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First of all i want to apologize @kurgut@Manul@vulkansand others i didn't had a clean install with Font files, i fixed it even if Hyperspace Font confused the hell out of me ^^ : go to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\M2X_Angler_IVA\Props\MAS_35_Display\Pages u should have two files (of course the one i was testing was the faulty one) "MAS_35_40x20_Pages.cfg" and "MAS_Sub_40x20_Pages.cfg" go to the Sub one and delete the "//" //IMAGE //{ //name = Kerbin Map //texture = M2X_Angler_IVA/Maps/Kerbin_biome_8192x4096_Vec //uvShift = fc.Remap(fc.Longitude(), -180, 180, 0, 1) - (320 + (320 * fc.GetPersistentAsNumber("%AUTOID%_Scale")) / 8192), fc.Remap(fc.Latitude(), -90, 90, 0, 1) + (380 + (380 * fc.Remap(fc.GetPersistentAsNumber("%AUTOID%_Scale"), 0.2, 2.5, 8.82, -13.68)) / 4096) //tiling = 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale"), 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale") //wrap = true //variable = fc.CurrentBodyIndex() == fc.BodyIndex("Kerbin") and fc.GetPersistentAsNumber("%AUTOID%_NavMap_2_Map_Toggle") == 0 //} should be like this IMAGE { name = Kerbin Map texture = M2X_Angler_IVA/Maps/Kerbin_biome_8192x4096_Vec uvShift = fc.Remap(fc.Longitude(), -180, 180, 0, 1) - (320 + (320 * fc.GetPersistentAsNumber("%AUTOID%_Scale")) / 8192), fc.Remap(fc.Latitude(), -90, 90, 0, 1) + (380 + (380 * fc.Remap(fc.GetPersistentAsNumber("%AUTOID%_Scale"), 0.2, 2.5, 8.82, -13.68)) / 4096) tiling = 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale"), 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale") wrap = true variable = fc.CurrentBodyIndex() == fc.BodyIndex("Kerbin") and fc.GetPersistentAsNumber("%AUTOID%_NavMap_2_Map_Toggle") == 0 } the one in MAS 35 is a bit different tho idk : IMAGE { name = Kerbin Map texture = M2X_Angler_IVA/Maps/Kerbin_biome_8192x4096_Vec uvShift = fc.Remap(fc.Longitude(), -180, 180, 0, 1) - (320 + (320 * fc.GetPersistentAsNumber("%AUTOID%_Scale")) / 8192), fc.Remap(fc.Latitude(), -90, 90, 0, 1) + (380 + (380 * fc.Remap(fc.GetPersistentAsNumber("%AUTOID%_Scale"), 0.2, 2.5, 8.82, -13.68)) / 4096) tiling = 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale"), 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale") wrap = true variable = fc.CurrentBodyIndex() == fc.BodyIndex("Kerbin") } u can even had other planet map i sup from the MAS 35 one cause the sub only have kerbin. hope that can help some noob like me with this stuff. P.S : @Vulkans told me it could be done this way also "If you're happy with the scale looking a bit funky then sure, you can uncomment it to get the map to show, or if you're feeling adventurous copy the image node from M2X_Angler_IVA\Props\MAS_SC-TD_Screens\Pages\Pages.cfg line 868 and replace the one in the submarine page with it. It won't have any scaling controls but it'll look the way it's supposed to."
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thank you for answering @Manul, i don't get it ... is there any quickfix for someone not accustomed to MAS tweaking ? i'm not close to be skilled enough ^^" Vulkan do make crazy IVA that make most IVA-players drool, i've been playing on and off for a long time but those M2X angler IVA and Moardv DE asset etc are the only thing that make me come bck to ksp everytime. But maps are a pain i hope someone do something about Scansat or map in general in the future just sayin
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Hello, sorry to bother, i've been trying for a few days to make the map show on radar ("Kerbin_biome_8192x4096_Vec" in moardv/map, i think it's this one ?) screen but i can't manage to make it appear on radar screen. i have the M2X IVA from Vulkan for some time everything work, i did what the "readme" say ". 3.Use the included mas-font.assetbundle located in the Extras\AvionicsSystems folder and replace it over the original" and i added the DLL drop-in replacement. (cause unity is above my braingrade...) https://bitbucket.org/m2x-iva/m2x_iva/src/main/ i saw a few people make it work @Manul @kurgut @vulkans and others Scansat map work normaly.. i just dont have the vec map on radar, should work tho no ? So what did i miss or did wrong, any tips pls ? Log ksp https://drive.google.com/file/d/1OIZRihDtjAZFlrz1tZUMD8YNbNYzJrff/view?usp=sharing Log MM https://drive.google.com/file/d/1qgHL1K_lW0bEstIkxbKcUybTKmkizgf-/view?usp=sharing i'm trying to install this So far no success
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My issues is with every vec-map/display, even the gup bufalo 2 from your post it doesn't work for me and @Vulkan have no discord or modding channel etc... but i will try elsewhere thank you anyway ...
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thanks for that mate ^^
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Hello @kurgut sorry to bother, i've been trying for a few days to make the map show on radar ("Kerbin_biome_8192x4096_Vec" in moardv/map, i think it's this one ?) screen but i can't manage to make it appear on screen. i have the M2X IVA for some time everything work except that i did what the "readme" say ". 3.Use the included mas-font.assetbundle located in the Extras\AvionicsSystems folder and replace it over the original" and i added the DLL drop-in replacement. (cause unity is above my braingrade...) Scansat map work normaly made colors work thanks to @Vulkan and his youtube chanel and grinding videos and comms. i don't want to bother the man but he is the only reason i still play Ksp XD So what did i miss or did wrong, any tips pls ? Log ksp https://drive.google.com/file/d/1OIZRihDtjAZFlrz1tZUMD8YNbNYzJrff/view?usp=sharing Log MM https://drive.google.com/file/d/1qgHL1K_lW0bEstIkxbKcUybTKmkizgf-/view?usp=sharing here my dark radar here that biome map working well
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leoli6 changed their profile photo
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I didn't find any sprite of kerbals for stream avatar so i made some i'll keep it updated, here goes nothing : https://drive.google.com/drive/folders/1AwC9BddIXuT1QwlEEfL9OuEVEK3U-uPE?usp=sharing
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[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
say undefened variable. here some pics, tell me if u need more infos sorry ^^" -
leoli6 started following JonnyOThan
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[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
sorry, a gui is supposed to show up ^^ i get a error message on the syntax on weird things like a letter or what and everything should be fine cause it was working untill now . here are the scripts and a video of what should happen ... as u can see the screen are green that why i was assuming that was generating the bug cause new version of kpm have colors integration so maybe a incompatibility ? i should be able to get the green screen bck but somehow i must miss some infos ^^" https://drive.google.com/file/d/1cS1fVbYEx9W3QA9uYnZD3Y2E9wUykwdR/view -
[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
it fixed the problem with the keyboard thanks again, but none of the script from vulkan i use often are working, seem to be comin from the color screen.. i was using the green one, i install the no colors patch but it only work with the colored one instead. i may have miss something ^^" any hints ?