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Everything posted by Heliocentric
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Binary stars! (Im working very fast I know)
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New Retrorsum textures!
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Progress resumed
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Where exactly is the shaders setting? I retract both fins for the bellyflop, use two engines to flip it back vertical, then once its completely vertical I bring the fins back to 0 degrees
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Havent touched this in a hot sec lol
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Going to start tryna figure it out today! I dont really know what you mean by this? I used earth heightmap data and faded off the sides of each snippet I used of it Tange has a broken HCM atm so its not final, also I will work on the lava
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Yeah changing some of the coloring was already on my list but I decided to make this thread anyways lol Its mainly Mare and Tange that need work, Mare is just kinda flat rn and Tange has broken coloring, but yeah ill change up Raquel a bit
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It actually isnt the heightmap, the coloring was made using HCM and is set to slightly lighter versions of the heightmap coloring
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[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
Development thread is up! -
Technology has brought the kerbals far, but has not brought them a new home. Instead, it has destroyed their home, and forced all kerbals to move onto a singular habitation ring. After thoroughly looking through old data, they reluctantly chose Dominion, a dead planet in a dead star system, to be their new settlement. Upon landing it was immediately noted that the atmospheric oxygen levels were perfect for Kerbal life. Dominion reached a population higher than Kerbin's and every previous colony combined. It was a golden age for kerbals, but all good things must come to an end, and unfortunately death is a repeating trend in this strange system. It was about time i returned to this project after 2 years. What is Trilogy? System Map Images (As of 7/3/23): Discord for development updates: https://discord.gg/xmvgYFSGSD This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 International License (CC BY-NC 4.0)
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[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
IT WAS FUN WHILE IT LASTED. EHV Development Update 1/7/21, the final update. After weeks of 0 work going into this mod, I thought it would be time to discontinue it. Its 1 day before the 1 month anniversary of this mod. When I had first started this, I thought I would've been done by now, but recently I've had a lack of motivation to make any progress. The light at the end of the tunnel. While it is sad to see this mod go before it's even released, there is a light at the end of the tunnel. An unnamed planet pack went into production last Friday, and so far the results are promising, especially since this is my first time legitimately making a planet pack. A development thread will open soon, so make sure to keep following this thread so you can be notified when its released. Images of the new pack: Current plans: (more planets will be added later, it will come in two forms that you can chose from: an interstellar mod, and a stock system replacer.) Every journey has it's end. -Helio -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Heliocentric replied to Souper's topic in Kerbal Network
Thank you so much! Its been bugging me ever since the day I joined this -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
Desaturating the current config, going to look Kerbin-Like when im done -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Heliocentric replied to Souper's topic in Kerbal Network
Could my name be changed to have a lowercase C? When I made my account I had made a typo and didnt know this post existed until now -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
Logo done! -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
EHV Development Update 12/30/20 The "Guess who's back, back again" update Finally decided to get back on this, currently tackling the issue ive been having recently with Scatterer and Eve not loading, hopefully will get done very soon Not much to say right now, I'm photoshopping a logo right now while I wait for support in the Kopernicus discord, but for now Sneak Peek of the new config for Romilly: Reference image ^ What ive got down in the config tool as of right now (Wont look exact because of the cloud coverage and the surface) oh yeah I forgot to mention i did a bad thing and made brand look super bad -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
EHV Development Update 12/16/20 Currently pausing production while I record the kerbin sections of my KSP cinematic, I uninstalled EventHorizon and put it in a folder with the visual mod for safekeeping Im also had a couple issues with Kopernicus, so that could delay the progress even further For now im going to go quiet until ive made some serious progress, before I uninstalled I started working on a revamp of Brand, so lets see how that turns out whenever I come back to this -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
Update like 3 i think (From my phone so no fancy formatting) Reworking Brand's atmosphere for movie accuracy, and work still hasnt started on the EVE clouds just yet School is going to be a big block in the middle of getting this done, it'll take twice as long to make is my guess -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
"KSP LOADING" BUT CHANGE IT SO THAT THE TEACHER DOESNT NOTICE EHV Development Update 12/9/20 Work on the EVE clouds has started! Huge thanks to capslock for teaching me everything I know so far! The new EVE clouds will begin setup today, only one config however. Capslock is going to be teaching me how to do the EVE configs for Doyle, and after that im going to be finishing off the rest of the scatterer configs which will lead me into the remaining EVE configs Possible future visual features for Event Horizon: -Ground shaders -Custom sunflares -Parallax support(?) Thats all for now, heres a cool picture I got from Brand's surface on a lander mission: -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
UPDATES - SCATTERER SEMI-FINAL CONFIGS BRAND (Semi-Final) The updated look of brand, could be here to stay, could not, only time will tell (EVE Configs still on hold until all atmospheres are done) *Based off of the atmosphere from the ground in the movie DOYLE (Semi-Final) Semi final look of Doyle, I desaturated the colors to match the gray look that the movie has, should hopefully look great once the EVE configs are in place Large hurricane storm - EVE config suggestion by GrandProtectorDark ROMILLY (Semi-Final) Same look, new angle! -
[Discontinued] Event Horizon Visuals
Heliocentric replied to Heliocentric's topic in KSP1 Mod Development
deleted this -
EVENT HORIZON VISUALS [EARLY WIP THREAD] A while back, I dont remember exactly what day, I was sitting at my desk, wondering what planet pack I should use for my KSP Cinematic, based on interstellar I had a few things down. Had to have a black hole Had to be interstellar based Had to be visually stunning (none of this kargantua bs) I had found exactly that; Event Horizon, the planet pack by GrandProtectorDark Download Event Horizon here: And then I downloaded it, excited to finally have figured out what to do about my black hole situation. This was it! This was the planet pack! And then... stock atmospheres So I took matters into my own hands. Enter, Event Horizon Visuals. A visual pack for Event Horizon, with help from @Caps Lock and input from @GrandProtectorDark! Here is the planet list so far: ROMILLY DOYLE BRAND More updates to come soon, so consider following this thread if you're interested! Future ideas: -Eve clouds to come in the future -Beyond home like structures (?) -Parallax support (?) Edit: complete forum revamp
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