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totm dec 2021 [1.12.x] [Planet Pack] Minor Planets Expansion
Iodyne replied to Exo's Lab's topic in KSP1 Mod Releases
I provide scatterer support in my IO-Visuals mod.- 267 replies
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- planet pack
- dwarf
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the gravity models are only there to set up principia to calculate the bodies masses appropriately. it also supplies axial tilt if desired (which is not included in my gravity model for kcalbeloh). to make the orbits work, you need IO-PrincipiaOrbitPatches at a minimum, though I also recommend IO-AlteredOrbits to work as intended with the axial tilts (such as tilting Urlum and the orbits of its moons ~90 degrees akin to Uranus). As for support with Kcalbeloh, please read the ReadMe for IO-PrincipiaOrbitPatches; I believe the owner of the mod has incorporated at least part of my support for Principia though I do not know what he has done as of late.
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Please see my post here: I don't see any difference in the files between the different resolutions of AVP Textures (other than resolution of course). As such I do not know if there is anything in my configs that could be causing this, nor how to fix it. Sorry I couldn't be of any more help.
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Do you have EVE installed? The mod itself not just my texture pack.
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Many of my kerbals frequently abuse the laws of physics (due to mods/glitches); whether being immune to momentum transfer and watching a planet rotate underneath their feet when they jump or spotaneously speeding off at the speed of light. The holidays aren't special for them, though peri-launch explosions are more welcome than usual during this time.
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Thanks! Really glad to hear you enjoy it! I don't have the best ability to confirm compatibility at the present moment, and until blackrack's 3D clouds become public, I have no intention of releasing out-of-the-box support. The easiest thing for you to do as a user of both is to delete the "IO-EVE" folder from within "IO-Visuals" (found in "GameData/Iodyne"), or at least deleting the "Stock" folder within that. I can't guarantee if that is all that is necessary. The only other thing I can recall that you'll need to do is that the file "GameData/Iodyne/IO-Visuals/IO-Scatterer/IO-SunflaresOfMaar-UrsaMinor.cfg" has a commented out line of code that needs to be put back in (by deleting the "//" at the start of the line) to get the sunflare working. The other scatterer files have all been tweaked to look ideal both with and without blackrack's 3D clouds (particularly Eve's). Let me know if that works. Sorry I can't be more helpful. This release was more just to put my work out there rather than to maintain it in the coming future, especially with 3D clouds on their way.
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Sorry, but at the present moment I do not intend to add any additional support for other planet packs. This may change but don't count on it. I already decided to uninclude the half-worked GEP stuff I had done. Glad to hear it! Sorry if the instructions were unclear. Let me know how I could have worded it better. Thanks for the feedback!
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Ah, yes I did take a crack at it but didn't give it more than a cursory look and could not figure it out. Perhaps the author of OPM Parallax would make them. Or you could give it a shot with the parallax tool.
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That still remains to be seen. I will be pretty inactive for a while (that's life), but I have made implemented some minor support for volumetric when it releases. I will very likely not be producing unique configs though, but I won't outright deny it. Thank you so much though, I appreciate the feedback I would direct you to OPM Parallax.
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No worries! I had a graduation last week so I get that. I think we've all forgotten dependencies before.
- 545 replies
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- totm april 2023
- kopernicus
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[1.12] [Kopernicus] Neidon Plus (Alpha, in-dev)
Iodyne replied to Interplanet Janet's topic in KSP1 Mod Development
I had what I think was a similar issue as well a while back but after reinstalling the mod the issue went away for me. Still not sure what caused or fixed it, and can't remember more details, sorry. But I'd try reinstalling. Make sure to have Kopernicus, OPM, 000_NiakoUtils, and of course NeidonPlus as folders in GameData, as well as other dependencies like Harmony and ModuleManager.- 71 replies
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[1.12.x] UltraJohn's Modlets - Slim Navball Cursors and Markers
Iodyne replied to UltraJohn's topic in KSP1 Mod Releases
Sorry, but I don't really need to test it again; my change got it working. I changed nothing but the priority value in between installs where it worked and did not work. It works now so that's all I care about. I said I wasn't certain but Principia very well could interfere as Principia directly alters the navball textures. But for you here was my list of installed mods: -
Iodyne started following [1.12.x] UltraJohn's Modlets - Slim Navball Cursors and Markers
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[1.12.x] UltraJohn's Modlets - Slim Navball Cursors and Markers
Iodyne replied to UltraJohn's topic in KSP1 Mod Releases
Very nice. Just wanted to note for other users that the Slim config sets the priority at 10. This does not work by default for my install (I believe due to Principia?); changing this to 0 works (I didn't test other values). -
Okay, IO Visuals has been updated once more (again still v0.9). Added layerVolume clouds to gas giants and preliminary support for the pre-releases of EVE and Scatterer.
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Do you have the Singularity mod installed?
- 545 replies
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- totm april 2023
- kopernicus
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