JoE Smash
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Everything posted by JoE Smash
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Well I was wrong....suddenly Moho has a big dust cloud around it from tracking view and Jool has rings.... I believe stock visual terrain is to blame but who knows. I give up this really isn't worth the headache. I haven't actually played the game in three days. I've just been trying to install visual enhancements in a way that makes everything look cool. I guess that simply is not possible. At least not for me....
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
It's really not a concern if there isn't a memory leak I guess.....unless I want to run like 200 part mods. I try to stick around 100 mods normally....lol. I almost have my graphics working now finally with Astronomers Visual Pack. I had to tweak the lightening file because it was spastic and I deleted the auroras from the other planets because I didn't like them.... In our solar system I believe Earth is it only planet with the right atmospheric conditions and magnetism to make auroras appear as a visual phenomena....I don't know why the aurora cfg file for Astronomers would add them to Duna, Jool, EVE and whatever else I deleted them from..... I mean I have seen some space photos of Venus, Mars, and Jupiter and I don't remember seeing weird moving green lights at the poles in the space photographs....it's fine for Earth though I guess.... The lightening was so fast and spastic the way he has it I assumed it was a graphical glitch..... One question though to those who have used/seen the Astronomers pack, is EVE supposed to look so light pink and washed out? https://imgur.com/qznYHTa https://imgur.com/dMi0cX0 I took those shots before I deleted the auroras.... -
Hey @themaster401, I wanted to get back to you about what I figured out about EVE in the event someone in the future says something about a memory leak and EVE. I believe the apparent leak I discovered was caused because I was using -force-d3d11 with my KSP_x64 shortcut (I believe this was the case at least) Using -force-openGL instead seemed to not have a leak. Someone in the thread I mentioned this in brought up -force-glcore as well....I haven't checked that yet to see if it works as well as -force-opengl.....or if that causes the RAM to tick away or not... What exactly in the lightening.cfg effects the frequency of "lightening strikes" while looking at planets from orbit or the tracking station? I found the cfg file for the lightening and I found "detail speed" but I don't know what adjusting anything up or down does exactly.... Ok so I went into the auroras.cfg file and deleted the auroras from planets other then Kerbin because I did't like them on other planets.... I went into the lightening file and clipped a few zeroes off the middle number for detail speed. I then had to go back in because Duna had 0 for the middle number and of course the lightening was still spastic. Changed duna to 5000 instead and 0 for the first and last number to make it match the other planets. Not that I know what I'm doing....but at least I don't have spastic lightening that looks like graphical glitches anymore.... Is Eve supposed to look so pale and washed out? (I took these shots before I removed the aurora and messed with the lightening. The two shots are a fraction of a second apart and you can see how the little lightening specs already moved between shots...) https://imgur.com/qznYHTa https://imgur.com/dMi0cX0 https://imgur.com/zreSfIt
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
I've tried glcore before. I'm not having a memory leak unless I force DX11 I thought I said above....Why do you think I should switch? I don't see anything in the thread explaining the significance of what you just said....should someone add the meaning of that statement to the thread? Or should a forum moderator unpin that thread if the information is somehow obsolete? -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
Ummmm yeah, it cuts RAM useage in half and a lot of texture mods require it.... It's like the first post in technical support to get your game to run better.... It's pinned at the top of modded technical support and was posted in 2015.... You should assume anyone who has gone looking for help with the game is doing that, it's recommended by almost everyone on the forums.... -
Ok so the "lightening" is a known thing and you know how to fix it... Ok sold... Yeah...I can't tell what you are selectively selecting and not selecting in your videos...it's too small to read... I'm going to need words @SpaceFox25.... At least on what to delete to fix the lightening Nevermind I watched your videos on a bigger screen, followed your instructions and it did nothing for the lightening strikes being so frequent....I guess you just wanted to force more views for your videos.....
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Hi again @themaster401, Ok so I seem to have this working now, however I do have a few issues I am still trying to fix.... This mod seems to be HEAVILY influenced by any settings you may be using with your NVIDIA settings that you may or may not be using to override the games graphics. I believe I have most things back to application controlled which seems to work best. If someone with an NVIDIA card has figured out the best application settings for KSP with this mod, I'd love to have a list of them. Specifically I'm stuck on using or not using GSYNC, vsync, triple buffering and refresh rate settings.... Lastly I am having one graphical anomaly still. When looking at some planets like Kerbin and EVE I am getting multiple flashes of light rapidly all over the surface. They keep flashing and moving around really fast. From space or the tracking station they remind me of lightening strikes....they are like multiple quick flashes of light peppering the surface randomly.... I'm wondering if anyone else has encountered it and knows of graphical settings in game or via NVIDIA settings to get this to stop happening.... Thanks... Oh and lastly can I get rid of the Loading Screen mod....does this mod REALLY need that? It keeps using my screenshots as slides and I don't like it. I'd rather just see the game's normal slides. Can I just delete the folder?
