-
Posts
683 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by fulgur
-
It's not exactly unique. To be precise, I copied it from Kerbfleet (DOB etc) including speech bubble colours. (Yellow for pilots, red for engineers, blue for scientists and green for Command pilots. White for Gene, Wernher etc, pale green for Mort, black for probes, purple for tourists...) Although I didn't borrow the ranks from Kerbfleet, because they are American. And I am British (emphasizing Britain as a whole), so I am using British ranks.
-
Finally! This thread is not dead! I merely got sidetracked sending mapping probes & rovers to the Mun & Minmus. Tune in next time for... probably, a load of flights to make a station in a 250km orbit. Either that, or some pages about the Beepy Probe.
-
In my careers, I usually only give my kerbals old cosmonaut suits until Astronaut Complex L2, then I give them the normal suit. When my career ▼ gets to that point, I suppose I will finish with the BG suits. Also, I saw in another thread here the idea that you would have different kinds of suits for different situations: one just for oxygenated worlds like Kerbin and Laythe, a pressure suit for Eve, heat suits for Moho and a vacuum suit for the rest of the system. I think that would be a very interesting idea.
-
Did you copy the speech colours from Kerbfleet? If not, why not?
- 161 replies
-
- demon space agency
- play through
-
(and 3 more)
Tagged with:
-
I'm very sorry, but time has again defeated me. I have launched the Cygnus II and collected all the rescues from the Mun. Tomorrow, I will turn it into a couple of pages. I'm really pleased about how this ship has turned out, it has a pretty high TWR with the NERVAs and even higher with the Poodle. Launched on D37. Tanker flight on D38, not shown because I hate tanker flights. I think this ship looks cool. What do you think? EDIT: Time has defeated me again today, I have to go somewhere and won't be back until late. I have done only 1.5 pages. There will be some actual posting tomorrow! I promise! EDIT EDIT: Also, here is what has been distracting me. Probes and rovers. Trying to scan stuff on an incline, with only the small rover wheels. A couple of times, I flipped it upside down, and it STILL said 'Rover moved, aborting scan'. I managed to wedge the rover against the rocks eventually, grabbing some scans.
-
1. Thank you Arctangent! I already worked out that you cannot transfer through heat shields (as evidenced by the first page of Ch2). 2. I have not done much KSP playing today. My limited time was constrained by the fact that I had a vision! The future of this save! In short, I have a plot. And what a plot it is! For this I will need: Kopernicus - has not yet updated to 1.7.2, unlikely to do so due to the immanence of .3 - for the Outer Planets, Rald and maybe Valentine's Star OSE Workshop - I haven't actually checked this, but it is likely to become important Some mod which adds a way to turn Ore (or some other mine-able resource) into Fertiliser (Fertiliser + Mulch => Supplies), for self-sufficient bases. Some construction mod, which adds some kind of launchpad. I don't want to go down the Extraplanetary Launchpads route as I don't want all the myriad resource streams. Do any of my readers (gen. pl.) know any mods I could use? EDIT: Okay, after re-reading my favourite mission reports' threads (specifically, the Jool Odyssey) and trawling through some discussions about the merits of various mods on other threads, I have downloaded some more mods! Hooray! - K&K Planetary Bases - adds the Ore -> Fertiliser in the form of Algae Farms, and a cool launchpad texture. Also makes base building so much easier! - OSE Workshop, to fix ships when I break their solar panels or (invariably) forget something important. - Simple Construction - Adds the simple chain Ore -> Metal -> RocketParts, and also lets me launch stuff by my upcoming bases, via the aforementioned K&KPBS. EDIT: I might be able to get something to you. I designed the Cygnus II (NERVA powered) to complete 'rescue in Munar orbit' contracts. So now I need to launch it and then launch a tanker. Because all 3000+ units LF plus about 1000 OX severely tax my new βροντη booster. That is, bronte, or thunder. Because the ships are Latin, so the boosters are Greek. Maybe the spaceplanes should be Sanskrit? (Don't worry, they won't be. I can't read Sanskrit. Yet.) EDIT EDIT: Nope. Not today.
-
Today, we return! With Minmus science and an audacious new plan! I am currently designing launchers for the component parts. I'm going to have to launch them empty and fill them up with lots of tanker flights. Meanwhile, I'm also probably going to go get some Science! in the background. I am also trying to develop a nuclear vessel which looks cool without long Mk2 tanks. I have 4 Munar rescues to take care of. Tomorrow: Launches! More launches! Even more launches! Probably lots of docking!
