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iGGnitE

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  1. I believe there are these science features (terrain scatters). However, I don't know if they use the stock robot arm. Last playthrough I believe the scatters were explored by being near them with a kerbal (take sample), no specific science instrument.
  2. You're playing 1.8.1, right? The engine plates weight was changed in the most recent version of restock, check out my github post The hovering is happening because the engine plate wheighs 0 or less than 0 tonns
  3. Hey, @Rudolf Meier, I want to ask you two questions: Firstly, is it possible to fix the excruciating wobblyness that the breaking ground parts introduce when building a crane for instance. (an example) Secondly, is this something that this mod might try to fix in the future?
  4. YES! These interstage fairings would be fantastic!
  5. Hello, my flight computer is not executing nodes 50% of the burn time ahead of the maneuver node but exactly on the maneuver node (T- 0s), how can I change this so it does half the burn before and half the burn after? It suddenly works and I changed nothing, nvm I guess
  6. Will those features be backwards compatible with 1.6.1? Is the mod compatible with ScanSAT? @dxeh If you still need it... And all others encountering this problem This config file to match Rhode's Space Center with the location of Mission Control should fix things, just drag this into the RemoteTech folder in your GameData and replace Default_Settings.cfg
  7. For me, it only partially fixed the scatterer glitch on the horizon (which I assume you're talking about?) You can always download the fix and try it out, you can just remove it if it doesn't work.
  8. @Lisias What does your version of KJR do differently than the RO-guys' version that you feel the need to develop it in its own fork? Maybe if they aren't that different you could focus your time and energy into developing other mods like TweakScale and maybe you'll finally have some more time on your hands to actually play the game? Whatever you choose, just know that I and thousands of other players will always be grateful for the hard work you and other mod devs put into the mods, you guys make a good game into something absolutely phenomenal. Cheers!
  9. It works, I just installed and tested it on a non-RO game. You can use it without RO.
  10. What´s up with @Lisias's version and that version being 'parallel'? How come nobody communicated so that only one version would need to be developed? https://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releases
  11. the master file is not needed, only the other two
  12. This fixed the craft, quicksaving and reloading in and of itself fixed the craft as well as far as I can tell, this just shouldn't happen in the first place.
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