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VoidSquid

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Everything posted by VoidSquid

  1. Oh... now I'm almost out of my wits. The very same installation you used earlier, no changes (updates, mods, ...), right? Either try to delete and recreate the node, what @FruitGoose suggested. Or, if that doesn't work, we'll have to go deeper to try to analyze this, for that we'll need log files, see here
  2. Hmm... are you playing directly via Steam, i.e. your active KSP installation is in the \Steam\steamapps\common\Kerbal Space Program folder? If yes, Steam probably did an auto update and with that, ruined your KSP installation. Solution in that case: revert to the KSP version you had when playing last time. Never play KSP directly from the Steam folder and have Steam running. Instead, copy your KSP folder to a location outside any "special folder (like C:\Program Files (x86)", and only play from there. The three rules when working with computers: 1. Always have a backup copy. 2. Always have a backup copy. 3. And most important rule: always have a backup copy.
  3. Yepp, I know It's called Nyan cat, an easter egg / April's fool by sarbian (author of Module Manager, Mechjeb, and other mods). Enjoy the colors
  4. Related to these confirmed bugs, I'd think: https://bugs.kerbalspaceprogram.com/issues/27169 https://bugs.kerbalspaceprogram.com/issues/27166 https://bugs.kerbalspaceprogram.com/issues/27162
  5. @Kerbal ProductionsUpvoted, liked, as I'm not the OP that's all I can do here @Gargamel cheated
  6. I remember seeing the Mun Moon landing, Skylab, Mir, ... I'm old EDIT: ooops... you know you play too much KSP when you write Mun instead of Moon, thanks @DDE for the hint!
  7. Following basically this tutorial here https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Setting_up_a_CommNet_system#Jool_system 3 x3 = 9 for Jool, each moon 5x3=15, makes 24. Then each moon with 4 ScanSats (visual, radar low, radar high, resource, biome; combined into 4 satellites for each) = 20 Total 44 satellites then. Ok, I admit, needed a little break from that, did a Mun landing and Eve science contract in between. EDIT: All right, brought at least a couple of the carrier rockets to the target orbits. ToDo: bring the other rockets into target orbits. That done, start deploying the individual satellites. That will take some time...
  8. Almost How about...say... @The Doodling Astronaut then?
  9. After procrastinating not for days but weeks (well, ok, I did clean up my KSP installation from garbage, which took some time), I finally started with the boring task to flood the Jool system with satellites: 24 relay satellites plus 20 ScanSat satellites. Deploying 44 satellites, if boring has any meaning, it's this. And it's not finished yet, to the contrary, sigh...
  10. Have seem something similar today again while helping a beginner on Twitch, it seems sometimes landed vessels are not properly flagged as landed. And if I remember correctly, I also have seen some post regarding this recently.
  11. Works fine here. Version info for KSP hasn't updated yet (max.: 1.9.1), so you might need to tell CKAN to show mods for older KSP versions.
  12. Hmm... why not starting a Science game and cheat yourself (Mod + F12) exactly the amount of science points you need / want?
  13. Sorry not to have better news, but when it's gone, it's gone. Theoretically you could be lucky if you have a VSS snapshot containing the missing file, give it a try, sure, but that's probably a wide shot. I can only give you some recommendations to avoid such situations in the future, namely: Do regular backups of your KSP installations, in particular before changing anything substantial (e.g. updating a mod). Keep dated backups (e.g. "KSP 2021 January", "KSP 2021 February"). Do frequent backups of your save games folder, I make those every time before starting KSP.
  14. This can be automated by this community MM patch written by @Snark // Configure RCS to Translate Only by Default // Author: Snark @PART[*]:HAS[@MODULE[ModuleRCSFX]] { @MODULE[ModuleRCSFX] { %enableYaw = false %enablePitch = false %enableRoll = false } }
  15. Try out the DPAI mod and you'll be amazed how fast and easy you can do docking.
  16. With all due respect, but I find it hard to believe that this mod, which has been used without problems for years by 1000s of players, would break your game.
  17. This mod can show you the waypoints in flight view, not only in map view like in stock KSP. You could check if the waypoint is below ground.
  18. Looks like this issue: https://bugs.kerbalspaceprogram.com/issues/26916
  19. Please help us helping you, and follow the steps outlined here and provide some more information:
  20. Haven't thoroughly searched, I admit, but do you know how far from the planned landing spot they actually got? Just curious. Bet thy did better than me, last Duna landing about 350m from the targeted spot, and with KSP having scaled down 1:10, that would be 3.5km
  21. ...the moments I'm glad not be in my 20s or 30s anymore.
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