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KSP2 Release Notes
Everything posted by leoli6
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First of all i want to apologize @kurgut@Manul@vulkansand others i didn't had a clean install with Font files, i fixed it even if Hyperspace Font confused the hell out of me ^^ : go to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\M2X_Angler_IVA\Props\MAS_35_Display\Pages u should have two files (of course the one i was testing was the faulty one) "MAS_35_40x20_Pages.cfg" and "MAS_Sub_40x20_Pages.cfg" go to the Sub one and delete the "//" //IMAGE //{ //name = Kerbin Map //texture = M2X_Angler_IVA/Maps/Kerbin_biome_8192x4096_Vec //uvShift = fc.Remap(fc.Longitude(), -180, 180, 0, 1) - (320 + (320 * fc.GetPersistentAsNumber("%AUTOID%_Scale")) / 8192), fc.Remap(fc.Latitude(), -90, 90, 0, 1) + (380 + (380 * fc.Remap(fc.GetPersistentAsNumber("%AUTOID%_Scale"), 0.2, 2.5, 8.82, -13.68)) / 4096) //tiling = 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale"), 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale") //wrap = true //variable = fc.CurrentBodyIndex() == fc.BodyIndex("Kerbin") and fc.GetPersistentAsNumber("%AUTOID%_NavMap_2_Map_Toggle") == 0 //} should be like this IMAGE { name = Kerbin Map texture = M2X_Angler_IVA/Maps/Kerbin_biome_8192x4096_Vec uvShift = fc.Remap(fc.Longitude(), -180, 180, 0, 1) - (320 + (320 * fc.GetPersistentAsNumber("%AUTOID%_Scale")) / 8192), fc.Remap(fc.Latitude(), -90, 90, 0, 1) + (380 + (380 * fc.Remap(fc.GetPersistentAsNumber("%AUTOID%_Scale"), 0.2, 2.5, 8.82, -13.68)) / 4096) tiling = 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale"), 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale") wrap = true variable = fc.CurrentBodyIndex() == fc.BodyIndex("Kerbin") and fc.GetPersistentAsNumber("%AUTOID%_NavMap_2_Map_Toggle") == 0 } the one in MAS 35 is a bit different tho idk : IMAGE { name = Kerbin Map texture = M2X_Angler_IVA/Maps/Kerbin_biome_8192x4096_Vec uvShift = fc.Remap(fc.Longitude(), -180, 180, 0, 1) - (320 + (320 * fc.GetPersistentAsNumber("%AUTOID%_Scale")) / 8192), fc.Remap(fc.Latitude(), -90, 90, 0, 1) + (380 + (380 * fc.Remap(fc.GetPersistentAsNumber("%AUTOID%_Scale"), 0.2, 2.5, 8.82, -13.68)) / 4096) tiling = 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale"), 1 * fc.GetPersistentAsNumber("%AUTOID%_Scale") wrap = true variable = fc.CurrentBodyIndex() == fc.BodyIndex("Kerbin") } u can even had other planet map i sup from the MAS 35 one cause the sub only have kerbin. hope that can help some noob like me with this stuff. P.S : @Vulkans told me it could be done this way also "If you're happy with the scale looking a bit funky then sure, you can uncomment it to get the map to show, or if you're feeling adventurous copy the image node from M2X_Angler_IVA\Props\MAS_SC-TD_Screens\Pages\Pages.cfg line 868 and replace the one in the submarine page with it. It won't have any scaling controls but it'll look the way it's supposed to."