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
Hey @Waz, The leak may have been caused by using -force-d3d11 on the short cut to force on directx 11. With -force-openGL, the leak may be gone.... -
Ok I don't even have window shine installed....CKAN recommended it. The OP for THIS MOD lists window shine as A KNOWN ISSUE for THIS MOD. I was asking if HE PLANNED on fixing it in the future so I COULD install it. Are you reading my whole posts or just two words and spitting out random pieces of information?
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Yeah, if you read my post I'm aware of that. CKAN installed Spectra with Texture Replacer Replaced which I have stated is obsolete twice now already. I'm trying to find out from the dev of this mod if that was some kind of a mistake. I'm also clearly asking for installation instructions because I don't see any in his first post for this mod. I didn't install texture replacer replaced in the first place. CKAN did it on it's own as an apparent dependancy for this mod.... Telling me to be careful about not doing something that I didn't do in the first place doesn't really answer the question of what I should do.... So what should CKAN, have done....?
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It's listed as a known issue in your OP. Anyways I installed it with CKAN and it installs with Texture Replacer Replaced (hasn't been updated sibce 1.3.99) which is considered obsolete and has been replaced by Texture Replacer(updated to 1.4.99) I believe. CKAN makes you install it with the Scatterer sunflare, but it seems you have sunflare files from jadeOfMaar in there too. I have a sunflare but it is excessive....with many lense rings.... There are weird looking horrizontal lines on the grass outside the space center. They look like gaussean lines on old tube monitors. The lines move as I move my view around. There are weird lines on EVE too. You kinda have to install your mod with CKAN as you don't seem to clearly state the dependancies for this mod in your OP....at least I couldn't find the depandancies. Do you have manual installation instructions somewhere in the OP on the forums?
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
Ok @Waz, I wanted to try to be a little more helpful in pinpointing the issue. I did another new clean install of the game and did a difinitive install of JUST EVE and the configs. With the configs included the memory leak was much more rapid and severe. It was over a megabyte a second. So I started pulling pieces of your mod to see if I could at least pinpoint a file in particular that may be causing it... With no configs and just EVE there is still a leak, but it is the slower one that I described earlier of 0.1-0.2mb/sec. So I figured it was a base dll that when applied to the configs it exacerbates it.... So I started pulling out dlls from the plugins folder (I also messed with the stuff outside the plugins folder). If you pull out evershaders.bundle file which is outside the plugins folder the leak seems to stop. I wasn't sure if that helped though because I thought that might apply to all the dlls or something, so I put that back and pulled out dlls. After pulling out all the dlls I believe the one causing the issue is ShaderLoader.dll....but again that is probably the main dll responsible for allowing the other dlls to do therir jobs....so the leak going away without it being present is probably a consequence of it being necessary for the other dlls to do anything....I may also be wrong about it as well because the leak may still be intermittent with it gone.... All in all though this is probably beyond my ability to figure out as I don't really know anything in particular about modding or coding. ... All I really know is there seems to be a leak at least on my computer when I install just EVE. The leak is much more severe when the EVE configs are also present. Without the configs there is a slower leak....Obviously this is still an issue if you wish to have clouds with any other visual mod because it appears all the other visual mods available rely on the EVE core in some way to function. Basically everyone else in the business of improving the games graphics seem to use your code in some way to do it..... I had attached that reddit from a while ago to at least prove to you that I am not the only person historically who has encountered this issue. Like I said though I typically use CKAN to install my mods, so if you are aware of some manual way of doing things better that prevents this please let me know. I figure that's doubtful though because I have now been pulling out and putting back pieces if the mod manually and I am having a hard time making it go away....well except for pulling out the eveshaders.bundle file.... Thanks for all your hard work though! I love the graphical improvements to the game. I wish they were stock and didn't leak RAM though....The game is so ugly stock.... -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
I want to say the first time I tried it and had the leak I was only using EVE with the configs recommended by CKAN. After I experienced the leak I uninstalled EVE and its configs and it went away. I then uninstalled all my mods and deleted my game (for the third time since I started playing a month ago), and deleted any folders left behind. I then reinstalled the game and tried Stock Visual Enhancements, stock visual terrain, via CKAN which then required Kopernicus and all it's dependancies, EVE without configs, and scatterer with configs. And I still have the leak. I'm pretty sure it's just EVE doing it. I've never had a memory leak without EVE and it goes away when I uninstall EVE.... If you think there is some combination of EVE and scatterer that is causing it though, or CKAN is to blame, just tell me what your recommendations are for a fix and I'll do that next time I play.... -
EVE seems to cause a memory leak....at least it does on my computer. When I have it installed and I pause the game outside the Kerbal Space Center I continuously lose 0.1-0.2 of RAM a second. It doesn't do it when I uninstall EVE. I have tested this several times now.... I wrote to Waz in his forum thread but he hasn't replied. Looks like he hasn't been on the forums for a week or so. TBH, I don't feel much like waiting for answers or fixes with the game anymore at this point. I feel like I troubleshoot the game more than I play it. I think it's time for a change....
