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St4rdust

KSP2 Alumni
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  1. Did you know that NASA has a planetary defense program that protects the Earth?  There are over 26,000 known near-Earth objects (NEOs) according to NASA’s Center for Near Earth Object Studies. NEOs are basically asteroids or comets whose orbit brings them within a zone approximately 195 million kilometers (121 million miles) from the Sun, thus being able to pass within about 50 million km (30 million miles) of Earth’s orbit. Although the vast majority of NEOs aren’t big enough to pose any serious threat, those that are larger than around 30 to 50 meters in size, however, could cause widespread damage around their areas of impact. But NEOs that are greater than 140 meters in size and whose orbit brings them within 7.5 million km (4.7 million miles) of Earth’s orbit are the real concern. These are known as potentially hazardous objects (PHOs) and as of June 2021, 2,185 of them have been identified… as if we didn’t have enough things to worry about in life, right? Luckily, NASA has been studying several methods to deflect objects on a course to impact EARTH. One of the most promising is using a kinetic impactor, which currently is the simplest and most technologically mature method available to protect us against PHOs. NASA’s Double Asteroid Redirection Test (DART) will be the first ever space mission to demonstrate asteroid deflection by kinetic impactor on a binary asteroid target: the smaller asteroid of Didymos, called Didymos B. NASA’s goal is to send the car-sized DART spacecraft slamming into Didymos B at 25,000 km/h (16,000 mph) to determine by how much the impact can shift the orbit of Didymos B around Didymos A.  The KSC, of course, was not going to be left out in attempting such a feat, besides crashing spacecrafts into celestial objects is what Kerbals do best, so we have a new exciting challenge for you, kerbonauts!  For this challenge we're collaborating with NASA and @Galileo—creator of great ad-on such as Galieo’s Planet Pack and JNSQ—with a team of experienced KSP modders to bring you the possibility to recreate the DART mission in the KSP universe. But how, you ask? Well, Galileo and his team created an easy-to-use standalone mod that places an analogue of the Didymos binary system between the orbits of Duna and Kerbin. Moreover, these objects are of similar size to the real counterparts and the Didymos B’s orbit is alterable, so the one thing left to do is to do some scientific crashing! To successfully complete this challenge, you’ll need to: Download and install the Didymos mod, which can be found here: Build an uncrewed ion propulsion spacecraft with deployable solar panels that looks as closely as possible to NASA’s DART spacecraft Launch it aboard a Falcon 9-like rocket. Intercept the binary near-Kerbin asteroid. Crash onto Didymos’ secondary object and alter its orbital period. Post a video or screenshots in this thread showcasing your successful mission. (Videos should be under 15 minutes in length.) Additional points if you safely land the Falcon9-like rocket on Kerbin. Besides the Didymos mod, only purely aesthetic mods are allowed. Looking for inspiration? Check out APL’s mission trailer: You have until November 19th to complete the challenge. NASA will be reviewing submissions and liking their favorites, so don’t miss out!
  2. Big news, Kerbonauts: We’re partnering with ESA for the 1.10 update #SharedHorizons! We’re excited to include ESA Space Transportation Ariane 5 and two ESA Science missions Bepi Colombo and Rosseta, to the game. #ExploreFarther Releasing on PC on July 1st. Coming soon to consoles. More info to come.
  3. Private Division has opened a new development studio solely focused on bringing Kerbal Space Program 2 to life and delivering the highest quality gaming experience to our community. The new studio includes key members from the original Kerbal Space Program 2 development team, including studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson. This new studio, dedicated solely to the ongoing development of Kerbal Space Program 2, reinforces our promise to take the KSP franchise to new cosmic heights. In this sequel, Kerbonauts will encounter the game’s signature blend of comedy and innovation, and those who dare to explore will experience new levels of adventure and mystery. We look forward to sharing more with you very soon!
  4. Hello Kerbonauts! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bug fixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: Fixed Bugs * Vessel orbits no longer behave erratically when launching a vessel with robotic parts in flight. * Crafts with robotic parts are now stable when crossing the 100,00 meter threshold both prograde and retrograde. * Stabilized ships no longer rotate without player input when SAS is disabled. * The atmospheric pressure gauge now properly reads 0 when in a vacuum. * Custom axis groups are no longer present when viewing the action group tab in the VAB/SPH. * Lights are now able to be turned on on all variants of the MK1-Command Pod in the VAB/SPH and flight mode * Additional Delta-V app icons are no longer present when leaving Map Mode through the pause menu during flight * The drop zone for subassemblies now displays the text “Subassembly Drop Zone” * The Reset Staging Stack button now has text that reads “RESET” in the VAB/SPH Happy Launchings!
  5. Hey everyone, we wanted to say thanks for your care and support. We understand with the recent announcements that you may have some questions, but as we said in our original statement Squad is not going anywhere. We are currently working on updates and additional support to the original KSP, as well as assisting on KSP 2. Private Division has, and will, continue to support us – and we will continue to be involved in the growth of the Kerbal franchise.
  6. Hello, how we can help you? Are you still having issues? Let me know please.
  7. Hello there, Kerbalnauts! The payment issues with with the KSP store have been resolved, if you are still having issues, please contact us again.  thank you very much for your patience.
  8. Hello there, thank you for your patience! The payment issues have been resolved, if you are still having issues, please contact us again.
  9. Hello everyone, thank you for your patience, we fixed an issue related to EVA not working for some players (Zombie Kerbals). Please restart your game and verify you are in 1.7.2.2556 version. If you have the KSP store version, you will need to get the 1.7.2.2556 version installer. We appreciate your enthusiasm and your passion for KSP.
  10. Woaaaa I love it, StarCraft is my favorite game. And... yes I play Terran. SCV ready!
  11. Hello there! We did a recent update to XBox with some bug fixes!
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