyuz IVA below) : Cheers
  7. Wait, I didn't see that your issue was about Vulkan's IVA, in the screenshot, not the Submarine IVA. Then to be honest, it's better that you ask maybe in the ksp discord #modding channel, or in the support section of this forum, I have waay too many stuff behind and not enough time to look at issues of other mods
  8. Today, ( and the past week : P), I made this little 3D animation in blender I use blender a bit, but let's say I make objects out of cubes hahaha So I had to learn almost everything, but it was ton of fun discovering a lot of the possibilities blender can offer : ) For the new Kerbal year, while Jeb hangs out in an asteroid field, watching some Goo fly around, Robotokto-2, his fellow mechanical companion, goes on investigating a curious abandonned structure he just stumbled upon... Cheers, and happy new year ! : ) and viva KSP !
  9. My first blender 3D animation ! For the new Kerbal year, while Jeb hangs out in an asteroid field, watching some Goo fly around, Robotokto-2, his fellow mechanical companion, goes on investigating a curious abandonned structure he just stumbled upon...
  10. Hi, maybe the m2x IVA had some changes since, I made this a while ago actually, I'll take a look if I can.
  11. It has been a while since I wanted to this, but finally, I took the time ^^ Information on KSP IVA modding tend to be scarse, or old, so this is an attempt at making a centralized place for that, with all my experience and others's I could find, put together : https://github.com/kurgut/KSP-IVA-modding-Guide/wiki I choose to put this guide in a github Wiki, so it can be a centralized place, where people can contribute, suggest modifications. This is also much more "readable", organized, and easier to modify than the forum post format. So feel free to use this place here as a discussion thread, for questions, or if you want to suggest changes and / or additions to the wiki : ) For that, you can also use the Discussions section of the repo > Wiki-feedback channel For now the wiki includes : - Unity editor setup for KSP - Modifying existing IVAs - Useful links and resources To add, complete : - Creating your own IVA wiki page : Modeling blender setup .mu Internal space orientation VS parts layers apply scale clear inverse materials / textures / KSP/shaders import/export MbD internals props related internal modules related part modules cfgs and mod folder structure MM RPM MAS FreeIVA Reviva Props Debugging Others My KSP discord server you can join too, if you have questions, it's mostly filled with IVA nerds : P https://discord.gg/GcfDk4DYHU Credits : Some part of the writing in the guide comes from @Poppa Wheelie really good post on Unity setup : https://forum.kerbalspaceprogram.com/topic/226382-unity-setup-guide-for-iva-editing-2024/ Happy IVA modding !
  12. @CobaltWolf That looks amazing, hyped ! Quick question, since I'm currently learning a bunch about part modeling / materials and shaders : if your mod is natively made with Resurfaced shaders, does that mean you import the model into unity, apply the Resurfaced shader to the material, and then re export it ? Or can you apply directly the Resurfaced shader in the 3D modeling app like blender ? thanks ! : )
  13. Today, I continued working on my current project : a re-creation-ish of the vehicle in the game FAR : lone sails (this is a gem btw). I did good progress already, made a lot of custom parts for it. At the end, I'd really to love to make a KSP cinematic with this, and with some story elements into it... : ) The thing ^^ It's very "steampunk" universe, there's a fuel burner (shown below) inside, which makes those giant gears spinning, which then, through some piston shenanigans, makes the giant wheel rotate, and make the thing move : P So the exhaust flames are just for coolness here, no thrust comes from them hehe WIP fuel burner, didn't finish yet, but there's a platform with an elevator that feeds some packaged fuel into the machine basicly, and I tought it would cool to make the actual burner, so I made some cylinder with some waterfall configs for it : So yes, it's very big, there are 3 floors inside ^^ WIP Control station : From the control station, looking at the back. And there's even an elevator to go between floors haha Front access : Back access : There's still a ton to be done, but at least it has some shape now ^^ Oh, also, I will somehow need to figure out how to make a retractable sail for it (helloo countless hours in blender lol), and make sure it works with KerbalWind mod too ! Also, huge day ! I finally understood more how the different shaders work in KSP, this plus the usage of the awesome Resurfaced mod, aaaaaand also now using Substance Painter 3D ( instead of my horrible photoshop drawings attempts for textures), this simplifies the part material / texturing workflow sooo much for me, and improves quality by a ton ! : D (in the screenshot of the control station, the rectangle around the Energy gauge is example made in 10 minutes to test it) Cheers, and happy ending to the year to all if I don't repost until then : )
  14. Today, (well yesterday, but here's the mission report edited in a video format), our brave kerbonauts Jeb and Bob went to Minmus - in my IVA only career - to get an answer to every Kerbal most urgent, and ancient question : What does Minmus taste like ? We now have the answer ! Cheers
  15. Ep. 6 - What does Minmus taste like ? After the success of our recent Kerbaled Mun landing, the Space Komitee was very eager to finally have answer to the most ancient question of all Kerbalkind : what does Minmus taste like ? Is it made of dust ? Of ice ? Of mint ? Can we turn it into a giant glorious ISRU bulk Icecream Factory ? We shall see : )
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