-
Bob should really have flagged that up before. You know, in his famous concerns. What concerns am I talking about? Read the Kerbfleet stories by Kuzzter, powerpointillist supreme.
- 161 replies
-
- 1
-
- demon space agency
- play through
-
(and 3 more)
Tagged with:
-
They are from the Breaking Ground DLC. So yes, stock, but not vanilla.
-
The stars have aligned: A JNSQ Career (Current mission: RR-5)
fulgur replied to Nnimrod's topic in KSP1 Mission Reports
Looks cool! I had a look at je ne sais quoi, it seems quite hard. -
That launcher... is very Jeb.
- 161 replies
-
- 3
-
- demon space agency
- play through
-
(and 3 more)
Tagged with:
-
Managed to do it without a tanker, because character development. (Actually, I wasn't aiming anywhere in particular. Minmus is very forgiving.) I was going to leave you with the cliffhanger of How will they get home? but it's just Minmus. Barely 1000m/s from Kerbin. So instead, I left you with the cliffhanger of Will they burn up and die? I haven't tried it yet. Tune in next time for them potentially burning up and dying! Also for the science experiment box potentially burning up and me being about a thousand science down.
-
Hooray! It's not dead!
-
Sorry, no update today. I'm designing something to go to Minmus, fill up several tonnes of empty Cygnus, and come home again. The new chapter, entitled I Need To Do More Calculations, is about me not checking the dV of a Cygnus with a Lyra attached. Plus, I can't use many 2.5m parts - significantly, I have zero engines - and so whatever I design for the tanker will have to be 1.875m. So all in all, I only managed to prepare 1 page of comic today. Sorry, my readers (nom. pl.).
-
Thank you @Cavscout74! I do indeed have a heat shield. I guess I'll just sidemount the ports now. I would give you rep, but I have been binge reading Emiko...
-
They have both got cross feed enabled. And the 'transfer-across-the-port' is the whole point of this reusable munar transfer wessel.
-
I encountered a really annoying bug. Anyone have any idea what may cause it? Those ships use Restock, Restock+ and USI-LS. Also I have both DLCs. I have upgraded the R&D building. For some reason I can transfer fuel between individual tanks on the tanker but not on the shuttle?
-
If you have the funds, you should also upgrade the R&D building before landing on the Mun. That will let you gather surface samples.
- 161 replies
-
- 1
-
- demon space agency
- play through
-
(and 3 more)
Tagged with:
-
Can anyone diagnose this? I can transfer resources on both sides of the docking port, but they do not go through it. R&D level 2.
-
If you don't want to transmit it for a reduced rate, you can either use an Experiment box, or use the limited data storage of a command pod - send the kerbal outside, right click 'take data' and get back in the pod. Full recovery!
- 161 replies
-
- demon space agency
- play through
-
(and 3 more)
Tagged with:
-
This morning I managed to make some more panels, detailing what I did last night after I posted the last update. Because, now I have two readers! (acc. pl.) The beepy probe is actually intelligent. However it will not have the ability to speak until I stop finding it funny to have a beepy probe. *** I hereby declare that this seems like a good point to end Chapter 1. Chapter 2 will culminate in a Space Station. Yay docking! *** Tune in next time for boring rescues, a boring tanker flight (to the Cygnus I) and maybe a Minmus expedition! (Or maybe I will not be able to do that today and do it tomorrow instead.)
-
Actually, I stole it from the Kerbfleet series by Kuzzter. With the same speech bubble colours and everything! (Well, they do say imitation is the sincerest form of flattery...)
-
I've managed to make these panels earlier today, as I was already in LMO and just had to land. If anyone decides to look through this because it has BG in the title and they want to know about their career mode, here is something I found out today: You can pick up bits of Mun Stone etc. without the R&D upgrade required to take surface samples! Anyway, tune in next time for Return to Kerbin, and possibly even Minmus!
-
Wait, if you decouple the Materials Bay, did you move the into the capsule first? Or do you not have the 20+ points from the materials bay?
- 161 replies
-
- demon space agency
- play through
-
(and 3 more)
Tagged with:
-
Unfortunately, I appear to have a bug or something which does not allow me to transfer fuel. Anyone know if that's a feature of a mod I use, or whether it is merely a bug? I do have enough fuel to do several biomes, but as I have limited √s, I really wanted my craft to be reusable, like I designed them to be. EDIT: Whoops, forgot that Resource Transfer is unlocked by upgrading R&D for some reason.