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18Watt

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Everything posted by 18Watt

  1. I was able to complete that mission with no issues. I believe my orbit was similar, with AP less than 100 km. I didn't even let go of the vessel. In my case, I had 'tracked' the mission. Trying to think of things which could have been different on your launch. I used a pretty basic vessel, early crew-pod with a parachute and heat-shield.
  2. It was surprisingly rigid on the way up. The tube was apparently so long that the charge to pop the parachute out didn't have enough energy, so it lawn-darted back down. Rigidly held its shape well, right up to impact. For the MKII version, we made it even longer, skipped the parachute, and just had it come apart in the middle and tumble down. Which worked much better.
  3. I actually built a model rocket which looked a lot like that. Just because. Flew pretty well, actually.
  4. I'd prefer that to be an option in settings. Many of my ships maneuver quite slowly, I'd actually prefer longer than 30 seconds.
  5. The guide is for KSP1, but the concepts are the same in KSP2. Moved to Gameplay Questions.
  6. Welcome to the KSP forums @JKpart! You'll fit right in here! Trust me.
  7. It's definitely not spamming if you have cool stuff to add! I'm enjoying your rovers, especially the walking ones! I've spent a lot of time fiddling with rovers, trying to make them somewhat resistant to damage. The stuff you and @Icky are coming up with is awesome. I know you mentioned that you've seen the 'sliding' effects that happen to robotics parts, which can be frustrating. However, I'd say y'all are more than making up for that with your use of hinges in the suspension.
  8. Awesome. Works great. One snag is that when you target the other vessel's docking port, the distance still seems to be to the center of the target vessel, not the targeted docking port. But everything else seems to work really well.
  9. I use Steam for KSP2. How do you launch it without the launcher?
  10. Actually, the 'Swivel' does have gimbaling ability. Because it 'swivels' back and forth.. However, it is possible to disable the gimbal, or to deactivate controls for specific axes- Pitch, Roll, Yaw. So one possibility is you have perhaps accidentally disabled the gimbal ability, or deactivated gimbaling for the important axes.
  11. @Uncodeable, out of curiosity, how does KSP2 perform on your Mac? (Assuming you get it to run..)
  12. Another update. I won’t have this challenge completed before the next KSP2 update arrives. I’ve been doing Ion engine burns in real time, because it’s currently not possible to do the burns in warp. I have two ion tugs, each of which holds about 12 days of fuel at max thrust. The burns are painfully long. The lander is currently about to circularize at Moho, using an Ion tug. If the Moho surface mission goes well, I’m confident I’ll be able to visit the rest of the CBs. Currently at work for the next day or two, hope to have an update soon.
  13. Thank you for flying with Jeb's Lunar Transport Spaceways! I'd like to welcome everyone to the surface of the Moon! Uh oh.
  14. That's a known issue, mainly affecting robotics parts, or items attached to robotics parts. I really never found a good way to mitigate that, ended up accepting that eventually my rovers would end up distorted if they used robotics parts. Eve was especially harsh on robotics parts.
  15. Some content has been removed from this thread. Insulting other forum members because they have a different opinion than you is not welcome behavior on this forum.
  16. In addition to what @Vanamonde said, if your RCS and SAS is active, they sometimes prevent your vessels from self-aligning. It looks like you nailed a perfect docking. Try turning off SAS and RCS right at the moment the vessels start to attract each other. Turn of RCS: 'R' key. Turn off SAS: 'T' key. If you have an excessive amount of reaction wheels, they will hold the vessels in their orientation, instead of allowing the two vessels to self-align during docking. I know this, because I also put a lot of reaction wheels on most of my vessels..
  17. Thread locked. @gfdgfherytrey, please PM either @Gargamel or @Snark once you think you have the licensing and code-posting requirements sorted out. For now, the submission does not comply with our mod-posting standards, and will be locked until further notice. You can find our mod-posting rules at the link below. Please let us know if you have any questions.
