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Everything posted by fulgur
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totm june 2018 Work-in-Progress [WIP] Design Thread
fulgur replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I built myself something which I think qualifies as a shuttle. It has 4x panther engines which get it up to 800m/s and 15km, which then decouple. The only mod parts are the engines, which come from Kerbal Atomics and have a LfO mode which gives extra thrust. Doing some Munar rescues, either coming or going. It's still pretty low-tech and I hope that I will eventually make it better, or at least easier to ascend in. -
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The Truth Can Now Be Told - Mysterious Machines
fulgur replied to purpleivan's topic in KSP Fan Works
What is that, an engine for ants?- 193 replies
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OrbitalPhoenix's Screenshot Settings and Collection
fulgur replied to Orbital_phoenix's topic in KSP Fan Works
I love the poster! I am going to set it as my desktop background until I get a better KSP screenshot. -
It would certainly be extremely hard to balance the fanfics and pick and choose bits of lore. To take the example of the Kraken, Revelations of the Kraken has it as a malevolent force, while TSoES has them as a warlike civilisation which nevertheless isn't Always Evil (tm). And completely differently, Kerbfleet has invisible krakens in a few parts of the story, including the Space Beet (bete de l'espace) and the thing which ripped a Kerbulan warship apart. What is, then, truly the Deep Space Kraken? (Answer: All you need to know is that IT EATS SHIPS and ITS COMING TOWARDS YOU, RUN!)
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57 (-) Stop @-ing me.
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All OSes are equal, but Linux OSes are more equal than others. - Not George Orwell, Animal Farm. If KSP2 does not go on Linux I don't want to buy it.
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I am very annoyed as I accidentally deleted my photos of transferring the Cygnus crew to the Eki mothership and in consequence have to hyperedit loads of things into place to take screenshots. Anyway, here is something I made just now. The Cynestol (Prototype) is a six-seater 2-stage-to-orbit shuttle. It has 4 detachable Panther engines and a pair of dual-mode Stubber nuclear engines from Kerbal Atomics. (They can get extra thrust by using LfO instead of just Lf). It's going to the Mun to pick up some rescues, because we are Low on Funds. It also has over 4,000m/s of dV.
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I vote Minmus-Pol-Laythe, although I will warn you against aerobrakes at interplanetary velocity with exposed drills like you have there. Do a gravity brake around Tylo, it's much safer. I think you should go to Bop/Pol to refuel before you attempt to land. If you get to Bop orbit safely, you can land on basically any amount of fuel.
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That will not happen as KSP is developed by SQUAD while KSP2 is developed by the usurpers Star Theory, so that SQUAD can continue working on KSP.
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Will KSP be updated after the release of KSP2?
fulgur replied to Lokachop's topic in Prelaunch KSP2 Discussion
In the KSP2 announcement it said that SQUAD would continue working on KSP, while a group called Star Theory would make KSP2.- 1 reply
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@Ho Lam Kerman ninja'd me. 55 (-).
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KSP 2 Multiplayer Discussion Thread
fulgur replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
The only problem with this is that if you don't realise that [first player] has crashed your miner, then if you have been doing stuff afterwards you don't exactly want to do [F9] and lose the space station you painstakingly constructed in Laythe orbit. And if you do [F9], you might be destroying something some other player built since, which makes it rather annoying. There are many problems with multiplayer. I prefer the R∃MEMBER thread's Forgotten-style proposed multiplayer, in which people take turns and after a few kerbal years, you swap to another player with everything which exists becoming space junk which must be found by the next Cycle's players. If this sounds interesting, check out @greenTurtle1134's thread. KSP is continuing under the benevolent jurisdiction of SQUAD while Star Theory is developing KSP2. So that's OK.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
fulgur replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I do not think multiplayer would be a good idea as it would be very easy for someone to do something which completely wrecks your complex mission, even by accident. IE someone says 'I need ore! Where can I get ore? Oh yes, [other player] has a mining ship in Duna orbit. Let's just fly it down to the surface and mine some ore to refuel my mothership.' At which point they realise it is an Ike miner and crash it. A year later [other player]'s mothership gets to Duna orbit, circularises and looks for their Ike miner. Where is it? Oh, [first player] thought it was a Duna miner and it is now in pieces on the surface. Somebody's mission has been wrecked by another person's honest mistake in not realising that the Terrae IV (I built a ship called this once) is an Ike miner, and is not equipped for Duna flight, despite being parked in Duna orbit.- 1,629 replies
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I believe that if this game is dying, we shall perform CPR. And then it will no longer be dying. If it continues to die, we shall take it to somewhere with a NHS. If it continues to die, we must send Martystu Kerman to steal the apples (?) of immortality from the Lord Kraken at Bop.
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I think that as it is not being developed by SQUAD I am not as hyped as everyone else appears to be. Plus, I don't really like interstellar travel because I am the kind of kerb who always builds gigantic missions, sends them off to Duna or Jool and then spends time messing around on the Mun & Minmus and doesn't actually let them go anywhere. I have done about 5 Duna missions (about 3 were flags-and-footsteps) of which 1 returned, and 1 Jool mission (but it was a Jool5). In conclusion, with colonies around I will probably putter around in Kerbin SOI with the occasional excursion to Jool or Duna (made infinitely more beautiful with @KerikBalm's Rald mod, if indeed all the mods work in KSP2, which they probably won't). At which point I really don't see why I should buy a new game. In short I am an old young fogey and do not want this game to die a slow death with people deserting it for KSP2. I like KSP and more importantly the unique community which has sprung up around it.
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That is, the BBC. As in the British Broadcasting Company, which does all the stuff on the radio and TV worth listening to in Britain. At some point I may move it to Bop.
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totm august 2019 The battery-less movement thread
fulgur replied to dnbattley's topic in KSP1 The Spacecraft Exchange
The other thing I did was to [F12] back to LKO and see if the Kraken re-awakened. He stayed dormant. The council of Invokers of the Kraken is highly annoyed. The KSC is even more annoyed because Val is now on a trajectory to the heart of Kerbol. I tried it again with a probe. This time it happened as I was beginning my maneuver, at only 10,000m/s. -
totm august 2019 The battery-less movement thread
fulgur replied to dnbattley's topic in KSP1 The Spacecraft Exchange
So just now I was accelerating towards Eve at a velocity of over 25,000m/s using my K-Drive craft. I was halfway through my latest node when I stopped accelerating. Instead, the landing legs merely pushed the plate away from them. Nothing I did - a quickload, a load from the KSC, retracting and extending the gear AND toggling everything to no SVI and back - re-started my K-Drive. Val was left on a trajectory which was about a thousand metres per second away from hitting Eve SOI. Does anyone know why this may be? My K-Drive ship separating from the booster. It is operated by extending the gear into the reaction wheel, engaging SVI on the gear and then toggling it on the wheel. Inside the fairing is Val and a RTG. Admittedly it isn't battery-less, but the only thing I am using the batteries for is reaction wheels.