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thank you for answering @Manul, i don't get it ... is there any quickfix for someone not accustomed to MAS tweaking ? i'm not close to be skilled enough ^^" Vulkan do make crazy IVA that make most IVA-players drool, i've been playing on and off for a long time but those M2X angler IVA and Moardv DE asset etc are the only thing that make me come bck to ksp everytime. But maps are a pain i hope someone do something about Scansat or map in general in the future just sayin
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Hello, sorry to bother, i've been trying for a few days to make the map show on radar ("Kerbin_biome_8192x4096_Vec" in moardv/map, i think it's this one ?) screen but i can't manage to make it appear on radar screen. i have the M2X IVA from Vulkan for some time everything work, i did what the "readme" say ". 3.Use the included mas-font.assetbundle located in the Extras\AvionicsSystems folder and replace it over the original" and i added the DLL drop-in replacement. (cause unity is above my braingrade...) https://bitbucket.org/m2x-iva/m2x_iva/src/main/ i saw a few people make it work @Manul @kurgut @vulkans and others Scansat map work normaly.. i just dont have the vec map on radar, should work tho no ? So what did i miss or did wrong, any tips pls ? Log ksp https://drive.google.com/file/d/1OIZRihDtjAZFlrz1tZUMD8YNbNYzJrff/view?usp=sharing Log MM https://drive.google.com/file/d/1qgHL1K_lW0bEstIkxbKcUybTKmkizgf-/view?usp=sharing i'm trying to install this So far no success
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My issues is with every vec-map/display, even the gup bufalo 2 from your post it doesn't work for me and @Vulkan have no discord or modding channel etc... but i will try elsewhere thank you anyway ...
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thanks for that mate ^^
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Nobody ?
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Hello @kurgut sorry to bother, i've been trying for a few days to make the map show on radar ("Kerbin_biome_8192x4096_Vec" in moardv/map, i think it's this one ?) screen but i can't manage to make it appear on screen. i have the M2X IVA for some time everything work except that i did what the "readme" say ". 3.Use the included mas-font.assetbundle located in the Extras\AvionicsSystems folder and replace it over the original" and i added the DLL drop-in replacement. (cause unity is above my braingrade...) Scansat map work normaly made colors work thanks to @Vulkan and his youtube chanel and grinding videos and comms. i don't want to bother the man but he is the only reason i still play Ksp XD So what did i miss or did wrong, any tips pls ? Log ksp https://drive.google.com/file/d/1OIZRihDtjAZFlrz1tZUMD8YNbNYzJrff/view?usp=sharing Log MM https://drive.google.com/file/d/1qgHL1K_lW0bEstIkxbKcUybTKmkizgf-/view?usp=sharing here my dark radar here that biome map working well
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I didn't find any sprite of kerbals for stream avatar so i made some i'll keep it updated, here goes nothing : https://drive.google.com/drive/folders/1AwC9BddIXuT1QwlEEfL9OuEVEK3U-uPE?usp=sharing
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[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
say undefened variable. here some pics, tell me if u need more infos sorry ^^" -
[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
sorry, a gui is supposed to show up ^^ i get a error message on the syntax on weird things like a letter or what and everything should be fine cause it was working untill now . here are the scripts and a video of what should happen ... as u can see the screen are green that why i was assuming that was generating the bug cause new version of kpm have colors integration so maybe a incompatibility ? i should be able to get the green screen bck but somehow i must miss some infos ^^" https://drive.google.com/file/d/1cS1fVbYEx9W3QA9uYnZD3Y2E9wUykwdR/view -
[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
it fixed the problem with the keyboard thanks again, but none of the script from vulkan i use often are working, seem to be comin from the color screen.. i was using the green one, i install the no colors patch but it only work with the colored one instead. i may have miss something ^^" any hints ? -
[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
i'm a big fan by the way ^^ ! thank you a lot @jonnyOthan. -
[Release - Final] kOSPropMonitor - IVA kOS Monitor
leoli6 replied to dsonbill's topic in KSP1 Mod Releases
can't manage to make the keyboard work since ksp update 1.11. i try with a clean install took me many attempt but when i press "O"button near the mfd the KRBD lock normaly but no inputs go to the screen (can't type anything) it was working for the past few months tho... Any ideas on a temporary fix ? -
hello love the mod i use it for quite some time but since 1.9 i can't make it work on minmus or other low gravity celestials body, work great on kerbin and duna tho. It won't move at all i try waypoint manager, pick a target etc nothing seems to work i habitually use to go see the easter eggs, this time it just tp me a few meters up or just flip upside down the rover, i did try with a stock config but no changes... any ideas ? kindly, keep up the good work love u'r mod Ps : BV is front but i oriented it upward and work great on kerbin i try to put it up the rover no change.
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Ok i figure it out ... my bad ^^" for people like me the IVA need to be drop in : Gamedata/UltimateShuttleIVA/Spaces. sry again X)
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Hi where to install the .cfg is not really clear i suppose its in squad mk3shuttle ? i try many different way the IVA look great but the button are not working ^^ if instruction where a little bit detailed it would help .