  18. Requesting the ability to use warp with Ion engines. I believe a mechanic for making low-thrust engines more useable is planned sooner or later. Sooner would be better. I may be missing something- perhaps there is already a way to engage physics warp in space that I just haven't figured out yet.
  19. My first thought was, wow that’s almost too much booster. My second thought was, don’t they make even bigger boosters?
  20. Those are the remains of some struts I used to secure the lander during its launch from KSC. In KSP1 they would have been grey, in KSP2 they have color. I wasn’t planning on the strut attachment points remaining- in KSP1 they eventually disappeared following separation. The fuel tanks work fine as landing legs, you just need to be gentle.. Edit to add- The lander is actually resting on its engine and two of the fuel tanks (or the strut attachment thingys). Engines also make good landing legs.
  21. Eve and Gilly complete. Mothership is enroute to Duna, Lander is enroute to Moho. Landings:
  22. Mission update: I decided to send the entire mothership towards Eve. I initially was concerned that I was wasting dv, because the mothership is not going to spend any time at Eve. But I now think that was a wise move. I was able to depart Mun for Eve, using trivial amounts of dv. The burn from Mun to Eve's orbit was about 130 dv, plus about 250 dv to match inclinations. That puts my two Ion-powered landers on a good trajectory. And the Ions burn so slowly that I would have wasted a lot of dv accomplishing the same thing. One of the Ion landers is going to Moho, and then needs to get to Duna. So saving dv on the lander was worth it, even though I probably wasted a few hundred dv taking the mothership to Eve. Anyway, I now have three vessels en-route to Eve. Two landers separated from the mothership, because the three vessels all have different destinations: -The lander and Ion tug are going to Moho, so they separated and made a burn to use Eve to reduce velocity, making the orbit more ideal for getting to Moho. -The mothership is going to fly-by Eve, get a little boost there on it's way to Duna. -The Eve lander is going to splat right into Eve. No, not really. I'm hoping to do an atmospheric assist to get into orbit of Eve, and land on Gilly for a flag planting. From Gilly, the Eve lander will proceed to Eve, with a surface landing and flag planting. The main lander/Ion tug will (hopefully) meet up with the mothership at Duna. Actually, I am not planning a flag-planting on Duna, I don't have a lander which can return to orbit (or which I can spare..). Was planning on planting a flag on Ike, but depending on remaining resources I may skip the landing on Ike. In which case everyone will meet up either at Dres or Jool.
  23. Perhaps you could give the key to a friend, family member, or your favorite teacher.
  24. I'm off on a Grand Tour! Managed to get 220T hydrogen into orbit on a single launch. Then came multiple supply missions- Delivering modules and more LFO. There are two lander modules, because I'm planning on planting a flag on Eve, and that lander will unfortunately be forever stuck on the surface. I'm bringing 4 Kerbals (Bob, Val, Bill, and Jeb), one of which will end up on Eve permanently. The challenge didn't say everyone needs to come home! So far I've only hit Mun and Minmus, planting flags on both. The mothership is currently at Mun. I'm still undecided about my next move, probably will be Eve, Gilly, and Moho. I'm planning a flag planting ceremony on Moho. Here's some more screenshots: Here's some more screenshots: Still more screenshots: Here's the plan I'm contemplating: Mothership burns for Eve. At Eve, the mothership only flies by, burning for Duna. I'll drop two modules on the way to Eve. One module is the Eve lander. It'll plant a flag at Gilly, then continue to Eve's surface, for another flag plant. The other module will also be dropped en-route to Eve, and will maneuver to get to Moho, plant a flag, and hopefully have enough fuel to meet the mothership at Duna. I'm considering some different plans, but that one seems the most reasonable at this point. Edit: Right now my biggest concern is the Moho landing. I used basically an identical lander in KSP1 to reach the surface of Moho and return to orbit, docking with a tug. However, I haven’t tested this design in KSP2 yet. It should work. However, the dv display in KSP2 is a bit glitchy still. Sometimes it shows dv, sometimes not. So I’m actually unsure what the vacuum dv for the lander is in KSP2. I packed a little more fuel into it, but that’s still the biggest question mark right now.
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