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About me
I gain a new personality core every year.
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Stuck somewhere orbiting Eve in a decoupled command pod.
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Hey! Just dropping in to ask if this supports Restock+ yet, I seem to remember using this mod a few years back and it didn't so I want to make sure it does now before I download. Also- Waterfall Extensions doesn't cover RCS. Does this mod do that? (Forgive me if I'm asking questions that have already been answered, with how often the forum just gives up on life nowadays I want to spend as little time as I can with it open.)
- 138 replies
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- help wanted
- atomictech
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bQuest started following How do I make one of those bases with a functional interior?
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If you played the Dunatian all the way back in 1.4 or used any of Juggernoob's habs, you'll know what I'm talking about. How do I make those ground-bases with an eva walkable interior? I've tried weird complex structures made out of wings and elevons, fairings with parts clipped into the walls (like what they did in the Dunatian.) but I can never get anything to work well enough. What would be the best way to do this? I play in sandbox so I don't have any real cost/weight restrictions. I've provided some of the images I used as reference while trying figure out how to construct this to give you an idea of what I was attempting. (Image of a dome-esque hab on Duna from u/selfish_meme on Reddit) (One of the promo images from the Dunatian I found on Imgur.) (The inside of Juggernoobs "ESA Polar Outpost Nordkapp.." Also sourced from Imgur though this one is downloadable on Steam.) (One of the shots from SirJodelstein's Dunatian story.. For some reason people tend to plant these bases on Duna and nowhere else.)
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I crashed my game, To be fair my rocket did look like a.. Uh.. Ermm.. Anyways- But it also crashed firefox and discord oddly enough.. I think if I was running KSP 2 it would have been worse though so I count this as a win. Oh I also bought KSP 2 and refunded it after finding out everything was broken but that's less notable.
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Sweet, Might as well see what happens.
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JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ]
bQuest replied to SirBlob's topic in KSP1 Mod Development
Crap, I've been looking for JNSQ Parallax 2.0 for quite a while, At least it works with 1.0..? -
Actually, I have another question. Which scatterer version do I use? I've tried the more recent versions but the outer planets and strangely Venus and Titan break when using these. I know JNSQ requires an older version or the gas giants break, Does KSRSS need an older one as well? (Scatterer was installed using CKAN)
- 1,978 replies
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- totm mar 2022
- rss
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Thank you! Sorry, I hadn't considered it would be in the post pages. I expected it to be on the post itself. I won't make this mistake in the future!
- 1,978 replies
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- totm mar 2022
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Why do some people claim to have the mod? The download says coming soon. Is it an early access type thing?
- 1,978 replies
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- totm mar 2022
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[1.12.5] Restock - Revamping KSP's art (August 28)
bQuest replied to Nertea's topic in KSP1 Mod Releases
Could someone make a list of all mods that are kind of "restock styled" like, using most part mods feels weird because they clash with the polycount of restock parts or just aren't as high detail. (That's not a bad thing, Just preference.) -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
bQuest replied to IgorZ's topic in KSP1 Mod Releases
Should I use KIS or the stock inventory? Using both feels wrong and seems to be incredibly buggy. -
I know this is incredibly old (Duna's probably been done better now, I'm still just reading all the posts.) but I love Duna's look here. Duna never was a realistic mars analogue, I always disliked how they lowered the red in the remake, and hated how in Parallax they made it a more realistic orange-ish color completely contrasting the deeper red visible from orbit/in the map view. A return to the old red is in order! Damn, I found this page looking for a tutorial on how to make custom EVE effects, And I've left with a new mod bookmarked. This is perhaps one of the best mods for the game ever made, I do have one question though. How will you manage the upcoming release of the true volumetric clouds in EVE Redux? Will the pack not come out until it has a config for those or will it release without them at first?