conao
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Everything posted by conao
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
conao replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude I can confirm that the latest version, 120.0.1 has solved the issue. The contruction ports are back in the game. Thanks a lot for your work! I can confirm that this works too! Great trick! Thanks @Aelfhe1m!- 1,473 replies
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[1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021
conao replied to JPLRepo's topic in KSP1 Mod Releases
Yes, same here. I came here to ask the same question, but I didn't know it was Scattered causing it. Thanks for the tip. I hope the modders can fix it in one or the other mods. -
Nice mod! It will replace a bunch of calculations in my Excel sheet! There's one calculation missing that would be very helpful too: plane change DeltaV. It's dependent on instant orbit's altitude but the mod could simply calculate the best and worst values, i.e. at Apoapsis and Periapsis. All that is missing is input fields for the inclination of the orbits and a couple formulas. Please, consider that if you ever have the time to improve this mod. Anyway, thanks for your great work for the KSP community!
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
conao replied to RoverDude's topic in KSP1 Mod Releases
Thanks a lot for a quick reply. I hope I'm not abusing your patience, but I have a few questions about how to install it, since I always installed everything through CKAN. 1. There are several modules in this package. I guess I should install all of them, not only Konstruction, to keep the cross-compatibility, right? 2. Should I unistall them all from CKAN before I proceed with the manual installation or should I simply copy the new folder over the existing ones? 3. I already have Module Manager 4.2.1 installed in CKAN, so I guess I should not overwrite this DLL (4.1.4) in the root folder, or should I? Thanks again!- 1,473 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
conao replied to RoverDude's topic in KSP1 Mod Releases
Anybody has any idea what could cause the parts from this mod to disappear from the parts lists in the VAB? It worked before, the last time I checked (admitdly quite a few months ago) and I even have the Clamp-o-Tron Construction Port in one of my stations still working ok. I have the mod installed by CKAN and I have checked that all its dependencies are also installed and updated. I also reinstalled it using the reinstall option in CKAN. I checked that the parts have been unlocked in the Tech Tree and I even uninstalled the Janitor's Closet mod just to be sure that it's not filtering out anything. No success though. I can't find any of the PAL parts or the construction ports in the VAB. I'm on the latest version of KSP and all mods are updated by CKAN. I'd appreciate any help and I can upload the save or a log if needed.- 1,473 replies
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[1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021
conao replied to JPLRepo's topic in KSP1 Mod Releases
Thanks a lot! Not that I knew where to find this cfg file, but some clicking around and I guess I found it in the ScienceDefs.cfg file under Resources. Now I can add these values to my spreadsheets. -
[1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021
conao replied to JPLRepo's topic in KSP1 Mod Releases
Thank you for this nice mod! I just completed my first contract with it and enjoyed using the telescope to look at distant bodies. I have a question, though, is there a way to find out, maybe from the mod files, what is the data size generated by each experiment from the devices in this mod? There's a list with the data sizes of the default experiments in the Wiki, which helps to calculate how much electricity will be required to transmit them to Kerbin. It's not nice to send a probe far away just to realize that you have not added enough batteries to allow it to transmit the results of the experiments. I guess I'm looking for a method to find these numbers not only for this mod, but for the other science mods too. -
Game crashes while loading a save
conao replied to conao's topic in KSP1 Technical Support (PC, modded installs)
Upgraded to the latest nVidia driver v460.79 but got the same crash. It's caused by a mod. I moved all folders out of the GameData folder and managed to start a new save. So I guess I'll have to test one by one now. :-( Edit1: It was Scatterer! It doesn't seem there should be such a problem with the current version, but it does for me. I opened a ticket in GitHub. Thanks for your help! Edit2: The reason was that I was forcing the game to run on DirectX12. Disabling it solved the problem with Scatterer. -
Game crashes while loading a save
conao replied to conao's topic in KSP1 Technical Support (PC, modded installs)
My rig has an ASUS GeForce RTX 2080 Ti DUAL OC 11GB. The nVidia driver version is 450.06. I'll upgrade it asap and let you know if there was an improvement. -
Hi, I hope you can help me with this crash. The game loads without a problem but crashes when I try to load a save or even create a new one. It shows a dialog box just before crashing. Both the picture of this dialog box and the log file are available in the link below. https://www.dropbox.com/sh/w9g6qob8t23rxg1/AAAXRP6qRc6li53RfZE7q8zSa?dl=0 The game was working well until a few days ago. No new mods installed since then. The version of the program is 1.10.1.2939 and I don't know why Steam is not upgrading it to the latest 1.11 as it always did. I check Steam configuration and it's set to always upgrade. Could that be the issue? Any idea how to force this upgrade? Thanks, Marconi
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These are fantastic pictures! Congratulations! I noticed some smooth and glow effects, specially in the last two, which make them even nicer. Is that post-processing on the pictures or is this a mod or tweak? Despite having most of the common visual enhancing mods, including AVP, my KSP doesn't look like that. ;-)
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So, is this implemented? . Sorting the Astronaut Complex Also, is it possible to sort on astronaut type too or only names? I've always been looking for a way to group all pilots, engineers and scientists. It would also be nice to be able to sort by number of stars or a combination of all these: type, stars, name.
