Xt007
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Excellent mod! Quick note for anyone doing a career mode with this and kerbalism, I'd suggest setting your science multiplier to 300%.
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@linuxgurugamer Basically what I noticed in the earlier release was that between the mm config patch for this part in the mm scripts folder and the config in the part folder had different values for the camerPosition. I don't see that difference in the current release so looks to be good!
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@Steetwind Antenna behavior depends if you've got Real Antennas installed. If you do, kerbalism follows that mod for transmission. With stock your transmission rate drops from the base rate depending on range of the antenna and how far out the vessel is, regardless of relays. They help a bit, but mainly exist as a way to maintain signal and control of a vessel that may not otherwise have the range on antennas it has.
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Playing through with bdb 1.14 and the main branch of skyhawk, I can say the balance is fairly close. I do feel the unlock of the mercury era stuff could be earlier as I had to orbit and land on the moon and orbit venus to unlock mercury. And that's without unlocking any plane related nodes.
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- totm jan 2022
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[WIP] Old school NASA-style Probe Control Room IVA
Xt007 replied to kurgut's topic in KSP1 Mod Development
I use the science core probe. Not the procedural avionics core. If you want both so you have control of the probe that works as well. -
Real Solar System
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[WIP] Old school NASA-style Probe Control Room IVA
Xt007 replied to kurgut's topic in KSP1 Mod Development
Enjoying an RP1 playthrough with this mod! -
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ISRU does not run in background, but Ore drills do.
Xt007 replied to OldMold's topic in KSP1 Mods Discussions
Only thing with the available info I can think of is, do you have a probe as the root part for your isru? Typically background isru type stuff will only function in the background with some sort of "command" pod/probe -
No methalox configs, but https://github.com/tinygrox/RealFuels-Stock.git if you haven't already checked it out. You could write your own config doing the math to approximate them.
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Thank you for teaching me something! @Charle_Roger
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Seems reasonable to me. Not going with LOX does fit more in line with stock gameplay of a simple overarching oxidizer. For realism then NT0 makes sense since both Soviet and American hypergolic rockets used NTO. Although if you're doing this it makes sense to me to change liquid fuel (one for planes and another for rockets) since there never was a rocket that used kerosene and NTO that left the launch pad.
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