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[1.12.5] Restock - Revamping KSP's art (August 28)
towermom9 replied to Nertea's topic in KSP1 Mod Releases
is it possible that something is clipping? -
so what is "projekt inspiRE"? is it a youtube series? photo album series? craft file series?
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Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
honestly, i added autocapture and targetting is for easier dragon 1 docking :sweat_smile: -
Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
Stable Alpha Release of IR Connection System, here are the changelogs: added the "set as target" and "auto capture" functionality to moduleIRBM.cs aka Common Berthing Mechanism (CBM) https://github.com/towermom9/IR-ConnectionSystem/releases p.s. needs habtech2 to see any changes -
Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
@macsergey maybe efficiency? the IK controller in [EasyRobotics](https://github.com/gotmachine/EasyRobotics) isn't really efficient. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
towermom9 replied to DylanSemrau's topic in KSP1 Mod Development
why does it looks very good, congrats man!!- 497 replies
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Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
@Kokosak150 for me this works: https://github.com/gotmachine/EasyRobotics but it doesn't work with IR-next, works with the breaking ground dlc only. if you installed with ir-next, the habtech robotics arm doesn't get recognized as a servo. if you got any questions just dm me! -
Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
@Rudolf Meier could you merge this? https://github.com/meirumeiru/IR-ConnectionSystem/pull/1#issue-2463276292 it adds the "set as target" feature to the Common Berthing Mechanism part for habtech 2 as seen here: https://github.com/benjee10/HabTech2/issues/20#issue-2460934607 -
Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
for now, this is an Inverse Kinematics mods thats working for me, also you need breaking ground dlc and remove infernal robotics next for it to work. https://github.com/gotmachine/EasyRobotics also rotation is very important for the end effector -
Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
oh uhh you need the ik module... and it's not ready yet... @Rudolf Meier any info on the IK module? -
Infernal Robotics Next - ConnectionSystem
towermom9 replied to Rudolf Meier's topic in KSP1 Mod Releases
an inverse kinematics algorithm is the main problem....