-
Posts
12 -
Joined
-
Last visited
Reputation
6 NeutralContact Methods
- Website URL
-
Twitter
https://twitter.com/SpacexKsp
Profile Information
-
About me
SpaceX - KSP
-
Location
United States
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
UmmmmKerman started following Get Rice
-
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
Get Rice replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Sorry! I forgot to update this a while ago, I just didn't follow the instructions correctly. Thanks. -
Hey there, I have an issue that hinders a booster's ability to successfully use "Landing Guidance" for landing a Falcon 9 booster. A lot of my fans are encountering an issue where at the bottom of the landing guidance GUI, there's a string of text that says "ModeSafeDecentSpeedPolicy (True)," while mine says "ModeSafeDecentSpeedPolicy (False)." I was wondering if someone knew how one would go about changing it's value to "false." I tried looking through the Mechjeb files and I'm a bit stumped here. If someone knows, I would be extremely grateful. Thanks, SpaceX - KSP (Alex) PS! I've made a few tutorials on my YouTube channel regarding Mechjeb's Landing Guidance feature. I don't want to self promote, I have plenty of views for my ego haha. However, I thought it would help some people out if they were put at the top of this thread. Thanks again. RTLS: https://youtu.be/gaD55-YWQpM Droneship: https://youtu.be/Ca1nGHY5tSQ
-
Get Rice changed their profile photo
-
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
Get Rice replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hey all, I can't seem to install the mod properly. I followed the readme instructions perfectly and all that's available is the F9 Demo parts. Everything else is hidden or doesn't exist. I installed the mod off of https://spacedock.info/mod/269/SpaceX Launch Vehicles?ga=+3102+'kerbal+space+program'> and I am on version 1.9.1. while running KSP through Steam. I don't understand why I am the only one affected. Can someone offer me assistance? Thanks, Alex -
KSP Trajectories Mod v2.2.2 not working.
Get Rice replied to Get Rice's topic in KSP1 Technical Support (PC, modded installs)
Hello everyone! I've searched the internet tirelessly and I've finally found the solution! Go to Program Files (x86) > Steam > common > Kerbal Space Program > GamaData > Trajectories > Plugin, and duplicate "Trajectories16.bin" and rename it to "Trajectories17.bin". What you're folder should look like: https://imgur.com/gallery/jdLNaxt Cheers! Rice -
Hi all, I have been experiencing an issue for a while with the Trajectories mod v.2.2.2. It does not show up in my toolbar and there is no red line indicating the predicted trajectory. I have attempted to uninstall and reinstall and nothing is working. I am installing it from CKAN. I have module manager installed. Everything is up to date. I must be doing something wrong. My gamedata folder: https://imgur.com/gallery/p39HLjD My ckan mods: https://imgur.com/gallery/Tss990i
-
Hi all, I have been playing KSP for about 4 months now and all of a sudden I've been running into some performance issues. I get 144FPS while playing KSP but when I load any craft out into the world, my FPS drops and locks at 32FPS. Please, help me. Mods: - B9 Part Switch - Click Through Blocker - Filter Extensions - Plugin - Insight - Kerbal Reusability Expansion - Kerbalized SpaceX - Module Manager - Near Future Solar - Near Future Solar Core - Near Future Spacecraft - RasterPropMonitor -RasterPropMonitor Core - TextureReplacer -Toolbar Controller -Trajectories Thanks, Rice
-
[Old Thread] KRE - Kerbal Reusability Expansion
Get Rice replied to EmbersArc's topic in KSP1 Mod Releases
Hey guys, I've been trying to land a Falcon 9 booster with this mod, and the landing legs are extremely weak. The large ones can't even support the smallest fuel tank ALONE. I must be doing something wrong. Thanks, Rice -
Hey Guys! I am pretty new here and I am having trouble with a contract. The requirements state that I need to recover a stranded Kerbal on the surface of the Mun and return him back to Kerbin. I can get to the Mun and return him, but I am having trouble with locating him. There is nothing on my screen telling me where to land or where the Kerbal is. I must be missing something, however I couldn't find anything that answers my question. My vessel is manned with two pilots and one seat for the kerbal. I have full connection to Kerbin and full control of the craft. Battery is at 100% and life's good. Your guys' help is greatly appreciated. Thanks, Get Rice