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KSP2 Release Notes
Everything posted by Elro2k
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Hey everyone, I'm having trouble with the reflectivity of my MLEM. From what I can recall, this is a recent problem. It looks fine in the VAB, but the landing stage gold foil is much darker once I launch a craft. I'm starting a new game, and only have BDB, and its dependencies. Anyone run into this problem as well?
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I'm excited for building awesome interplanetary motherships
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There is a real logo addon somewhere on this thread that I use, if I recall it might be a part of the realism overhall plugin?
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
Elro2k replied to DylanSemrau's topic in KSP1 Mod Releases
Hello! Any updates on this awesome mod?- 138 replies
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- new glenn
- blue origin
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(and 1 more)
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Beautiful! I'm super excited to try this out in game. Also, was there ever a plan to add DSKY to the apollo capsule? I know there's not a plan for any IVA, but for some reason I remember seeing a DSKY recently on this thread and now I can't find it. Maybe it was the control console for the Lunar Rover?
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Is DART still attached to the second stage of F9? If so, how would it make smaller course corrections? Merlin can't throttle that precisely can it?
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It is from the mod Kerbal Konstructs. The mod allows you to make new structures (Launch Pads, runways etc.) It looks like the OP just put two of them side by side in the ocean. As for the launch stand / tower, I'm not sure.
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Here's what I do when launching these shuttles: With the roll issue, you can always turn off "force roll" and manually roll to 180 using Smart SAS. You can also manually resist the mechjeb roll by simply pressing the opposite arrow key. The second option is what I use. As for the SRB separation, make sure you have the cockpit menu open at launch, pin it up, and at separation change the control to -15 degrees. When you're rolling belly down after SRB sep, do the same thing you did at launch and manually resist the mechjeb roll. I hope this helps friend!
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I go to an art school and often find myself playing KSP and Orbital Launch Simulator on my laptop during boring art history lecture. Post modernism is so much more interesting when Jeb is crash landing into the Mun. It turns heads in the classroom also, I've put at least 3 of my fellow students on to KSP.
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I was just starting to get into outer space, and my YouTube recommendations were always space related. One day I got recommended a constellation program video. The video was realism overhaul in KSP. I knew I had to get my hands on whatever game it was!
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Hi everyone, I had a thought the other day and wanted to get y'all to weigh in. As we know, starlink is currently being launched on Falcon 9 in groups of 60. If Starship wasn't currently being developed / was indefinitely delayed, would it be financially viable / practical for SpaceX to launch starlink missions on Falcon Heavy with the new extended fairing? Would this extended fairing make enough of a difference in terms of number of satellites launched?
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Looks like some new official renders for starship are on the Dear Moon website. https://dearmoon.earth/starship-suit.html Right off the bat it looks like that main observation deck window has gotten smaller. Anything else you guys can notice?
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My apologies if this has already been answered but I can't seem to find one. I've been using the Falcon 9 lately for cargo missions and satellite launches, but when I stage the fairings the parachutes cannot open because they are "stowed." Is there any way to fix this issue so the parachutes can open for fairing recovery?
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Beautiful pictures! What visual mods are you using? What configs?
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Is there a way to find the default suit textures / colors? I'm trying to put a name tag on the default suit
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The mod Kerbal Konstructs. It allows players to add all types of buildings to planets, including launch pads and VAB's. They're even functional, meaning I can build a rocket on Kerbin and launch it from the Mun! It goes really well with Tundra and is a great place to land the starship or other landers.
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Just thought I'd share a cool image with you guys. I recently added a landing pad to my Lunar Outpost using Kerbal Konstructs and it's a great place to land Starship! I'm having a lot of fun with this mod and use it all the time!
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Had a routine trip to Minmus by way of an SSTO, but along the way I noticed a Solar Eclipse!
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Meaning they're switching to a different type of stainless or they're using a completely different material?
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Hey guys can someone help me find out how to get gold visors on my Kerbals? I looked around on this thread and it sounds like the gold visors should come default but every time I check my kerbals have clear visors. Do I need to download a texture pack?