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
@Waz, Here is the reddit I mentioned: https://www.google.com/amp/s/amp.reddit.com/r/KerbalSpaceProgram/comments/5r615e/environmental_visual_enhancements_mod_memory_leak/ The fix wasn't super clear to me.... Could you tell me of exactly how to remedy it....if you are aware of how? Oh wait....that solution is for/with SVE. I am having this issue with just EVE I believe. I installed EVE with scatterer through CKAN and had the leak until I uninstalled them. So I tried doing a clean install and then added Stock visual enhancements and all the requirements through CKAN...which includes EVE, but not the EVE configs and have the same leak going on when paused over the Kerbal Space Center... -
Hello @Avera9eJoe, Does this still require KSPRC to function? Does this mod improve surface textures on it's own without an extra mod to do that? Has it/will it continue to be updated? Does it do clouds and all the stuff normally in EVE and Astronomers pack? I'm looking for something that makes all the textures in the game look better, from the ground and from the sky, but doesn't require EVE. EVE seems to have a severe memory leak when I install it with CKAN and I just updated to 1.4.5....
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KSP Interstellar Extended Support Thread
JoE Smash replied to FreeThinker's topic in KSP1 Mods Discussions
Typical....oh well... I guess I might check it out some day out of curiosity.... Right now I don't think I can anyway because it hasn't been updated for 1.4.5 yet -
KSP Interstellar Extended Support Thread
JoE Smash replied to FreeThinker's topic in KSP1 Mods Discussions
I think it WOULD be best to utilize this particular mod as a fresh start in a new career just for it. That makes it more of a question if I feel like starting everything over AGAIN.....from the beginning. Are there guides or tutorial videos pertaining to this mod? I feel if any mod ever needed a guide it would be this one.... It would probably be best to start this once they stop patching the game. I'm sure every update probably breaks this mod. I finally decided to update to 1.4.5 because apparently that fixed Kerbal Konstructs and kerbin side, and Kopernicus was also updated to working with version 1.4.5.... -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JoE Smash replied to Waz's topic in KSP1 Mod Releases
Hey @Waz Pretty sure EVE is causing a pretty severe memory leak. I started with a clean install and just installed EVE with the configs and I checked task manager with the game paused over the KSC and my RAM ticks up 0.1 to 0.2 MB/second. The game does not do this stock. Stock you seem to lose RAM every time you launch and revert a flight, but it doesn't just tick away over time with the game paused and not doing anything. EVE also does it without the config files because I also tried installing it with Stock Visual Enhancements and Stock Terrain Visual Enhancements and Scatterer without the EVE configs and it still did it. Since pretty much every visual mod depends on EVE, that means you either suck it up with the memory leak or you play an ugly stock KSP.... I'm currently using v1.4.5 of KSP but I had the leak with v1.4.3 as well..... The only way to reclaim the RAM is to restart the game. Escaping to the menu and reloading your game won't clear it..... PS I lost 3% of my RAM typing this message..... PPS You lose RAM far slower by staying inside the VAB/SPH instead of pausing while looking at the KSC..... So I Googled this and like a year ago there was a reddit about it, with installing EVE and Scatterer through CKAN....which I did. It said to use a different version of Scatterer and install it manually? I can do that I guess....which version should I use though? -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
JoE Smash replied to Galileo's topic in KSP1 Mod Releases
NVM, I screwed up.....I think I fixed it....- 1,019 replies
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- svt
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To reproduce: Start new sandbox game on a clean install. Sort fuel tanks by mass. Watch how an empty large ore tank that weighs like 3 tons is mixed in with full fuel tanks that weigh 60 Tons.... Some parts are sorted by wet mass and some parts are sorted by dry mass. Is there a fix for this? It gets way out of hand when you start adding part mods that have various command modules with a lot of fuel, or tons of fuel tanks.....but it is present with no mods on a clean install....