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I got those duplicated too, but I also couldn't control my Kerbal. If it works for you, then maybe I should check if a reinstallation would solve the problem. Do you also have the new DLC, Breaking Ground installed?
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Ok, that's something I didn't know. I'm always carefull to build the stations after the contracts are accepted, but I never considered tugs or other spacecrafts interacting with them. Not sure if this is the case for this station but it could well be, since I used quite a few tugs in its construction. This kind of denies the purpose of the tugs that I keep in space for builds and maintenance, so I think I'll be using the Alt + F12 solution quite often. ;-) Thanks a lot for the heads up!
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Hi, Can station contracts be completed when the station is assembled in space in smaller parts? I built a station around Kerbin for a contract but it never gets completed. I'm 100% sure that all requirements are satisfied but the contract list shows only the special parameters checked while the general parameter (must have an antenna, a docking port and generate power) remains unchecked. I have all these in the station, built with stock parts (to rule out mod issues), but they were assembled in different missions. Could that be the issue? I would ask if I could complete it by editing the save file, but just learned from another post that we can solve it with the debug menu (Alt + F12). I guess that's what I'm going to do but would still like to know if there are restrictions to how we build a station to fulfill a contract's requirements. Thanks, Marconi
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Hi, Not sure if this is a bug or a feature (and I'm missing something in the description), but today I couldn't control my Kerbal in EVA. It seems it had not stabilization control when the RCS was enabled. AFAIK, SAS is the default when RCS is enabled in EVA, isn't that right? Anyway, removing this mod solved the problem. Could it be some problem with the new version or the new BG DLC? Here's what I'm running: KSP 1.7.1.2539 (Win x64) Making History 1.7.1 Breaking Ground 1.0.0
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No worries, I certainly invested waaay less time in the station than you have invested in creating, improving and supporting this mod. I have great respect and appreciation for the work you guys do, for free! Corrections done and station loaded again. Thanks for your quick support! /Marconi
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Wow, that's quick support! I found the files too. There's a .craft and a .loadmeta file. There're a couple of references to the antenna in the .craft file, once for the part it's linked to and another which seems to be its part definition. So, I believe I can simply remove the whole PART{} definition section and the line with the link in the other part definition. In the .loadmeta file there's only one line listing the part among several others. Again, I believe I should simply remove this line. Could you just confirm these are the things I need to do? I can then try myself... backing up the files first, of course. ;-) /Marconi
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Ok, thanks for the quick reply! But now let's see what should be the best way to fix it for me. The space station is not yet in space, except for the initial truss core, so I believe F9 or a backup are not the solutions. I built it in the VAB, saved it and would launch and assemble it in space in parts. So, I need to load the complete station in VAB first, which is not possible because of the missing part. The alternatives I see are: 1. Install the previous version of Tundra Technologies mod (I've not installed Exploration... yet) to be able to load the station and remove the antenna. I install all mods through CKAN, so I believe I'll have to do this manually, removing it from CKAN and installing an old version in the Gamedata folder. Is this correct? Where can I find an old version for download? 2. Edit the station file and remove the antenna. Just don't have a clue how to do it! Where do I find the saved rockets? If someone gives me a hint on where to find it, I might be able to figure out what and how to remove it. Any other alternative? Number 2 seems easier if I can find what to remove and where. Any help? /Marconi
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Hi all, Does this part belong to Tundra Technologies mod: TT.NewHorizons.Antenna? I cannot load my KSS (Kerbal Space Station) file because this part is missing. Not sure if it's because of the KSP 1.7 or TT 1.4.0 updates (unfortunately, I didn't check this file between those updates). Just thought that the "TT" prefix could refer to Tundra Technologies. Any ideas? /Marconi
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Hi! This mod looks amazing! I'd very much like to add it to my game, but I wonder why is it not available in CKAN. If I'm going to add it manually, should I be concerned with any known dependencies or conflicts with other mods? Is there support to USI Life Support? Thanks, Marconi
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
conao replied to Nertea's topic in KSP1 Mod Releases
Yes, I certainly agree with your approach. I'd be happy to have this balanced config file. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
conao replied to Nils277's topic in KSP1 Mod Releases
It seems it did the job. Thanks for sharing! -
Sure enough... I can report that Kerbal Planetary Base Systems has also been affected. I lost recycling capabilities in their parts. Hopefully, updates will come out to fix these issues.
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