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Spartan Nat

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  • About me
    Mod Enjoyer, Story Writer (WIP)
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    West Kerbin Federation Space Center

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  1. Should have specified because I realize I worded this poorly: Base mod is referring to no Deferred and keeping PQS where it is when you download it.
  2. As I'm playing and has sent a spacecraft to Edas, I have a suggestion for the asteroid. W/ deferred rendering and bumping up the altitude of the Scaled Space/PQS swap (The scaled space object does not look great tbh), it's oddly shiny. Not sure if that's also in the base mod but it's an observation I have made considering how it looks not great in most scenarios.
  3. Try removing the inbuilt Parallax configs, they don't work currently.
  4. Hmm, is this perhaps a The Simpsons season 23 episode 3, "Treehouse of Horror XXII" segment 3 "In the Na'vi" reference? We may never know...
  5. So this is like, THE perfect pre-made carrier aircraft. Great job! Also the Dover decals are pretty cool ngl. The cracked bell is just the chef's kiss.
  6. Leaving this for everybody, the mesh of the legs for the Size 3 pad pushes the whole model up. There's a report on GitHub already but I don't think I saw people mentioning it here yet.
  7. I knew this would be out in a few days! Great to see it so I can continue rounding out my visual overhaul. Just as a heads up, the pics don't exactly work forum-side. I can see them on the GitHub and they're beautiful!
  8. I deleted those configs and it still didn't work unfortunately. I'd say it's the same issue that plagued me trying to remove Didymos from the DART mod and trying to make some Parallax configs for OPX Inner Worlds which is basically some weird Kopernicus error I don't understand.
  9. Unfortunate, I'm sure not too much was lost in the long run. Definitely adding it to my pack, I'll just... adjust my mission to the DART mod's system to Edas instead because it seems it's finally too out of date to work. It's a shame because that was the highest quality very-small-solar-system-body I know of.
  10. @Exo's Lab Just a heads up, all your images on Page 12 seem to have been borked a bit. Something about Imgur and caches probably, not the forums surprisingly. Edit: Seems you know, I hope I got you that solution at least.
  11. Well as I keep working on my mod setup, good to see the forums are not dead (At least yet, there's always time and a profit motive or something like that).
  12. I'm actually missing anything not in a spoiler on my end. May just be the forums being the forums this past 6 months though. I'm also eyeing this pack up once more as KSS2/GU 2.0. Just got back into KSP with my new computer that can actually function with all the pretty visuals.
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